When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
2 /
1
{U}{B}
Cavern Harpy
Creature - Harpy Beast
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
2 /
1
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 /
2
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 /
2
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 /
2
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 /
2
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 /
2
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 /
2
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 /
2
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 /
2
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 /
2
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 /
2
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 /
1
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 /
1
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 /
1
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{U}
Think Twice
Instant
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Think Twice
Instant
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Think Twice
Instant
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{U}{B}
Cavern Harpy
Creature - Harpy Beast
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
2 /
1
{U}{B}
Cavern Harpy
Creature - Harpy Beast
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
2 /
1
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
1 /
4
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.