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Select Main Deck Cards

{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{2}{B}{B}
Dark Suspicions
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
{2}{B}{B}
Dark Suspicions
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
{2}{B}
Forsaken Wastes
World Enchantment
Players can't gain life.

At the beginning of each player's upkeep, that player loses 1 life.

Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
{2}{B}
Forsaken Wastes
World Enchantment
Players can't gain life.

At the beginning of each player's upkeep, that player loses 1 life.

Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
{1}{W}
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.
{1}{W}
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.
{1}{W}
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.
{1}{W}
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{1}{B}{B}
Liability
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
{1}{B}{B}
Liability
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
{1}{B}{B}
Liability
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
{1}{B}{B}
Liability
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
{2}{B}{B}
Night of Souls' Betrayal
Legendary Enchantment
All creatures get -1/-1.
{2}{B}{B}
Night of Souls' Betrayal
Legendary Enchantment
All creatures get -1/-1.
{2}{B}{B}
Night of Souls' Betrayal
Legendary Enchantment
All creatures get -1/-1.
{2}{B}{B}
Night of Souls' Betrayal
Legendary Enchantment
All creatures get -1/-1.
{3}{B}{B}
Painful Quandary
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
{3}{B}{B}
Painful Quandary
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
{3}{B}{B}
Painful Quandary
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
{3}{B}{B}
Painful Quandary
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
{3}{B}{B}
Palace Siege
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
{3}{B}{B}
Palace Siege
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
{3}{B}{B}
Palace Siege
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
{3}{B}{B}
Palace Siege
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.