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Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Early game involves early pressure with Thermo-Alchemist and Throne of the God-Pharaoh. Using instants and sorcerys to control the board or race the opponent to win faster. Wall of Forgotten Pharohs helps protect early game threats and applies additional pressure if you have a desert on the battlefield or in the graveyard. Fevered Visions helps keep your hand up and do additional damage to your opponent. Feverent Paincaster works well as powerful creature able to put 3 in during attack if able otherwise can hold back and do 1 damage and still trigger off Throne of the God-Pharaoh.
Combustible Gearhulk and The Locust God are not really helping with the early game but can help swing the game back in your favor if there is a stall out.
Looking for any suggestions. Thanks in advance.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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