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Zeige Revision 78. There is a more recent version of this deck.
This deck began from a really intense desire to make use of Teneb, the Harvester. At the time, I felt I had too many commander decks already, especially ones using Orzhov and Golgari cards, so I thought about making a 60 card singleton deck, for casual play with friends. I also really wanted to get a Skyrim-feel, partly from being dragged into that game again, partly because I like themed decks, and partly because Teneb, the Harvester seemed like nothing else to me than Alduin, since he can raise the dead and all, both from one's own and from opponents' graveyards.
However, it didn't quite gel. Then the idea dawned on me: there was someone else who could really represent Alduin, someone who indeed could - for just the payment of 2 mana - draw upon the graveyard to use Teneb's ability and those of many more dragons: namely, Scion of the Ur-Dragon! This allowed me to make it a five-colour deck, shove in a bunch of dragons I really like (including Teneb, but also others), get that theme, and yet go in a quite different direction from the other Dragon tribal deck in my playgroup (which is an Ur-Dragon deck).
Many of the dragons are chosen because of the way Scion can draw upon their abilities: Silumgar and Ojutai can protect it, Nicol Bolas can shred an opponents hand, while Dragon Mage can scramble everyones and draw us all seven. Savage Ventmaw and Hellkite Charger can work well in conjunction, while the likes of Atarka and Moltensteel Dragon can kill very quickly out of nowhere, while Karrthus means my mass reanimation spells can do likewise, by granting all the reanimated dragons haste. While some non-legendaries made it in due to their abilities, legendaries seemed to get more love, both because of their abilities and because having named dragons seemed more thematic of Alduin's followers.
What with all this putting dragons into the graveyard, that synced well with the graveyard subtheme I was looking at with Teneb (who can either be used by Scion, or raise the dead in his own right), so I added a few more reanimation cards, which just seemed really on theme (what with dragons coming back from death).
Other cards were added that seemed to fit in with the decks plan and the theme. Deciding to plump for the Snow Lands may not make a huge amount of difference (but allowed me to use some cards), but seems really in flavour, and gets the most use out of things like the fetchlands, Farseek and Skyshroud Claim (which literally shares its name with a Barrow in the Elder Scrolls universe!). Once snow lands were added, Draugr Necromancer had to be added for similarly themey reasons. So even if this deck can sometimes combo out, hopefully it'll be dripping in flavour when it does so!
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20-seitig (d20) | |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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