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First off, I understand Leyline of Abundance was broken in Pioneer because it added devotion before the game even started. That being said, it is still a crazy ramp piece. When I first saw it spoiled in standard I thought "someone is going to break that". But I have never, not once, played a game of standard against it. So I'm going to try to break it and bring it onto Arena.
I'm playing it bo1 because I think it will be very easy to sideboard against this deck, so if you are going to break it then avoiding sideboards is to your advantage.
What is the decks Gameplan?
a) With Leyline in your opening hand:
Goose + 2cmc dork gives you 6/7 mana to play with turn three (depending on if you have 2 or 3 lands.
Goose only means you have access to 4 mana on turn two.
*2cmc dork only means you have access to 5 mana on turn three
b) Without Leyline in your opening hand
I'd expect to be playing a straight forward ramp plan, looking to drop bombs on turn 3/4
Openings with Gilded Goose are generally followed up by a dork. If all you have in your opening hand is a Goose for ramp and no leyline then you have to look at a Mulligan.
c) Starting the game with two Leyline's in play.
At first you think, that would be crazy. Truth is, it's better to have an extra threat than a second Leyline.
Hands with two Leylines, two lands, a dork, and two threats make for some silly starts though. Nissa turn two seems hard to beat or a 10/11 trampler turn two might cause some issues. And my lord if you start on the play.
What pieces does the deck need?
Leyline
12 mana dorks to be sure it goes off (I may adjust this to ten after testing)
Solid threats ranging from 3 to 5.
X spells, since the amount of mana we generate is very random.
Included Cards:
Center Piece
1) Leyline of Abundance
The deck only has Gilded Goose as a 1cmc mana dork, which hurts. But standard is slow enough to pull it off.
My question is do I want to play a full set? Multiples in your opening hand is great, however drawing them once the game starts is a pretty big bummer.
Mana Dorks
1) Gilded Goose
Only 1cmc option we have.
Much less powerful without Oko.
*One good thing is there is less removal specific to kill it in the format now.
2) Paradise Druid
*A turn slower, but it guarantees you get at least one big shot on turn 3.
3) Leafkin Druid
The main reason I'm playing this over Incubation Druid is it can't be killed by Shock.
I expect to hit 4 creatures pretty early in games.
X spells
4) Voracious Hydra
X spell removal or gigantic trampler.
This thing could get massive as early as turn three. Possibly as big as a 14/15 trampler. It could hit 10/11 without Leyline.
*the deck wants to play removal, but not waste slots on non-threats.
5) Hydroid Krasis
X spell card draw or massive card draw.
Could be a 5/5 flying trampler and draw two cards by turn three.
6) Stonecoil Serpent
protection from multicolor can make it very difficult to remove for some decks.
another possible 5/5 trampler turn three.
4/5CMC Threats
7) Nissa, Who Skakes the World
Turn three Nissa has always been a broken play.
Turn three Nissa means all your forest now also tap for two. Turn four looks very interesting.
8) Questing Beast
*Turn two Questing Beast could be hard to beat.
9) Nullhide Ferox
Turn two Nullhide Ferox could be hard to beat lol.
I'm willing to risk messing up a follow-up Nissa for free wins.
Bombs (I can't believe the stuff above is not considered "bombs"
10) Feasting Troll King
Just a one of. Huge creature that helps refuel our bird or can return from the grave.
Possible that it hits play turn three with Leyline, turn four without.
11) Return of the Wildspeaker
You'd prefer to draw into it rather than start the game with it, but the minimum cards you draw by turn four is likely three. Maximum is 14 lol.
With the abundance of trample and the fact that all the dorks are non-human, this is a solid finisher in any board state.
Thoughts before testing?
a) The deck is so dependent on drawing a balanced hand: at least two lands, two dorks, and two threats needed for the deck to work at all.
b) Hands without Leyline are pretty fair MTG, but turn three Ferox, Questing Beast, or even Nissa is still as good as it gets in this standard.
c) Any game with Leyline at the start of the game should be a win. Especially on the play.
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