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{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
{5}{W}{W}
Angel of Glory's Rise
Creature - Angel
Flying

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
4 / 6
{5}{W}{W}
Angel of Glory's Rise
Creature - Angel
Flying

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
4 / 6
{2}{U}{U}{U}
Azami, Lady of Scrolls
Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
0 / 2
{1}{U}{U}
Callous Oppressor
Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.

As Callous Oppressor enters the battlefield, an opponent chooses a creature type.

{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1 / 2
{1}{U}{U}
Callous Oppressor
Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.

As Callous Oppressor enters the battlefield, an opponent chooses a creature type.

{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1 / 2
{1}{U}{U}
Callous Oppressor
Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.

As Callous Oppressor enters the battlefield, an opponent chooses a creature type.

{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1 / 2
{1}{U}{U}
Callous Oppressor
Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.

As Callous Oppressor enters the battlefield, an opponent chooses a creature type.

{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1 / 2
{5}
Eldrazi Monument
Artifact
Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
{U}
Imagecrafter
Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1 / 1
{U}
Imagecrafter
Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1 / 1
{U}
Imagecrafter
Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1 / 1
{U}
Imagecrafter
Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Jalira, Master Polymorphist
Legendary Creature - Human Wizard
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 / 2
{1}{U}
Krovikan Mist
Creature - Illusion
Flying

Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
* / *
--
Miren, the Moaning Well
Legendary Land
{T}: Add {C}.

{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{3}{U}
Peer Pressure
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
{3}{U}
Peer Pressure
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Rashida Scalebane
Legendary Creature - Human Soldier
{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
3 / 4
--
Seachrome Coast
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{W}
Shields of Velis Vel
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.
{W}
Shields of Velis Vel
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
--
Springjack Pasture
Land
{T}: Add {C}.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
{U}{U}
Standardize
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
{U}{U}
Standardize
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
{2}{W}{W}
Thoughtweft Trio
Creature - Kithkin Soldier
First strike, vigilance

Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)

Thoughtweft Trio can block any number of creatures.
5 / 5
{1}{W}{W}
Tivadar's Crusade
Sorcery
Destroy all Goblins.
{1}{W}{W}
Tivadar's Crusade
Sorcery
Destroy all Goblins.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{W}
Undead Slayer
Creature - Human Cleric
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
2 / 2
{2}{W}
Undead Slayer
Creature - Human Cleric
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
2 / 2
{1}{U}
Unnatural Selection
Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
{1}{U}
Unnatural Selection
Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

{3}{U}
Airborne Aid
Sorcery
Draw a card for each Bird on the battlefield.
{2}{R}{R}
An-Zerrin Ruins
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.
{1}
Blazing Torch
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{2}
Bubbling Cauldron
Artifact
{1}, {T}, Sacrifice a creature: You gain 4 life.

{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
--
Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.

{T}: Add {W} or {U}.

{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
{3}{W}
Circle of Solace
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.

{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
{3}{W}{U}
Cloudblazer
Creature - Human Scout
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
2 / 2
{2}
Culling Dais
Artifact
{T}, Sacrifice a creature: Put a charge counter on Culling Dais.

{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
{4}
Demonmail Hauberk
Artifact - Equipment
Equipped creature gets +4/+2.

Equip--Sacrifice a creature.
{W}{W}
Elite Inquisitor
Creature - Human Soldier
First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies
2 / 2
{2}{U}
Faces of the Past
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{3}{R}
Goblin Pyromancer
Creature - Goblin Wizard
When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.

At the beginning of the end step, destroy all Goblins.
2 / 2
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{W}
King Suleiman
Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1 / 1
{2}{U}
Knight of the Mists
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
2 / 2
{U}
Mask of the Mimic
Instant
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
{2}{U}
Mass Appeal
Sorcery
Draw a card for each Human you control.
{2}{U}
Mass Appeal
Sorcery
Draw a card for each Human you control.
{3}{U}
Mistbind Clique
Creature - Faerie Wizard
Flash

Flying

Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)

When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4 / 4
--
Mystic Gate
Land
{T}: Add {C}.

{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
{3}
Phyrexian Vault
Artifact
{2}, {T}, Sacrifice a creature: Draw a card.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{2}{W}
Pure Reflection
Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the converted mana cost of that spell.
{2}{W}{W}
Riders of Gavony
Creature - Human Knight
Vigilance

As Riders of Gavony enters the battlefield, choose a creature type.

Human creatures you control have protection from creatures of the chosen type.
3 / 3
{3}
Scarecrone
Artifact Creature - Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card.

{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
1 / 2
{U}{U}
Standardize
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
{6}{U}
Supreme Exemplar
Creature - Elemental
Flying

Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
10 / 10
--
Swarmyard
Land
{T}: Add {C}.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {W} or {U}.
{1}{W}{W}
Tivadar of Thorn
Legendary Creature - Human Knight
First strike, protection from red

When Tivadar of Thorn enters the battlefield, destroy target Goblin.
2 / 2
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying

Shroud (This creature can't be the target of spells or abilities.)
0 / 8
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.

{T}: Add {W} or {U}.
{4}{U}{U}
Wanderwine Prophets
Creature - Merfolk Wizard
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4 / 4
{2}{U}{U}
Whelming Wave
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
{2}
Wooden Stake
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)