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Select Main Deck Cards

{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{U}{U}
Coralhelm Commander
Creature - Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.
2 / 2
{U}{U}
Coralhelm Commander
Creature - Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.
2 / 2
{U}{U}
Coralhelm Commander
Creature - Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.
2 / 2
{U}{U}
Coralhelm Commander
Creature - Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.
2 / 2
{U}
Cursecatcher
Creature - Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{U}
Cursecatcher
Creature - Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{U}
Cursecatcher
Creature - Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{U}
Cursecatcher
Creature - Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{1}{U}{U}
Merfolk Sovereign
Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature can't be blocked this turn.
2 / 2
{1}{U}{U}
Merfolk Sovereign
Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature can't be blocked this turn.
2 / 2
{1}{U}{U}
Merfolk Sovereign
Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature can't be blocked this turn.
2 / 2
{1}{U}{U}
Merfolk Sovereign
Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature can't be blocked this turn.
2 / 2
{2}{U}
Merrow Reejerey
Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.
2 / 2
{2}{U}
Merrow Reejerey
Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.
2 / 2
{2}{U}
Merrow Reejerey
Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.
2 / 2
{2}{U}
Merrow Reejerey
Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.
2 / 2
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.
2 / 1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.
2 / 1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.
2 / 1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.
2 / 1
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.