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Cool deck that is plenty fun to play. Lots of utility creatures to drop early game, then drop the Emerge creatures on turn 4. After that you protect your board with counters and return those removed using The Scarab God.
The deck has a little bit of everything. It draws cards, has tons of creature removal/tempo elements, protection, hand disruption, big finishers, grindy elements, and a very consistent mana base.
You will be strong in most matchups. Versus control the deck needs to sideboard heavy. Another concern is against aggro, I believe the tempo elements of this deck will stall aggro enough that once we hit our midgame they cannot recover.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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