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Select Main Deck Cards

{2}{W}
Acrobatic Maneuver
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
{2}{U}
Aerial Guide
Creature - Drake
Flying

Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
2 / 2
{1}{G}{U}
Aeromunculus
Creature - Homunculus Mutant
Flying

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
2 / 3
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{5}{U}
Aethersnipe
Creature - Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 4
{1}{G}
Aggressive Instinct
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{2}{R}
Ahn-Crop Invader
Creature - Zombie Minotaur Warrior
As long as it's your turn, Ahn-Crop Invader has first strike.

{1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
2 / 2
{2}{R}
Akroan Sergeant
Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2 / 2
{1}{B}
Altar's Reap
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{3}{G}
Ambassador Oak
Creature - Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
3 / 3
{2}{G}
Ambuscade
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{4}{W}
Angel of the Dawn
Creature - Angel
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{2}{G}
Arlinn's Wolf
Creature - Wolf
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
3 / 2
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{3}{G}{G}
Arrogant Wurm
Creature - Wurm
Trample

Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 4
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{G}
Ashcoat Bear
Creature - Bear
Flash (You may cast this spell any time you could cast an instant.)
2 / 2
{2}{G}{U}
Assault Zeppelid
Creature - Beast
Flying, trample
3 / 3
{2}{W}
Attended Knight
Creature - Human Knight
First strike

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2 / 2
{1}{B}{R}
Auger Spree
Instant
Target creature gets +4/-4 until end of turn.
{1}{U}
Augur of Bolas
Creature - Merfolk Wizard
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1 / 3
{2}{U}
Aven Eternal
Creature - Zombie Bird Warrior
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
2 / 2
{2}{W}
Aven Riftwatcher
Creature - Bird Rebel Soldier
Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
2 / 3
{2}{U}
Aven Wind Mage
Creature - Bird Wizard
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
2 / 2
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}{R}
Azra Bladeseeker
Creature - Azra Warrior
When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
3 / 2
{2}{G}
Band Together
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.

Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}{R}
Beetleback Chief
Creature - Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
2 / 2
{4}{B}
Blade Juggler
Creature - Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3 / 2
{1}
Blazing Torch
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
Blink of an Eye
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{2}{R}
Blood Ogre
Creature - Ogre Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 2
{2}{B}
Blood-Toll Harpy
Creature - Harpy
Flying

When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
2 / 1
{3}{B}
Bloodhunter Bat
Creature - Bat
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2 / 2
{2}{R}
Bloodmad Vampire
Creature - Vampire Berserker
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 1
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 / 2
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}{W}
Borrowed Grace
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{R}
Borrowed Hostility
Instant
Escalate {3} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Target creature gets +3/+0 until end of turn.

• Target creature gains first strike until end of turn.
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{3}{U}
Breaching Hippocamp
Creature - Horse Fish
Flash (You may cast this spell any time you could cast an instant.)

When Breaching Hippocamp enters the battlefield, untap another target creature you control.
3 / 2
{3}{G}
Bristling Boar
Creature - Boar
Bristling Boar can't be blocked by more than one creature.
4 / 3
{1}{G}
Broken Bond
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
{1}{R}
Burning Prophet
Creature - Human Wizard
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
1 / 3
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 / 2
{2}{R}
Burning-Tree Vandal
Creature - Human Rogue
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
2 / 1
{R}
Burst Lightning
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
{1}{B}{B}
Cadaver Imp
Creature - Imp
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
1 / 1
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.
{3}{W}
Call the Cavalry
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
{1}{U}
Callous Dismissal
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{B}
Carrion Feeder
Creature - Zombie
Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
1 / 1
{2}{G}
Cartouche of Strength
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 / 2
{3}{W}
Civic Stalwart
Creature - Elephant Soldier
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Cloaked Siren
Creature - Siren
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 2
{W}
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
{4}
Cogwork Librarian
Artifact Creature - Construct
Draft Cogwork Librarian face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
3 / 3
{R}
Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.
{G}
Commune with Nature
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{B}{B}
Crippling Fatigue
Sorcery
Target creature gets -2/-2 until end of turn.

