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{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{2}
Mesmeric Orb
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
{2}
Mesmeric Orb
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
{2}
Mesmeric Orb
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
{2}
Mesmeric Orb
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
{3}{W}{B}{B}
Necromancer's Covenant
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.
{3}{W}{B}{B}
Necromancer's Covenant
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.
{3}{W}{B}{B}
Necromancer's Covenant
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.
{3}{W}{B}{B}
Necromancer's Covenant
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.
{W}
Perimeter Captain
Creature - Human Soldier
Defender

Whenever a creature you control with defender blocks, you may gain 2 life.
0 / 4
{W}
Perimeter Captain
Creature - Human Soldier
Defender

Whenever a creature you control with defender blocks, you may gain 2 life.
0 / 4
{W}
Perimeter Captain
Creature - Human Soldier
Defender

Whenever a creature you control with defender blocks, you may gain 2 life.
0 / 4
{W}
Perimeter Captain
Creature - Human Soldier
Defender

Whenever a creature you control with defender blocks, you may gain 2 life.
0 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}{B}{B}
Souls of the Faultless
Creature - Spirit
Defender (This creature can't attack.)

Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
0 / 4
{W}{B}{B}
Souls of the Faultless
Creature - Spirit
Defender (This creature can't attack.)

Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
0 / 4
{W}{B}{B}
Souls of the Faultless
Creature - Spirit
Defender (This creature can't attack.)

Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
0 / 4
{W}{B}{B}
Souls of the Faultless
Creature - Spirit
Defender (This creature can't attack.)

Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
0 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 4
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 4
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 4
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 4
{1}{W}
Wall of Omens
Creature - Wall
Defender

When Wall of Omens enters the battlefield, draw a card.
0 / 4
{1}{W}
Wall of Omens
Creature - Wall
Defender

When Wall of Omens enters the battlefield, draw a card.
0 / 4
{1}{W}
Wall of Omens
Creature - Wall
Defender

When Wall of Omens enters the battlefield, draw a card.
0 / 4
{1}{W}
Wall of Omens
Creature - Wall
Defender

When Wall of Omens enters the battlefield, draw a card.
0 / 4
{3}{W}
Wall of Reverence
Creature - Spirit Wall
Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.
1 / 6
{3}{W}
Wall of Reverence
Creature - Spirit Wall
Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.
1 / 6
{3}{W}
Wall of Reverence
Creature - Spirit Wall
Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.
1 / 6
{3}{W}
Wall of Reverence
Creature - Spirit Wall
Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.
1 / 6
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1

{6}
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.
{6}
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.
{6}
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.
{6}
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.