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Select Main Deck Cards

{2}{W}
Aerial Surveyor
Artifact - Vehicle
Flying

Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Crew 2
3 / 4
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{3}{W}{W}
Cleansing Nova
Sorcery
Choose one --

• Destroy all creatures.

• Destroy all artifacts and enchantments.
{2}
Colossal Plow
Artifact - Vehicle
Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Containment Construct
Artifact Creature - Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
2 / 1
{3}
Cultivator's Caravan
Artifact - Vehicle
{T}: Add one mana of any color.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{5}{U}
Cyberdrive Awakener
Artifact Creature - Construct
Flying

Other artifact creatures you control have flying.

When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
4 / 4
{X}{W}{U}
Dance of the Manse
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
{2}{U}
Daring Thief
Creature - Human Rogue
Inspired -- Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
2 / 3
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
--
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {U}.
{W}
Dispatch
Instant
Tap target creature.

Metalcraft -- If you control three or more artifacts, exile that creature.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{2}{W}
Drumbellower
Creature - Spirit
Flying

Untap all creatures you control during each other player's untap step.
2 / 1
{2}{W}{W}{ // }{3}{W}{W}
Dusk // Dawn
Sorcery // Sorcery
Destroy all creatures with power 3 or greater.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.
{2}{U}
Emry, Lurker of the Loch
Legendary Creature - Merfolk Wizard
This spell costs {1} less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.

{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
1 / 2
{1}{U}
Etherium Sculptor
Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
1 / 2
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{1}{U}
Hidden Strings
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{W}
Hotshot Mechanic
Artifact Creature - Fox Pilot
Hotshot Mechanic crews Vehicles as though its power were 2 greater.
2 / 1
{2}{W}
Imperial Recovery Unit
Artifact - Vehicle
Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{1}{U}
Imposter Mech
Artifact - Vehicle
You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.

Crew 3
3 / 1
{2}{W}{W}
Indomitable Archangel
Creature - Angel
Flying

Metalcraft -- Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
4 / 4
{4}{W}
Ironsoul Enforcer
Artifact Creature - Human Samurai
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
4 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}{U}{U}
Katsumasa, the Animator
Legendary Creature - Moonfolk Artificer
Flying

{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.

At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
3 / 3
{1}{W}
Kitsune Ace
Creature - Fox Pilot
Whenever a Vehicle you control attacks, choose one --

• That Vehicle gains first strike until end of turn.

• Untap Kitsune Ace.
2 / 2
{1}{W}{U}
Kotori, Pilot Prodigy
Legendary Creature - Moonfolk Pilot
Vehicles you control have crew 2.

At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
2 / 4
--
Mech Hangar
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.

{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
{2}
Mechtitan Core
Artifact - Vehicle
{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.

Crew 2
2 / 4
{2}{U}
Mindlink Mech
Artifact - Vehicle
Flying

Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.

Crew 1
4 / 3
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{1}{U}
Mobilizer Mech
Artifact - Vehicle
Flying

Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
--
Nimbus Maze
Land
{T}: Add {C}.

{T}: Add {W}. Activate only if you control an Island.

{T}: Add {U}. Activate only if you control a Plains.
{8}{W}{W}
Organic Extinction
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Destroy all nonartifact creatures.
{6}{W}{W}
Parhelion II
Legendary Artifact - Vehicle
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{3}
Peacewalker Colossus
Artifact - Vehicle
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 6
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{W}{U}
Prodigy's Prototype
Artifact - Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{2}{W}{U}
Raff Capashen, Ship's Mage
Legendary Creature - Human Wizard
Flash

Flying

You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
--
Razortide Bridge
Artifact Land
Razortide Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {U}.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{3}{W}
Rebbec, Architect of Ascension
Legendary Creature - Human Artificer
Artifacts you control have protection from each mana value among artifacts you control.

Partner (You can have two commanders if both have partner.)
3 / 4
{4}{U}
Replication Specialist
Creature - Moonfolk Artificer
Flying

Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.
3 / 4
{4}{U}
Research Thief
Artifact Creature - Moonfolk Wizard
Flash

Flying

Whenever an artifact creature you control deals combat damage to a player, draw a card.
3 / 3
{2}{U}
Sai, Master Thopterist
Legendary Creature - Human Artificer
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

{1}{U}, Sacrifice two artifacts: Draw a card.
1 / 4
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{3}
Shimmer Myr
Artifact Creature - Myr
Flash

You may cast artifact spells as though they had flash.
2 / 2
{2}{W}{U}
Shorikai, Genesis Engine
Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

Shorikai, Genesis Engine can be your commander.
8 / 8
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
{5}
Skysovereign, Consul Flagship
Legendary Artifact - Vehicle
Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 5
{2}
Smuggler's Copter
Artifact - Vehicle
Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spire of Industry
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{4}
Surgehacker Mech
Artifact - Vehicle
Menace

When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.

Crew 4
5 / 5
{W}
Swift Reconfiguration
Enchantment - Aura
Flash

Enchant creature or Vehicle

Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{U}
Tameshi, Reality Architect
Legendary Creature - Moonfolk Wizard
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.

{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
2 / 3
{2}{W}{U}
Teferi, Who Slows the Sunset
Legendary Planeswalker - Teferi
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.

-2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

-7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
L: 4
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
{3}{W}
Teshar, Ancestor's Apostle
Legendary Creature - Bird Cleric
Flying

Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
{2}{U}{U}
Tezzeret, Betrayer of Flesh
Legendary Planeswalker - Tezzeret
The first activated ability of an artifact you activate each turn costs {2} less to activate.

+1: Draw two cards. Then discard two cards unless you discard an artifact card.

-2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.

-6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
L: 4
{2}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{1}{U}
Vedalken Engineer
Creature - Vedalken Artificer
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 1
{4}
Weatherlight
Legendary Artifact - Vehicle
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3
4 / 5