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Select Main Deck Cards

{3}{G}{G}
Arashi, the Sky Asunder
Legendary Creature - Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.

Channel -- {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5 / 5
{3}{G}{G}
Ayumi, the Last Visitor
Legendary Creature - Spirit
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
7 / 3
{7}{G}{G}
Body of Jukai
Creature - Spirit
Trample

Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
8 / 5
{5}{G}{G}
Bounteous Kirin
Legendary Creature - Kirin Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
4 / 4
{3}{G}{G}
Briarknit Kami
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
3 / 3
{3}{G}
Burr Grafter
Creature - Spirit
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
2 / 2
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.
2 / 5
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{G}{G}
Eidolon of Blossoms
Enchantment Creature - Spirit
Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
2 / 2
{2}{G}
Elder Pine of Jukai
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
2 / 1
{3}{G}
Feral Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
3 / 2
{4}{G}
Fiddlehead Kami
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
3 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}
Forked-Branch Garami
Creature - Spirit
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
4 / 4
{2}{G}
Ghost-Lit Nourisher
Creature - Spirit
{2}{G}, {T}: Target creature gets +2/+2 until end of turn.

Channel -- {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
2 / 1
{G}
Hana Kami
Creature - Spirit
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
1 / 1
{4}{G}
Harbinger of Spring
Creature - Spirit
Protection from non-Spirit creatures

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 1
{3}{G}
Haru-Onna
Creature - Spirit
When Haru-Onna enters the battlefield, draw a card.

Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
2 / 1
{4}{G}{G}
Iname, Life Aspect
Legendary Creature - Spirit
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
4 / 4
{2}{G}
Inner Calm, Outer Strength
Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
{3}{G}
Joyous Respite
Sorcery - Arcane
You gain 1 life for each land you control.
{3}{G}{G}{G}
Jugan, the Rising Star
Legendary Creature - Dragon Spirit
Flying

When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
5 / 5
{2}{G}
Kami of the Hunt
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
2 / 2
{3}{G}
Kami of the Tended Garden
Creature - Spirit
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
4 / 4
{3}{G}{G}{G}
Kindercatch
Creature - Spirit
6 / 6
{4}{G}
Kodama of the Center Tree
Legendary Creature - Spirit
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
* / *
{2}{G}{G}{G}
Kodama of the North Tree
Legendary Creature - Spirit
Trample

Shroud (This creature can't be the target of spells or abilities.)
6 / 4
{2}{G}{G}
Kodama of the South Tree
Legendary Creature - Spirit
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
4 / 4
{G}
Kodama's Might
Instant - Arcane
Target creature gets +2/+2 until end of turn.

Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}{G}
Liege of the Hollows
Creature - Spirit
When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
3 / 4
{3}{G}
Lifespinner
Creature - Spirit
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
3 / 3
{1}{G}
Loam Dweller
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
2 / 2
{3}{G}{G}{G}
Masumaro, First to Live
Legendary Creature - Spirit
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
* / *
{5}{G}
Moss Kami
Creature - Spirit
Trample
5 / 5
{6}{G}{G}{G}
Myojin of Life's Web
Legendary Creature - Spirit
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
8 / 8
{4}{G}{G}
Nightsoil Kami
Creature - Spirit
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
6 / 4
{4}{G}{G}
Orbweaver Kumo
Creature - Spirit
Reach (This creature can block creatures with flying.)

Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
3 / 4
{6}{G}{G}
Patron of the Orochi
Legendary Creature - Spirit
Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)

{T}: Untap all Forests and all green creatures. Activate only once each turn.
7 / 7
{G}
Permeating Mass
Creature - Spirit
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
1 / 3
{1}{G}
Petalmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.

{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
1 / 2
{2}{G}
Phantom Nantuko
Creature - Insect Spirit
Trample

Phantom Nantuko enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.

{T}: Put a +1/+1 counter on Phantom Nantuko.
0 / 0
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{1}{G}{G}
Rending Vines
Instant - Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.

Draw a card.
{2}{G}
Roar of Jukai
Instant - Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn.

Splice onto Arcane--An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{G}{G}
Rootrunner
Creature - Spirit
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
3 / 3
{5}{G}
Scaled Hulk
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
4 / 4
{5}{G}{G}{G}
Sekki, Seasons' Guide
Legendary Creature - Spirit
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.

If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.

Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
0 / 0
{1}{G}
Shinen of Life's Roar
Creature - Spirit
All creatures able to block Shinen of Life's Roar do so.

Channel -- {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
1 / 2
{1}{G}
Soilshaper
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
1 / 1
{3}{G}{G}
Spectral Force
Creature - Elemental Spirit
Trample

Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
8 / 8
{G}
Starved Rusalka
Creature - Spirit
{G}, Sacrifice a creature: You gain 1 life.
1 / 1
{G}{G}
Strangleroot Geist
Creature - Spirit
Haste

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 1
{4}{G}
Strength of Cedars
Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
{6}{G}{G}
Thousand-legged Kami
Creature - Spirit
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
6 / 6
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{2}{G}
Unchecked Growth
Instant - Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
{3}{G}
Uproot
Sorcery - Arcane
Put target land on top of its owner's library.
{4}{G}
Venerable Kumo
Creature - Spirit
Reach (This creature can block creatures with flying.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 3
{6}{G}
Vine Kami
Creature - Spirit
Menace (This creature can't be blocked except by two or more creatures.)

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
4 / 4
{G}{G}
Wear Away
Instant - Arcane
Destroy target artifact or enchantment.

Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{4}{G}
Yew Spirit
Creature - Spirit Treefolk
{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.
3 / 3