deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Naya Midrange Stompy (Arena Bo1) (Standard)

For most Magic software, including Magic Workstation and Cockatrice:

For MTG Arena:

For Magic Online (MTGO):

For others:

To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!

(-> Your Settings)

Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.

Please select the columns you would like to see:

Lately I've been focusing on changing my deck building to suit best of 1. It is an entirely different experience to play without sideboards. You need to have a plan for the increase of pure aggro and token decks that go wide in your main board. You need to have ways to evade removal in your 60. You also need a way to get back into games against burn decks. Finally, you need answers for problem creatures and enchantments that can spiral out of control. This is a lot to ask for in a single deck. And yeah, you also need to be able to still mount an offense of your own while not running out of gas.

I feel this Naya deck list is a very balanced list for checking all the boxes for best of 1.

a) Plan against pure aggro:
1) Life gain- Wildgrowth Walker, Knight of Autumn, Lyra Dawnbringer, Deafening Clarion
2) Sweeper- Deafening Clarion

b) Plan against tokens:
1) Sweeper- Deafening Clarion
2) Destroy the source or anthem effect- spot removal
3) Gain life- make them grind it out into the midgame until you go over the top or can wipe their board.

c) Evasion
1) Rekindling Phoenix- enough said
2) Shalai- hexproof effect for all your creatures. Defense against Settle the Wreckage
3) Gruul Spellbreaker- hexproof on your turn. Defense against Settle the Wreckage
4) Aurelai & Lyra- evades Lava Coil and Cast Down

d) Against burn
1) Life gain- already mentioned there are multiple ways to gain life
2) Shalai- turns off direct damage
3) Gruul Spellbreaker is a minor inconvenience to burn.

e) Problem creatures and enchantments
1) Justice Strike- a fantastic answer to almost all the big creatures in the format and also many of the smaller ones.
2) Vivien Reid- destroys enchantments and flyers (flyers make up the majority of the big problem creatures in the format)
3) Knight of Autumn- enchantment removal with great versatility.

f) Card draw.
1) Vivien Reid- the deck plays 29 creatures. You probably would be dissapointed if you rip a Llanowar Elves, so 25 viable targets.
2) Adventurous Impulse- not flashy in any way, but it is a nice turn 1 play to help you curve out into the mid game. Also, at 1cmc can easily be cast in a mid game turn and then still cast the creature it draws.
3) Explore creatures- draws lands and fixing your top deck is not the same as drawing a card, but it still serves as card advantage in terms of being able to consistently play your cards on curve.

g) Aggressive attacks
1) Llanowar Elves- gets us to the juice a turn early.
2) Explore creatures- Branchwalker and Ranger can be above curve, but they are really golden with Walker.
3) Gruul Spellbreaker & Knight of Autumn- very aggressive 3cmc creatures that are often played on turn 2.
4) Aurelia- great at enabling other creatures or simply being an evasive flyer that can stonewall a board while still doing damage each turn.
5) Phoenix- haste on re-entry really ramps up its attack potential.
6) Lyra- very big body that works so well with Shalai and Aurelia.

Final Thoughts:

*I believe this to be a very powerful deck to play on Arena in Bo1. The deck is so balanced that you have a solid chance of winning against every archetype. It has cards that just win games against various archetypes that decks tend to normally struggle against.

*It is not the easiest deck to build on Arena. You are looking at 4 basic lands, 6 commons and 10 uncommons. One third of the deck is easily put together, however that leaves 2/3's of the deck being rare or mythic. One bonus is that only 6 are mythic (and Vivien can be subbed for until you get a chance to include her). The issue with the rares is all the shock lands and check lands, accounting for 20 rares in total.

Tags

This deck appears to have been legal in Standard (Season Oct 2018 — Oct 2019).

Turn: Your life: Opponent's life: Poison counters:
Hand (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Name

Type

Notes

Power

Toughness

card

Type

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Combined probability

Min. amount:
Card:

Custom calculation

If I play a card times in my ? card deck, how likely am I to draw it times?
  Name Hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10

Additional Probabilities

Embed Into Forums or Website

For forums and blogs please select one of the BB-Code options. For websites and forums that support HTML (e.g. Wizards Community Forums) you can use the HTML options.

Link to this deck

There are no comments about this deck yet.
English card names will be linked automatically.
In addition, you can use BBCode (like [b][/b], [url=...][/url] and so on) here.

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.