Flashback--{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Crookclaw Transmuter
Creature - Bird Wizard
Flash

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3 / 1
{4}{W}
Custodi Squire
Creature - Spirit Cleric
Flying

Will of the council -- When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3 / 3
{3}{B}
Dark Bargain
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
{2}{W}
Dauntless Aven
Creature - Bird Warrior
Flying

Whenever Dauntless Aven attacks, untap target creature you control.
2 / 1
{4}{W}
Dawnfeather Eagle
Creature - Bird
Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 2
{U}
Defy Gravity
Instant
Target creature gains flying until end of turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 / 1
--
Insectile Aberration
Creature - Human Insect

Flying
1 / 1
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{2}{B/G}{B/G}
Desecrator Hag
Creature - Hag
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
2 / 2
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{U/B}{U/B}
Dimir Guildmage
Creature - Human Wizard
({U/B} can be paid with either {U} or {B}.)

{3}{U}: Target player draws a card. Activate only as a sorcery.

{3}{B}: Target player discards a card. Activate only as a sorcery.
2 / 2
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{4}{U}{B}
Dinrova Horror
Creature - Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
4 / 4
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{B}{B}
Distress
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{B}
Divest
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{W}
Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{2}{U}
Dwindle
Enchantment - Aura
Enchant creature

Enchanted creature gets -6/-0.

When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
{R}
Dynacharge
Instant
Target creature you control gets +2/+0 until end of turn.

Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{2}{G}{G}
Elephant Ambush
Instant
Create a 3/3 green Elephant creature token.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 / 4
{1}{G}
Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Esper Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{2}{B}{B}
Evincar's Justice
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.
{1}{G}
Evolution Charm
Instant
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Return target creature card from your graveyard to your hand.

• Target creature gains flying until end of turn.
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{1}{B}
Extremely Slow Zombie
Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
3 / 3
{2}{B}
Eyeblight's Ending
Tribal Instant - Elf
Destroy target non-Elf creature.
{2}{B}{B}
Faceless Butcher
Creature - Nightmare Horror
When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2 / 3
{1}{U}
Faerie Duelist
Creature - Faerie Rogue
Flash

Flying

When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 / 2
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Firebrand Archer
Creature - Human Archer
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
2 / 1
{1}{R}
Fireslinger
Creature - Human Wizard
{T}: Fireslinger deals 1 damage to any target and 1 damage to you.
1 / 1
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{1}
Flayer Husk
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 / 1
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
{2}{W}
Forsake the Worldly
Instant
Exile target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}{G}
Frenzied Arynx
Creature - Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
3 / 3
{1}{R/W}
Fresh-Faced Recruit
Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
2 / 1
{W}
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
{3}{W}
Gallant Cavalry
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
2 / 2
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 1
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{G}
Giltgrove Stalker
Creature - Merfolk Warrior
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
2 / 1
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{1}{R}
Goblin Instigator
Creature - Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
1 / 1
{W}
Goldmeadow Harrier
Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
1 / 1
{1}{G}{G}
Golgari Brownscale
Creature - Lizard
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
2 / 3
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{1}{B}
Graf Rats
Creature - Rat
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2 / 1
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{3}{W}{B}
Grasping Thrull
Creature - Thrull
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
3 / 3
{3}{B}
Grave Scrabbler
Creature - Zombie
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
2 / 2
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{3}{G}
Greater Mossdog
Creature - Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3 / 3
{R}
Grim Initiate
Creature - Zombie Warrior
First strike

When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 / 1
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
--
Grixis Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{R}{G}
Ground Assault
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
{1}{G}
Ground Pounder
Creature - Goblin Warrior
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
2 / 2
{G}
Groundskeeper
Creature - Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
1 / 1
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{4}{U}
Gryff Vanguard
Creature - Human Knight
Flying

When Gryff Vanguard enters the battlefield, draw a card.
3 / 2
{1}{W}
Guided Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.
{1}{W}
Gust Walker
Creature - Human Wizard
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
2 / 2
{1}{R}
Heartfire
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{3}{U}
Hieroglyphic Illumination
Instant
Draw two cards.

Cycling {U} ({U}, Discard this card: Draw a card.)
{2}{R}
Hissing Iguanar
Creature - Lizard
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
3 / 1
{4}{B}
Horror of the Broken Lands
Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling {B} ({B}, Discard this card: Draw a card.)
4 / 4
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{3}{B}
Ill-Gotten Inheritance
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
--
Jund Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Jungleborn Pioneer
Creature - Merfolk Scout
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
2 / 2
{1}{W}
Justiciar's Portal
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
{1}{U}
Kasmina's Transmutation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.
{1}{B}{R}
Kathari Bomber
Creature - Bird Shaman
Flying

When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.

Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 2
{3}{G}{G}
Kavu Climber
Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
3 / 3
{1}{R}
Keldon Marauders
Creature - Human Warrior
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
3 / 3
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 / 2
{1}{B}
Last Gasp
Instant
Target creature gets -3/-3 until end of turn.
{3}{R}{R}
Lava Storm
Instant
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
{1}{W}{U}
Lawmage's Binding
Enchantment - Aura
Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{B}{B}
Liliana's Specter
Creature - Specter
Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.
2 / 1
{3}{G}
Llanowar Empath
Creature - Elf Shaman
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2 / 2
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{3}{R}
Mad Prophet
Creature - Human Shaman
Haste

{T}, Discard a card: Draw a card.
2 / 2
{2}{U}
Magic Word
Enchantment - Aura
Enchant creature

As Magic Word enters the battlefield, choose a word.

Whisper the chosen word: Tap enchanted creature.
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 / 3
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 / 2
{1}{W}
Mesa Unicorn
Creature - Unicorn
Lifelink
2 / 2
{1}{B}
Mesmeric Fiend
Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1 / 1
{2}{W}
Midnight Guard
Creature - Human Soldier
Whenever another creature enters the battlefield, untap Midnight Guard.
2 / 3
{4}{B}
Midnight Scavengers
Creature - Human Rogue
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)
3 / 3
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}{U}
Mist Raven
Creature - Bird
Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{W}
Mistral Charger
Creature - Pegasus
Flying
2 / 1
{2}{B}{B}
Moan of the Unhallowed
Sorcery
Create two 2/2 black Zombie creature tokens.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Mobile Garrison
Artifact - Vehicle
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{1}{R}
Mogg Flunkies
Creature - Goblin
Mogg Flunkies can't attack or block alone.
3 / 3
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
{2}{G}
Moldervine Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{1}{W}
Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}
Murderous Compulsion
Sorcery
Destroy target tapped creature.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{U}
Muse Drake
Creature - Drake
Flying

When Muse Drake enters the battlefield, draw a card.
1 / 3
{1}{U}
Narcolepsy
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.
--
Naya Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{R}
Nightbird's Clutches
Sorcery
Up to two target creatures can't block this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Nightshade Peddler
Creature - Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
1 / 1
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 / 4
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 / 2
{1}{B}
Olivia's Dragoon
Creature - Vampire Berserker
Discard a card: Olivia's Dragoon gains flying until end of turn.
2 / 2
{2}{G}
Orchard Spirit
Creature - Spirit
Orchard Spirit can't be blocked except by creatures with flying or reach.
2 / 2
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{3}{W}
Palace Sentinels
Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
2 / 4
{6}
Pardic Wanderer
Artifact Creature - Golem
Trample
5 / 5
{3}
Patchwork Gnomes
Artifact Creature - Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 1
{2}{G}{G}
Peema Outrider
Creature - Elf Artificer
Trample

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
3 / 3
{2}{W}
Pegasus Courser
Creature - Pegasus
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
1 / 3
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
{3}{U}
Phantom Monster
Creature - Illusion
Flying
3 / 3
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{4}
Pierce Strider
Artifact Creature - Phyrexian Construct
When Pierce Strider enters the battlefield, target opponent loses 3 life.
3 / 3
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{1}{W}{B}
Pillory of the Sleepless
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
{1}{U/R}{U/R}
Piston-Fist Cyclops
Creature - Cyclops
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.
4 / 3
{1}{G}
Pounce
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{2}{W}
Prismatic Strands
Instant
Prevent all damage that sources of the color of your choice would deal this turn.

Flashback--Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 / 1
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{U}
Radical Idea
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Raging Kronch
Creature - Beast
Raging Kronch can't attack alone.
4 / 3
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}{W}
Rally the Peasants
Instant
Creatures you control get +2/+0 until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}{R}
Reckless Wurm
Creature - Wurm
Trample

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 4
{1}{U}{B}
Recoil
Instant
Return target permanent to its owner's hand. Then that player discards a card.
{2}{W}
Recumbent Bliss
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{2}{B}
Rend Flesh
Instant - Arcane
Destroy target non-Spirit creature.
{3}
Renegade Freighter
Artifact - Vehicle
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 3
{2}{B}{G}
Rhizome Lurcher
Creature - Fungus Zombie
Undergrowth -- Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
2 / 2
{1}{G}
Rhonas's Stalwart
Creature - Human Warrior
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
2 / 2
{4}{G}
Rhox Oracle
Creature - Rhino Monk
When Rhox Oracle enters the battlefield, draw a card.
4 / 2
{2}{R}
Rift Bolt
Sorcery
Rift Bolt deals 3 damage to any target.

