Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{0}
Accorder's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{0}
Accorder's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{0}
Accorder's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{G}
Forced Adaptation
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{G}
Forced Adaptation
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{G}
Forced Adaptation
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{G}
Forced Adaptation
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 /
1
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 /
1
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 /
1
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 /
1
{2}{G}
Oath of the Ancient Wood
Enchantment
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
{2}{G}
Oath of the Ancient Wood
Enchantment
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
{2}{G}
Oath of the Ancient Wood
Enchantment
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
{2}{G}
Oath of the Ancient Wood
Enchantment
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
{4}{G}
Rubbleback Rhino
Creature - Rhino
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 /
4
{4}{G}
Rubbleback Rhino
Creature - Rhino
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 /
4
{4}{G}
Rubbleback Rhino
Creature - Rhino
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 /
4
{4}{G}
Rubbleback Rhino
Creature - Rhino
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 /
4
{2}{G}
Trollhide
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}{G}
Trollhide
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}{G}
Trollhide
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}{G}
Trollhide
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}{G}
Witchstalker
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
3 /
3
{1}{G}{G}
Witchstalker
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
3 /
3
{1}{G}{G}
Witchstalker
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
3 /
3
{1}{G}{G}
Witchstalker
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.