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Select Main Deck Cards

{5}{R}
Akoum Warrior
Creature - Minotaur Warrior
Trample
4 / 5
--
Akoum Teeth
Land

Akoum Teeth enters the battlefield tapped.

{T}: Add {R}.
4 / 5
{2}{R}
Ardent Electromancer
Creature - Human Wizard
When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 2
{U}
Bubble Snare
Enchantment - Aura
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Enchant creature

When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{U}
Bubble Snare
Enchantment - Aura
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Enchant creature

When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Cascade Seer
Creature - Merfolk Wizard
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 3
{3}{U}
Cascade Seer
Creature - Merfolk Wizard
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 3
{3}{U}
Expedition Diviner
Creature - Merfolk Wizard
Flying

As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
3 / 2
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{R}
Kazuul's Fury
Instant
As an additional cost to cast this spell, sacrifice a creature.

Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
--
Kazuul's Cliffs
Land

Kazuul's Cliffs enters the battlefield tapped.

{T}: Add {R}.
{3}{U}{U}
Merfolk Falconer
Creature - Merfolk Wizard
Flying

Whenever you cast a kicked spell, scry 2.
4 / 4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}
Myriad Construct
Artifact Creature - Construct
Kicker {3}

If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.

When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
4 / 4
{4}{R}
Pyroclastic Hellion
Creature - Hellion
When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.
4 / 5
{2}
Relic Amulet
Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.

{2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
{1}{R}
Roil Eruption
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
{U}
Roost of Drakes
Enchantment
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.

Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
{1}{R}{R}
Shatterskull Charger
Creature - Giant Warrior
Kicker {2}

Trample, haste

If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.

At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
4 / 3
{U}
Shell Shield
Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.)

Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{U}
Silundi Vision
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
--
Silundi Isle
Land

Silundi Isle enters the battlefield tapped.

{T}: Add {U}.
{2}{U}
Silundi Vision
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
--
Silundi Isle
Land

Silundi Isle enters the battlefield tapped.

{T}: Add {U}.
{1}{U}
Skyclave Squid
Creature - Squid
Defender

Landfall -- Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
3 / 2
{3}{R}{R}
Song-Mad Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
--
Song-Mad Ruins
Land

Song-Mad Ruins enters the battlefield tapped.

{T}: Add {R}.
{1}{R}
Teeterpeak Ambusher
Creature - Goblin Warrior
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
1 / 3
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{4}{U}
Umara Wizard
Creature - Merfolk Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
4 / 3
--
Umara Skyfalls
Land

Umara Skyfalls enters the battlefield tapped.

{T}: Add {U}.
4 / 3
{2}{R}
Valakut Awakening
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
--
Valakut Stoneforge
Land

Valakut Stoneforge enters the battlefield tapped.

{T}: Add {R}.
{2}{U}
Windrider Wizard
Creature - Human Wizard
Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
2 / 2
{2}{U}
Windrider Wizard
Creature - Human Wizard
Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
2 / 2