Suspend 1--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{3}{G}{W}
Rosemane Centaur
Creature - Centaur Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Vigilance
4 / 4
{1}{G/W}
Safehold Elite
Creature - Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{R}
Samut's Sprint
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
{1}{G}
Saproling Migration
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
{1}{R}{G}
Savage Smash
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{G}
Savage Swipe
Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{1}{R}
Searing Spear
Instant
Searing Spear deals 3 damage to any target.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{G}
Sedge Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{G}{W}
Seeds of Strength
Instant
Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 / 2
{G}{W}
Selesnya Evangel
Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1 / 2
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{2}{W}
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.
{2}{G}
Simian Grunts
Creature - Ape
Flash

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{1}{U}
Singing Bell Strike
Enchantment - Aura
Enchant creature

When Singing Bell Strike enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "{6}: Untap this creature."
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.
{3}
Skittering Surveyor
Artifact Creature - Construct
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 2
{2}
Sky Skiff
Artifact - Vehicle
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 3
{1}{U}
Sky Theater Strix
Creature - Bird
Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
1 / 2
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 / 2
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{2}{G/U}
Snakeform
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{1}{U}{B}
Soul Manipulation
Instant
Choose one or both --

• Counter target creature spell.

• Return target creature card from your graveyard to your hand.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{2}{B}
Spark Reaper
Creature - Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
2 / 3
{2}{R}
Spellgorger Weird
Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
2 / 2
{2}{R}
Splatter Thug
Creature - Human Warrior
First strike

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2 / 2
{3}{R}
Stadium Vendors
Creature - Goblin
When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
3 / 3
{2}{B}
Stinkweed Imp
Creature - Imp
Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1 / 2
{1}{W}
Stormfront Pegasus
Creature - Pegasus
Flying
2 / 1
{1}{W}
Summary Judgment
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum -- If you cast this spell during your main phase, it deals 5 damage instead.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{2}{R}
Suq'Ata Lancer
Creature - Human Knight
Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
{3}{G}
Swift Spinner
Creature - Spider
Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)
2 / 3
{1}{G}
Sylvan Might
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Sylvan Ranger
Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{1}
Sylvok Lifestaff
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature dies, you gain 3 life.

Equip {1}
{3}{W}
Tah-Crop Elite
Creature - Bird Warrior
Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
2 / 2
{2}{U}
Tandem Lookout
Creature - Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2 / 1
{1}{G}
Tangle
Instant
Prevent all combat damage that would be dealt this turn.

Each attacking creature doesn't untap during its controller's next untap step.
{1}{R}
Target Minotaur
Creature - Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 / 3
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}
Thorn of the Black Rose
Creature - Human Assassin
Deathtouch

When Thorn of the Black Rose enters the battlefield, you become the monarch.
1 / 3
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{1}{G}
Titanic Brawl
Instant
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{B}
Toll of the Invasion
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{B}
Tortured Existence
Enchantment
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
{2}{U}
Trained Condor
Creature - Bird
Flying

Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2 / 1
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{2}{W}
Trusted Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
2 / 2
{3}
Tumble Magnet
Artifact
Tumble Magnet enters the battlefield with three charge counters on it.

{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
{1}{W/U}
Turn to Mist
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{3}{B}
Undercity Scavenger
Creature - Ogre Warrior
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
3 / 3
{1}{B}
Undertaker
Creature - Human Spellshaper
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
1 / 1
{W/B}{W/B}{W/B}
Unmake
Instant
Exile target creature.
{1}{G}
Utopia Vow
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "{T}: Add one mana of any color."
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{B}{B}
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{B}
Vulturous Aven
Creature - Bird Shaman
Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
2 / 3
{2}{B}
Wander in Death
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}{W}
War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.
2 / 2
--
Warped Landscape
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}{U}
Waterknot
Enchantment - Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{R}
Weapon Surge
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{U}{R}
Wee Dragonauts
Creature - Faerie Wizard
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
1 / 3
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{2}{G}
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.
{U}
Wingcrafter
Creature - Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.
1 / 1
{1}{G}{U}
Winged Coatl
Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}{R}
Wojek Bodyguard
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.
3 / 3
{2}{G}
Yavimaya Sapherd
Creature - Fungus
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
2 / 2