Para salvar seu deck, por favor logue com seu nome de usuário e senha!
Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
I want to build a Dino's deck and this is my starting point. I'm going to start testing against Abzan midrange ans W/U tempo, then spread it out from there. I believe Naya is the way to go so I can play Glorybringer and Dromoka's Command (have you thought about this with Ripjaw Raptor lol).
I am also looking at what happens if you drop the Glorybringer and go full Dino. The dorks change to the dino enablers, 3 drops now are all dinos, more Regisaur, and a need for 2 slots more of removal to make up for loss of Glorybringer.
I consider this to be a four layer deck. We have dorks, quality 3 drops, bombs, and utility cards.
Elvish Mystic- turn one please.
Drover of the Mighty- any color dork that will be a 3/3 midgame.
Duskwatch Recruiter- a flex slot. It beat out the other options because it will draw us bombs while also accelerating us.
Deathgorge Scavenger- Beatstick at 3cc. Keeps the yard clear and gains us life.
Kinjalli's Sunwing- flyer that slows down the aggro decks that could be a problem. The 3 toughness means it can block Selfless Spirit, Spell Queller, and other small flyers.
Rhonas, the Indomitable- this guy will be online without much effort. The pump trample will be very valuable in ending games.
Ripjaw Raptor- beatstick, card draw.
Surrak, the Hunt Caller- beatstick that gives haste to the board.
Captivating Crew- ok I know there are better cards at 4cc and this will probably change, however 4 power and stealing an opponents creature as a mana dump late game is not something to laugh at. I want to test it at least. Sided out vs aggro and pure control.
Glorybringer- I felt the deck needed a creature that was also removal and this was the easy choice. it holds Regisaur to a one of for now.
Regisaur Alpha- now this is a card. Even if we need x4 Glorybringer, we may need to add another one of these, at the very least.
Carnage Tyrant- if this hits and you have a decent life total it's over.
Oath of Nissa- turn 1 fixes you for the entire game.
Dromoka's Command- OMG when you thought the card could not get any better you now can play it on Ripjaw Raptor (+1/+1, kill threat, and draw a card). Good night!
Settle the Wreckage- again, one-sided blowouts.
Reclamation Sage- cut a 3cc/4cc, based on the deck your facing.
Chandra & Serpopard- against control.
Heroic Intervention- against any control deck not playing Settle the Wreckage.
Cast Out- catch all.
Blessed Alliance- when you need them to sac.
Valorous Stance- so good against midrange decks.
Abrade- same reason you play it in standard, vehicles and aggro.
|2-sided (coin flip)|
Double-click to open card details.
|Nome||Mão||Turno 1||Turno 2||Turno 3||Turno 4||Turno 5||Turno 6||Turno 7||Turno 8||Turno 9||Turno 10|
Carregando, por favor, espere...
An error with your login session occured:
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.