Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
3 /
2
{4}{W}{W}
Adarkar Valkyrie
Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
4 /
5
{1}{W}
Aegis of the Gods
Enchantment Creature - Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
2 /
1
{2}{W}{W}
Angel of Condemnation
Creature - Angel
Flying, vigilance
{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
3 /
3
{1}{W}{W}{W}
Angel of Jubilation
Creature - Angel
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3 /
3
{3}{W}{W}
Angelic Overseer
Creature - Angel
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
5 /
3
{4}{W}{W}
Angelic Skirmisher
Creature - Angel
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4 /
4
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
3 /
4
{1}{W}{W}{W}
Archangel of Tithes
Creature - Angel
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3 /
5
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
2 /
2
{2}{W}
Aven Mindcensor
Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2 /
1
{2}{W}{W}
Baird, Steward of Argive
Legendary Creature - Human Soldier
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
2 /
4
{3}{W}{W}
Baneslayer Angel
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5 /
5
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 /
3
{3}{W}{W}
Bishop of Rebirth
Creature - Vampire Cleric
Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
3 /
4
{3}{W}{W}
Blinding Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
2 /
4
{1}{W}
Bounty Agent
Creature - Human Soldier
Vigilance
{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
2 /
2
{2}{W}{W}
Brigid, Hero of Kinsbaile
Legendary Creature - Kithkin Archer
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
2 /
3
{1}{W}{W}
Brimaz, King of Oreskos
Legendary Creature - Cat Soldier
Vigilance
Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
3 /
4
{2}{W}
Bygone Bishop
Creature - Spirit Cleric
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 /
3
{2}{W}{W}
Celestial Crusader
Creature - Spirit
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
2 /
2
{2}{W}{W}
Concerted Effort
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
{3}
Diamond Knight
Artifact Creature - Knight
Vigilance (Attacking doesn't cause this creature to tap.)
As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
1 /
1
--
Eiganjo Castle
Legendary Land
{T}: Add {W}.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
--
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
{3}{W}
Endless Horizons
Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.
{T}: Add {W}.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
--
Fountain of Cho
Land
Fountain of Cho enters the battlefield tapped.
{T}: Put a storage counter on Fountain of Cho.
{T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.
{1}{W}{W}
Gideon Blackblade
Legendary Planeswalker - Gideon
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
-6: Exile target nonland permanent.
L:
4
{2}{W}{W}
Gisela, the Broken Blade
Legendary Creature - Angel Horror
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
4 /
3
{3}{W}{W}
God-Eternal Oketra
Legendary Creature - Zombie God
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3 /
6
{2}{W}{W}
Guardian Seraph
Creature - Angel
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
3 /
4
{2}{W}
Hedron-Field Purists
Creature - Human Cleric
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
0 /
3
{3}{W}
Heliod, God of the Sun
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5 /
6
{3}
Iron Bully
Artifact Creature - Golem
Menace (This creature can't be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
--
Karoo
Land
Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {C}{W}.
{W}{W}
Kazandu Blademaster
Creature - Human Soldier Ally
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
1 /
1
--
Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W}.
{1}{W}, {T}: Create a 1/1 white Soldier creature token.
{1}{W}
Knight of Grace
Creature - Human Knight
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
2 /
2
{W}{W}
Knight of Meadowgrain
Creature - Kithkin Knight
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 /
2
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 /
2
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{W}
Legion's Landing
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
--
Adanto, the First Fort
Legendary Land
(Transforms from Legion's Landing.)
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
{2}{W}{W}
Linvala, Keeper of Silence
Legendary Creature - Angel
Flying
Activated abilities of creatures your opponents control can't be activated.
3 /
4
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 /
1
--
It That Rides as One
Creature - Eldrazi Horror
First strike, trample, lifelink
1 /
1
{2}{W}{W}
Magus of the Disk
Creature - Human Wizard
Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
2 /
4
{3}{W}
Michiko Konda, Truth Seeker
Legendary Creature - Human Advisor
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
2 /
2
{1}{W}{W}
Mirran Crusader
Creature - Human Knight
Double strike, protection from black and from green
2 /
2
{2}{W}{W}
Moorish Cavalry
Creature - Human Knight
Trample
3 /
3
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{3}{W}
Odric, Lunarch Marshal
Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 /
3
{3}{W}
Oketra the True
Legendary Creature - God
Double strike, indestructible
Oketra the True can't attack or block unless you control at least three other creatures.
{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
3 /
6
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{7}
Platinum Angel
Artifact Creature - Angel
Flying
You can't lose the game and your opponents can't win the game.
4 /
4
{W}{W}
Precinct Captain
Creature - Human Soldier
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
2 /
2
{3}{W}{W}{W}
Purity
Creature - Elemental Incarnation
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6 /
6
{2}
Ring of Thune
Artifact - Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Rogue's Passage
Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
--
Sandstone Bridge
Land
Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
{T}: Add {W}.
{5}{W}
Sentinel of the Eternal Watch
Creature - Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.
4 /
6
{W}
Serra Ascendant
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1 /
1
{1}{W}
Shinewend
Creature - Elemental
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0 /
0
{1}{W}{W}
Silverblade Paladin
Creature - Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2 /
2
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{W}{W}
Solemn Recruit
Creature - Dwarf Warrior
Double strike
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
2 /
2
{4}{W}{W}
Spirit of the Hearth
Creature - Cat Spirit
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
4 /
5
{1}{W}
Sunhome Stalwart
Creature - Human Soldier
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 /
2
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike
Noncreature spells cost {1} more to cast.
2 /
1
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 /
2
{3}{W}
Thraben Sentry
Creature - Human Soldier
Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.
2 /
2
--
Thraben Militia
Creature - Human Soldier
Trample
2 /
2
{W}{W}
Tomik, Distinguished Advokist
Legendary Creature - Human Advisor
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
2 /
3
{2}{W}
Vryn Wingmare
Creature - Pegasus
Flying
Noncreature spells cost {1} more to cast.
2 /
1
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 /
1
{3}{W}
Windborn Muse
Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures your opponents control enter the battlefield tapped.
2 /
3
{3}{W}{W}
Thalia's Lancers
Creature - Human Knight
First strike
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
4 /
4
{5}{W}{W}
Valiant Changeling
Creature - Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}.
Changeling (This card is every creature type.)
Double strike
3 /
3
{6}
Wurmcoil Engine
Artifact Creature - Phyrexian Wurm
Deathtouch, lifelink
When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.