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{2}{U}
Aboleth Spawn
Creature - Fish Horror
Flash

Ward {2}

Probing Telepathy -- Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
2 / 3
{3}{W}{W}
Angel of Grace
Creature - Angel
Flash

Flying

When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
5 / 4
{5}{W}{W}
Angel of the Dire Hour
Creature - Angel
Flash

Flying

When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
5 / 4
{3}{W}{W}
Archangel Avacyn
Legendary Creature - Angel
Flash

Flying, vigilance

When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4 / 4
--
Avacyn, the Purifier
Legendary Creature - Angel

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
4 / 4
{2}{W}
Aven Mindcensor
Creature - Bird Wizard
Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.
2 / 1
{3}{W}
Banishment
Enchantment
Flash

When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
{1}{W}
Benevolent Blessing
Enchantment - Aura
Flash

Enchant creature

As Benevolent Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
{1}{U}
Brineborn Cutthroat
Creature - Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
2 / 1
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{3}{W}
Cast Out
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)
{1}{W}
Cathar Commando
Creature - Human Soldier
Flash

{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
3 / 1
{2}{W}{W}
Cemetery Protector
Creature - Human Soldier
Flash

When Cemetery Protector enters the battlefield, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
3 / 4
{3}{W}
Commander Sofia Daguerre
Legendary Creature - Human Pilot
Flash

Crash Landing -- When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
1 / 3
{1}{U}
Cradle of Safety
Enchantment - Aura
Flash

Enchant creature you control

When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.
{3}{W}
Dawnfluke
Creature - Elemental
Flash

When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.

Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
0 / 3
{2}{U}
Deceiver Exarch
Creature - Phyrexian Cleric
Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters the battlefield, choose one --

• Untap target permanent you control.

• Tap target permanent an opponent controls.
1 / 4
{1}{W}
Deep Gnome Terramancer
Creature - Gnome Wizard
Flash

Mold Earth -- Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{3}{W}{W}
Dictate of Heliod
Enchantment
Flash

Creatures you control get +2/+2.
{1}{U}{U}
Dragon Turtle
Creature - Dragon Turtle
Flash

Drag Below -- When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
3 / 5
{4}{U}{U}
Draining Whelk
Creature - Illusion
Flash

Flying

When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
1 / 1
{1}{U}
Dress Down
Enchantment
Flash

When Dress Down enters the battlefield, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice Dress Down.
{2}{W}{W}
Dust Elemental
Creature - Elemental
Flash (You may cast this spell any time you could cast an instant.)

Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
6 / 6
{1}{U}
Eaten by Piranhas
Enchantment - Aura
Flash

Enchant creature

Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{W}{U}
Errant and Giada
Legendary Creature - Human Angel
Flash

Flying

You may look at the top card of your library any time.

You may cast spells with flash or flying from the top of your library.
2 / 3
{1}{U}
Fae Flight
Enchantment - Aura
Flash

Enchant creature

When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.

Enchanted creature gets +1/+0 and has flying.
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{4}{W}
Githzerai Monk
Creature - Gith Monk
Flash

Flying

Psychic Defense -- When Githzerai Monk enters the battlefield, tap all creatures you don't control.
3 / 2
{2}{W}{W}
Glorious Protector
Creature - Angel Cleric
Flash

Flying

When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.

Foretell {2}{W}
3 / 4
{4}{W}
Grey Knight Paragon
Creature - Astartes Knight
Flash

Rites of Banishment -- When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
4 / 4
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
{3}{W}
Hollowhenge Spirit
Creature - Spirit
Flash (You may cast this spell any time you could cast an instant.)

Flying

When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
2 / 2
{4}{U}{U}{ // }{1}{U}
Horned Loch-Whale // Lagoon Breach
Creature - Whale // Instant - Adventure
Flash

Ward {2}

Horned Loch-Whale enters the battlefield tapped unless it's your turn.



The owner of target attacking creature you don't control puts it on the top or bottom of their library.
6 / 6
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one --

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.
7 / 8
{2}{W}
Kutzil's Flanker
Creature - Cat Warrior
Flash

When Kutzil's Flanker enters the battlefield, choose one --

• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.

• You gain 2 life and scry 2.

