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{3}{W}
Alms Collector
Creature - Cat Cleric
Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.
3 / 4
{5}{W}{W}
Angelic Arbiter
Creature - Angel
Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.
5 / 6
{2}{W}
Archaeomancer's Map
Artifact
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
{3}{W}{W}
Archon of Justice
Creature - Archon
Flying

When Archon of Justice dies, exile target permanent.
4 / 4
{1}{W}{B}
Ascent of the Worthy
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III -- Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
{2}{W}{W}
Aurification
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{1}{W}
Blind Obedience
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.
{3}{B}
Blood Reckoning
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
{1}{W}{B}
Breena, the Demagogue
Legendary Creature - Bird Warlock
Flying

Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
1 / 3
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{5}{B}{B}
Butcher of Malakir
Creature - Vampire Warrior
Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
5 / 4
{1}{B}
Chains of Mephistopheles
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
{4}{B}{B}
Cloudkill
Sorcery
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
{2}
Conqueror's Flail
Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip {2}
{4}{W}{W}
Darien, King of Kjeldor
Legendary Creature - Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
3 / 3
{3}{B}
Death Match
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
{1}{W}
Deep Gnome Terramancer
Creature - Gnome Wizard
Flash

Mold Earth -- Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2 / 2
{3}{B}{B}
Dictate of Erebos
Enchantment
Flash

Whenever a creature you control dies, each opponent sacrifices a creature.
{W}
Dispeller's Capsule
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
{X}{W}
Divine Deflection
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
{2}{W}{W}
Elesh Norn
Legendary Creature - Phyrexian Praetor
Vigilance

Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.

{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3 / 5
--
The Argent Etchings
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- Incubate 2 five times, then transform all Incubator tokens you control.

II -- Creatures you control get +1/+1 and gain double strike until end of turn.

III -- Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).
3 / 5
{W}
Esper Sentinel
Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
1 / 1
{B}
Executioner's Capsule
Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{1}{W}
Flumph
Creature - Jellyfish
Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.
0 / 4
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{4}{W}{W}
Glarecaster
Creature - Bird Cleric
Flying

{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
3 / 3
{2}{B}{B}
Gonti, Lord of Luxury
Legendary Creature - Aetherborn Rogue
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2 / 3
{W}{W}
Grand Abolisher
Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2 / 2
{1}{B}{B}{B}
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
{3}{B}
Guardian Beast
Creature - Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
2 / 4
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
{2}{W}{W}
Harsh Judgment
Enchantment
As Harsh Judgment enters the battlefield, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
{3}{B}
Haunting Wind
Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
{3}{B}{B}{B}
Helldozer
Creature - Zombie Giant
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
6 / 5
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 / 1
{1}{B}{B}
Hissing Miasma
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
{1}{W}
Honorable Passage
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
{3}{W}{B}
Inkshield
Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
{4}{B}{B}
Invasion of Fiora
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Fiora enters the battlefield, choose one or both --

• Destroy all legendary creatures.

• Destroy all nonlegendary creatures.
--
Marchesa, Resolute Monarch
Legendary Creature - Human Noble

Menace, deathtouch

Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent.

At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life.
{2}{W}
Karmic Justice
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
{4}{W}
Karona's Zealot
Creature - Human Cleric
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
2 / 5
{3}{W}
Keeper of the Accord
Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 4
{B}{B}
Kiku, Night's Flower
Legendary Creature - Human Assassin
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
1 / 1
{4}{B}{B}
Kokusho, the Evening Star
Legendary Creature - Dragon Spirit
Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
5 / 5
{2}{W}
Kor Chant
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
{2}{B}
Kor Dirge
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{2}{B}{B}
Koskun Falls
World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{4}{B}{B}
Life's Finale
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
{2}{W}
Loran of the Third Path
Legendary Creature - Human Artificer
Vigilance

When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.

{T}: You and target opponent each draw a card.
2 / 1
{1}{W}
Loyal Warhound
Creature - Dog
Vigilance

When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 1
{3}{W}
Mangara, the Diplomat
Legendary Creature - Human Cleric
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.
2 / 4
{3}{B}
Marchesa's Decree
Enchantment
When Marchesa's Decree enters the battlefield, you become the monarch.

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
{4}{W}{W}
Martyr's Bond
Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{1}{W}{W}
Mesa Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{2}{W}
Metropolis Reformer
Creature - Angel Cleric
Flying, vigilance

You have hexproof.

Whenever Metropolis Reformer is dealt damage, you gain that much life.
2 / 3
{3}{W}
Michiko Konda, Truth Seeker
Legendary Creature - Human Advisor
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
2 / 2
{1}{B}
Mindblade Render
Creature - Azra Warrior
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
1 / 3
{2}{W}
Moon-Blessed Cleric
Creature - Human Elf Cleric
Divine Intervention -- When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
3 / 2
{2}{B}{B}
No Mercy
Enchantment
Whenever a creature deals damage to you, destroy it.
{1}{W}
Noble Heritage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
{3}{W/P}{W/P}
Norn's Annex
Artifact
({W/P} can be paid with either {W} or 2 life.)

Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
{2}{W}
Norn's Decree
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.

Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
{4}
Nova Pentacle
Artifact
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
{3}{B}{B}
Ob Nixilis Reignited
Legendary Planeswalker - Nixilis
+1: You draw a card and you lose 1 life.

