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Best Golgari Graveyard Strategy? (self-mill) Deck 1 of 4 (Standard)

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I've been messing around with the Golgari cards for the upcoming standard in attempts to build a solid graveyard based deck. I have run into some pretty big road blocks, the biggest of which is that not all the cards work together, nut actually work against each other.

Look at the Boros guilds cards. They are all meant for an aggro deck, to the point where the deck almost builds itself. In contrast, the Golgari cards have a graveyard theme but not an obvious deck pattern. The cards work in four ways:

(1) self-mill cards into your graveyard so that you have fodder for your creatures to use graveyard abilities, (2) build up a board state and then sacrifice creatures to draw cards, deal damage, and/or gain life. (3) play aggressively powered creatures that also fill up the graveyard for added bonus in the mid-late game, and (4) play a dedicated reanimator strategy.

I want to look at the self-mill deck first. I believe this is the weakest deck of the four and the one that least fits my play-style so I want to get it out of the way first.

Step 1) Self Mill cards (early game)

a) Stitcher's Supplier and Glowspore Shaman
*dump and chump creatures. Fill the yard and then use them as blockers.

b) Thought Erasure
*takes out the opponents immediate threat and dumps a card in your yard.

Step 2) Keep the yard filled late game

a) Doom Whisperer
*major body that surveils

b) Underrealm Lich

Step 3) Graveyard payoff cards

a) Charnel Troll
it gets really big and has trample.
feeds the strategy while depleting the strategy.

b) Blood Operative
if it hits the yard there i a chance you get it back.
lifelink will help overcome some of the self inflicted life loss.

c) Necrotic Wound
*really cheap removal that can take care of a decent sized target.

d) Chemister's Insight
*even if it hits the yard, you can still cast it again

Step 4) Creatures that offer card advantage.
*in order for this strategy to work we need to be playing a high number of creatures.

a) Ravenous Chupacabra
*removal

b) Hostage Taker
*removal and possible creature

c) Merfolk Branchwalker
*land

Note:
*main deck also plays Assassin's Trophy. Too good not to.

Step 5) Sideboard

a) vs Control: Ferox, Plaguecrafter, Disdainful Stroke, and Insight

b) vs Stompy or midrange: Plaguecrafter, Disdainful Stroke, Cast Down, Eldest Reborn (Ferox sometimes against midrange)

c) vs Aggro: Golden Demise, Cast Down

Step 6: Mana Base
goal of black=17, green=17, blue=13
10 black sources untapped for turn 1 is a decent amount to cast Supplier.

Overall Opinion of this deck:
I just hate it. This is not my play-style at all.
the payoff cards are not good enough to warrant all the slots you have to dedicate to the graveyard enablers.
*some of the best Golgari cards are not even in the deck or at best are in the sideboard.

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Sideboard

This deck does not appear to be legal in Standard (Season Apr 2018 — Oct 2018).

Problems: Not legal in this format: Overgrown Tomb, Watery Grave, Assassin's Trophy, Necrotic Wound, Thought Erasure, Blood Operative, Charnel Troll, Doom Whisperer, Glowspore Shaman, Underrealm Lich, Chemister's Insight, Disdainful Stroke, Nullhide Ferox, Plaguecrafter.

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