• Exile target player's graveyard.
3 / 1
{1}{W}{U}
Lawmage's Binding
Enchantment - Aura
Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{X}{U}{U}
Lost in the Maze
Enchantment
Flash

When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Tapped creatures you control have hexproof.
{3}{U}
Malleable Impostor
Creature - Faerie Shapeshifter
Flash

Flying

You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
0 / 0
{1}{W}
Mantle of Leadership
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
{2}{W}
Masako the Humorless
Legendary Creature - Human Advisor
Flash

Tapped creatures you control can block as though they were untapped.
2 / 1
{U}{U}
Merfolk Trickster
Creature - Merfolk Wizard
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
2 / 2
{2}{U}
Misleading Signpost
Artifact
Flash

When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)

{T}: Add {U}.
{2}{U}
Mizzium Meddler
Creature - Vedalken Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
1 / 4
{3}{U}
Mocking Doppelganger
Creature - Shapeshifter
Flash

You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
0 / 0
{1}{W}
Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Mystic Subdual
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
{2}{U}
Nebelgast Herald
Creature - Spirit
Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
2 / 1
{W}{U}
Niambi, Esteemed Speaker
Legendary Creature - Human Cleric
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.

{1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
2 / 1
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{2}{U}{U}
Overcharged Amalgam
Creature - Zombie Horror
Flash

Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
3 / 3
{3}{U}
Phantom Steed
Creature - Horse Illusion
Flash

When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.

Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4 / 3
{2}{U}
Portal Mage
Creature - Human Wizard
Flash

When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
2 / 2
{3}{W}
Prayer of Binding
Enchantment
Flash

When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
{2}{W}
Prismatic Strands
Instant
Prevent all damage that sources of the color of your choice would deal this turn.

Flashback--Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Rescuer Chwinga
Creature - Elemental Spirit
Flash

Natural Shelter -- When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.
2 / 2
{1}{W}
Resolute Reinforcements
Creature - Human Soldier
Flash

When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
1 / 1
{3}{W}
Restoration Angel
Creature - Angel
Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 / 4
{4}{U}{U}
Sakashima's Protege
Creature - Shapeshifter
Flash

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.
3 / 1
{W}
Scout's Warning
Instant
The next creature card you play this turn can be played as though it had flash.

Draw a card.
{1}{W}
Seal Away
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
{2}{W}{W}
Seht's Tiger
Creature - Cat
Flash (You may cast this spell any time you could cast an instant.)

When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
3 / 3
{3}{W}
Selfless Squire
Creature - Human Soldier
Flash

When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.

Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
1 / 1
{3}{U}
Shadow Kin
Creature - Shapeshifter
Flash

At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2 / 2
{4}{W}
Sigarda's Vanguard
Creature - Angel
Flash

Flying

Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
3 / 3
{1}{W}{W}
Sigrid, God-Favored
Legendary Creature - Human Warrior
Flash

First strike, protection from God creatures

When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
2 / 2
{4}{U}
Sister of Silence
Creature - Human Knight
Flash

Psychic Abomination -- When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
3 / 3
{1}{U}
Spectral Adversary
Creature - Spirit
Flash

Flying

When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2 / 1
{1}{W}{U}
Spell Queller
Creature - Spirit
Flash

Flying

When Spell Queller enters the battlefield, exile target spell with mana value 4 or less.

When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
2 / 3
{1}{W}{W}
Stasis Snare
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
{3}{U}
Stop Cold
Enchantment - Aura
Flash

Enchant artifact or creature

When Stop Cold enters the battlefield, tap enchanted permanent.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
{2}{U}
Stunning Strike
Enchantment - Aura
Flash

Enchant creature

When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.

As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.
{3}{U}
Tamiyo's Compleation
Enchantment - Aura
Flash

Enchant artifact, creature, or planeswalker

When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{2}{U}
Tishana's Tidebinder
Creature - Merfolk Wizard
Flash

When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
3 / 2
{2}{W}{U}
Tobias, Doomed Conqueror
Legendary Creature - Human Soldier
Flash

When Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn.
3 / 2
{1}{U}{U}
Vendilion Clique
Legendary Creature - Faerie Wizard
Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3 / 1
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{3}{W}
Vexilus Praetor
Creature - Custodes Warrior
Flash

Vigilance

Aegis of the Emperor -- Commanders you control have protection from everything.
3 / 4
{3}{U}{U}
Voracious Greatshark
Creature - Shark
Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.
5 / 4
{1}{W}
Whitemane Lion
Creature - Cat
Flash

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
2 / 2

{1}{W}
Containment Priest
Creature - Human Cleric
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
2 / 2
{3}{U}
Crafty Cutpurse
Creature - Human Pirate
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
2 / 2