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Select Main Deck Cards

{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{3}{W}
Angelic Accord
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
{5}{W}{W}
Angelic Arbiter
Creature - Angel
Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.
5 / 6
{4}{W}{W}
Angelic Skirmisher
Creature - Angel
Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4 / 4
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{3}{W}{W}
Archon of Redemption
Creature - Archon
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
3 / 4
{3}{W}
Armored Ascension
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{3}{W}{W}
Baneslayer Angel
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5 / 5
{3}{W}{W}{W}
Celestial Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.
{3}{W}{W}{W}
Celestial Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.
{3}{W}
Cradle of Vitality
Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
{W}
Goldenglow Moth
Creature - Insect
Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.
0 / 1
{W}
Goldenglow Moth
Creature - Insect
Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.
0 / 1
{W}
Goldenglow Moth
Creature - Insect
Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.
0 / 1
{W}
Goldenglow Moth
Creature - Insect
Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.
0 / 1
{1}{W}{W}
Kemba's Skyguard
Creature - Cat Knight
Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.
2 / 2
{1}{W}{W}
Kemba's Skyguard
Creature - Cat Knight
Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.
2 / 2
{1}{W}{W}
Kemba's Skyguard
Creature - Cat Knight
Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.
2 / 2
{1}{W}{W}
Kemba's Skyguard
Creature - Cat Knight
Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.
2 / 2
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{3}{W}{W}
Radiant, Archangel
Legendary Creature - Angel
Flying, vigilance

Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
3 / 3
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{3}{W}
Seraph of the Sword
Creature - Angel
Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.
3 / 3
{3}{W}
Seraph of the Sword
Creature - Angel
Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.
3 / 3
{3}{W}
Seraph of the Sword
Creature - Angel
Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.
3 / 3
{3}{W}
Seraph of the Sword
Creature - Angel
Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.
3 / 3
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.

Flying, vigilance
3 / 3
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.

Flying, vigilance
3 / 3
{4}{W}
Shepherd of the Lost
Creature - Angel
Flying, first strike, vigilance
3 / 3
{4}{W}{W}{W}
Vengeful Archon
Creature - Archon
Flying

{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
7 / 7
{3}{W}{W}{W}
Victory's Herald
Creature - Angel
Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4 / 4