-3: Destroy target creature.

-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
L: 5
{3}
Oblivion Stone
Artifact
{4}, {T}: Put a fate counter on target permanent.

{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{5}
Orbs of Warding
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

If a creature would deal damage to you, prevent 1 of that damage.
{2}{W}
Orzhov Advokist
Creature - Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
1 / 4
{1}{B}
Pain Seer
Creature - Human Wizard
Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
2 / 2
{2}{W}
Pariah
Enchantment - Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{B}{B}{B}{B}
Phyrexian Obliterator
Creature - Phyrexian Horror
Trample

Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
5 / 5
{W}{W}{W}{W}
Phyrexian Vindicator
Creature - Phyrexian Horror
Flying

If damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target.
5 / 5
{4}{W}
Promise of Loyalty
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
{3}{B}
Revenge of Ravens
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 / 1
{3}{W}
Search the Premises
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{W}{W}
Secret Rendezvous
Sorcery
You and target opponent each draw three cards.
{3}{W}
Selfless Squire
Creature - Human Soldier
Flash

When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.

Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
1 / 1
{2}{W}{W}
Serra Paragon
Creature - Angel
Flying

Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3 / 4
{2}{W}{W}
Settle the Wreckage
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
{3}{W}{W}
Shattered Angel
Creature - Phyrexian Angel
Flying

Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
3 / 3
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 / 3
{X}{W}{W}
Shining Shoal
Instant - Arcane
You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.

The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
{2}{B}{B}
Shriveling Rot
Instant
Choose one --

• Until end of turn, whenever a creature is dealt damage, destroy it.

• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.

Entwine {2}{B} (Choose both if you pay the entwine cost.)
{W}{B}
Silverquill Silencer
Creature - Human Cleric
As Silverquill Silencer enters the battlefield, choose a nonland card name.

Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
3 / 2
{2}{W}
Sivvi's Valor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.
{3}{W}{W}
Skybind
Enchantment
Constellation -- Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{W}
Soul Snare
Enchantment
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
{W}{B}{B}
Souls of the Faultless
Creature - Spirit
Defender (This creature can't attack.)

Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
0 / 4
{4}{W}
Sphere of Safety
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
{4}{B}
Stinging Study
Instant
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
{5}
Stuffy Doll
Artifact Creature - Construct
Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

{T}: Stuffy Doll deals 1 damage to itself.
0 / 1
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{5}{W}{B}
Teysa, Envoy of Ghosts
Legendary Creature - Human Advisor
Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
4 / 4
{X}{B}{B}
The Meathook Massacre
Legendary Enchantment
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.
--
Vault of the Archangel
Land
{T}: Add {C}.

{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
{4}
Vedalken Orrery
Artifact
You may cast spells as though they had flash.
{4}{W}{W}{W}
Vengeful Archon
Creature - Archon
Flying

{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
7 / 7
{2}{B}{B}{B}
Vengeful Pharaoh
Creature - Zombie
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
5 / 4
{1}{B}
Visions of Brutality
Enchantment - Aura
Devoid (This card has no color.)

Enchant creature

Enchanted creature can't block.

Whenever enchanted creature deals damage, its controller loses that much life.
{2}{W}
Zealous Inquisitor
Creature - Human Cleric
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
2 / 2
{1}{W}{W}
Zhalfirin Crusader
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
2 / 2

{3}{W}
Academy Rector
Creature - Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1 / 2
{2}{B}
Agent of the Iron Throne
Legendary Enchantment - Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
{4}{W}{W}{B}{B}
Ashen Rider
Creature - Archon
Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.
5 / 5
{4}{B}{B}{B}
Baneful Omen
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
{6}{W}{W}{W}
Blazing Archon
Creature - Archon
Flying

Creatures can't attack you.
5 / 6
{5}{W}{W}{W}
Celestial Force
Creature - Elemental
At the beginning of each upkeep, you gain 3 life.
7 / 7
{3}{W}{W}{W}
Celestial Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.
{3}{W}
Comeuppance
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
{B}
Darkness
Instant
Prevent all combat damage that would be dealt this turn.
{3}{W}
Delaying Shield
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
{3}{B}{B}{B}
Dread
Creature - Elemental Incarnation
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever a creature deals damage to you, destroy it.

When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{2}{W}{W}
Gideon's Intervention
Enchantment
As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
{1}{W}{W}
Light of Sanction
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
{1}{W}
Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
{2}{B}
Maddening Imp
Creature - Imp
Flying

{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1 / 1
{2}{W}{W}
Magus of the Disk
Creature - Human Wizard
Magus of the Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
2 / 4
{2}{W}{B}
Martyrs' Tomb
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
{2}{B}
Mind Drain
Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
{X}{B}
Mind Twist
Sorcery
Target player discards X cards at random.
{4}{W}
Mystic Barrier
Enchantment
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.

Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{3}{W}{W}{W}
Purity
Creature - Elemental Incarnation
Flying

If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.

When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{3}{W}{W}
Righteous Cause
Enchantment
Whenever a creature attacks, you gain 1 life.
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{2}{W}
Solitary Confinement
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{3}{W}{W}
Turn the Tables
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.