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Abraded Bluffs
Land - Desert
Abraded Bluffs enters the battlefield tapped.

When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {R} or {W}.
{1}{W}{W}
Basri Ket
Legendary Planeswalker - Basri
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

-2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

-6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
L: 3
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
--
Bristling Backwoods
Land - Desert
Bristling Backwoods enters the battlefield tapped.

When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {R} or {G}.
--
Cactus Preserve
Land - Desert
Cactus Preserve enters the battlefield tapped.

{T}: Add one mana of any type that a land you control could produce.

{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{2}{G}{G}
Colossal Rattlewurm
Creature - Wurm
Colossal Rattlewurm has flash as long as you control a Desert.

Trample

{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
6 / 5
--
Creosote Heath
Land - Desert
Creosote Heath enters the battlefield tapped.

When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {G} or {W}.
--
Creosote Heath
Land - Desert
Creosote Heath enters the battlefield tapped.

When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {G} or {W}.
--
Creosote Heath
Land - Desert
Creosote Heath enters the battlefield tapped.

When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {G} or {W}.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert of the Fervent
Land - Desert
Desert of the Fervent enters the battlefield tapped.

{T}: Add {R}.

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
--
Desert of the Indomitable
Land - Desert
Desert of the Indomitable enters the battlefield tapped.

{T}: Add {G}.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
--
Desert of the True
Land - Desert
Desert of the True enters the battlefield tapped.

{T}: Add {W}.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
{1}{B}
Desert's Due
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
{1}{B}
Desert's Due
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
{2}{W}
Desert's Hold
Enchantment - Aura
Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Desert's Hold
Enchantment - Aura
Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{G}
Dune Chanter
Creature - Plant Druid
Reach

Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.

Lands you control have "{T}: Add one mana of any color."

{T}: Mill two cards. You gain 1 life for each land card milled this way.
2 / 3
{B}{R}{G}{W}
Dune-Brood Nephilim
Creature - Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
3 / 3
--
Dunes of the Dead
Land - Desert
{T}: Add {C}.

When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
--
Dunes of the Dead
Land - Desert
{T}: Add {C}.

When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
{R}{G}{W}
Hazezon, Shaper of Sand
Legendary Creature - Human Warrior
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
3 / 3
--
Hostile Desert
Land - Desert
{T}: Add {C}.

{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{1}{W}{ // }{G}
Kellan, Daring Traveler // Journey On
Legendary Creature - Human Faerie Scout // Sorcery - Adventure
Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.



Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{R}{G}{W}
Kirri, Talented Sprout
Legendary Creature - Plant Druid
Other Plants and Treefolk you control get +2/+0.

At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
0 / 3
{1}{G}{W}
Knight of the Reliquary
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2 / 2
{2}{G}{W}{W}
Maja, Bretagard Protector
Legendary Creature - Human Warrior
Other creatures you control get +1/+1.

Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
2 / 3
{2}{G}
Outcaster Greenblade
Creature - Human Mercenary
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.

Outcaster Greenblade gets +1/+1 for each Desert you control.
1 / 2
{2}{G}
Outcaster Greenblade
Creature - Human Mercenary
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.

Outcaster Greenblade gets +1/+1 for each Desert you control.
1 / 2
{2}{W}
Prava of the Steel Legion
Legendary Creature - Cat Soldier
As long as it's your turn, creature tokens you control get +1/+4.

{3}{W}: Create a 1/1 white Soldier creature token.

Partner (You can have two commanders if both have partner.)
1 / 4
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{3}{G}
Ramunap Hydra
Creature - Snake Hydra
Vigilance, reach, trample

Ramunap Hydra gets +1/+1 as long as you control a Desert.

Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
3 / 3
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {R}.

{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {R}.

{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
{1}{W}
Ruin Ghost
Creature - Spirit
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
1 / 1
{1}{W}
Ruin Ghost
Creature - Spirit
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
1 / 1
{1}{W}
Sand Scout
Creature - Human Scout
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
2 / 2
{1}{W}
Sand Scout
Creature - Human Scout
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
2 / 2
{2}{W}
Sandcrafter Mage
Creature - Human Wizard
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 / 2
{1}{R}
Scouring Sands
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{R}
Scouring Sands
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Solitary Camel
Creature - Camel
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
3 / 2
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
--
Survivors' Encampment
Land - Desert
{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.
--
Survivors' Encampment
Land - Desert
{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.
--
Survivors' Encampment
Land - Desert
{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.
{G}
Sylvan Safekeeper
Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
{G}
Sylvan Safekeeper
Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
{R}{W}
Taii Wakeen, Perfect Shot
Legendary Creature - Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.

{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
2 / 3
{2}
Wall of Forgotten Pharaohs
Artifact Creature - Wall
Defender

{T}: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
0 / 4
{2}{R}
Witty Roastmaster
Creature - Devil Citizen
Alliance -- Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.
3 / 2
{1}{B}
Wretched Camel
Creature - Zombie Camel
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
2 / 1
{5}{R}{G}{W}
Yuma, Proud Protector
Legendary Creature - Human Ranger
This spell costs {1} less to cast for each land card in your graveyard.

Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.

Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
6 / 6
{0}
Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.

--
Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.