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Esper Lucky Control (Arena 1v1) (Standard)

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Abusing Lucky Clover is not a new idea. It's a fun card that has provided some cool tricks. Something I have not seen much of is someone using it as an abusive control card. Doubling up on control based adventure spells is a potent way to grind out wins.

Game Plan:

1) Deck starts on turn two.
*Here you play your Thought Erasure, if not then Lucky Clover. Thought Erasure allows us to strip next turns play buying time to set up. Lucky Clover turn two also means we are doubling up on adventures right away. either play is great.

2) Turns three or four
*destroy or bounce everything that hits the board on the other side. Hopefully doubled.

3) Turn four or five
*Big sweeper to stabilize or Fae of Wishes to find the big answer or finisher.

4) The late-game
*By this point you should have searched up a major threat. This can be paired with the high quantity of adventure creatures you have stashed in exile that you can start playing.

The good points of the deck:

1) Lucky clover is busted.
a) The real reason to play the deck is doubling Granted. Getting two cards from the sideboard should swing just about any game for you.
b) Swift End and Petty Theft buy so much time when they get to target two things.
c) Profane Night is such a better card draw spell when it draws two cards. Foulmire Knight is also a fantastic blocker to throw out on the battlefield to stall attacks
d) Chop Down is more situational then the other spells, however it is an all-star against certain decks. Casting it as Giant Killer and just having it tap down a creature every turn is sweet on its own.
e) Usher to Safety is sweet tech as well.
Bouncing your own adventure creatures back to your hand is your safety valve. Whenever an opponent plays a threat you can bounce an adventure creature and you have removal in hand.
A late game Usher to Safety also protects your planeswalkers, just be careful not to cast it on any cards you steal with Mass Manipulation or Command the Dreadhorde (bad bad beans to make that mistake lol)

2) Bounce effects are sweet.
Continuing off the Usher to Safety theme, Teferi and Time Wipe can also bounce back your adventure creatures. A nice bonus to two amazing control cards.
Never forget to hold off on casting sorceries with an upticked Teferi. Sweepers are so much better at instant speed. Granted and Drawn from Dreams are so much better when you have an entire opponents turn to gather move info as to what you are searching for.
*Bouncing Fae of Wishes and playing Granted off a Lucky Clover is a back breaking play for the opponent.

3) The sweepers are very good.
*Kaya's Wrath and Time Wipe are among the best sweepers in the format. The deck needs to be able to answer aggressive creature decks.

4) Having Thought Erasure
*the perfect answer for a format becoming heavily entrenched in midrange play.

5) Drawn from Dreams and Granted
In all likelihood turn four is letting you find the cards you need.
I seriously contemplated Chemister's Insight, but the deck needs turn five to be very potent and DfD gives you the greatest chance at finding your answer (plus with Teferi, it is instant speed anyway).

6) Having a sideboard in 1v1.
This is the real secondary greatness in the deck. Having all the answers at our finger tips.
The wincons are here as well. While it is possible to grin out wins with small creatures, the wincons are Ugin and Liliana as powerful planeswalkers or Mass Manipulation or Command the Dreadhorde as steal effects that finish games nearly upon casting.
Sweeper plus Command the Dreadhorde is a pretty sweet search from a doubled Granted.
Dovin's Veto is in the side as a secondary card to grab from a doubled granted since it protects your wincon from the opponents removal.
Playing the wincons requires a minimum of six lands, and while the deck is grindy, it is not running typical control based mana. Sometimes you are going to want to grab that Fabled Passage as your second card to ensure you can cast your big spell.
One last thing to note is that playing Mass Manipulation or Command the Dreadhorde at instant speed is really fun.

Exclusions from the deck

1) Edgewall Innkeeper
*Too much of a stretch to play green for one card. Also, if you go the Oko route then you might as well be playing a different deck with better synergies.

2) Realm Cloaked Giant // Cast Off
*Truth is Time Wipe has better synergy in the deck. There is little reason to double a board wipe and Bonecrusher Giant is stomping around the format in multiple aggressive decks.

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Sideboard

This deck does not appear to be legal in Standard (Season Oct 2019 — Sep 2020).

Problemas: Teferi, Time Raveler is banned.

Turno: Your life: Opponent's life: Poison counters:
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