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Select Main Deck Cards

{3}{B}
Abattoir Ghoul
Creature - Zombie
First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
3 / 2
{3}{B}
Accursed Witch
Creature - Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
4 / 2
--
Infectious Curse
Enchantment - Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
4 / 2
{4}{U}{U}
Aetherling
Creature - Shapeshifter
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: Aetherling can't be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.
4 / 5
{2}{W}
Affa Guard Hound
Creature - Dog
Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
2 / 2
{1}{G}
Aim High
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
{3}{G}{ // }{W}
Alive // Well
Sorcery // Sorcery
Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)



You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)
{3}{G}{ // }{W}
Alive // Well
Sorcery // Sorcery
Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)



You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)
{X}{2}{G}{U}
Altered Ego
Creature - Shapeshifter
This spell can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
0 / 0
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.
{B}
Appetite for Brains
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
{1}{R}{ // }{3}{G}
Armed // Dangerous
Sorcery // Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)



All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{W}{U}
Ascended Lawmage
Creature - Vedalken Wizard
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 2
{2}{G}
Autumnal Gloom
Enchantment
{B}: Mill a card.

Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
--
Ancient of the Equinox
Creature - Treefolk

Trample, hexproof
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{2}{R}
Awe for the Guilds
Sorcery
Monocolored creatures can't block this turn.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{1}{B}
Bane Alley Blackguard
Creature - Human Rogue
1 / 3
{1}{B}
Bane Alley Blackguard
Creature - Human Rogue
1 / 3
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{1}{G}
Beastbreaker of Bala Ged
Creature - Human Warrior
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample
2 / 2
{G}{U}{ // }{4}{W}{U}
Beck // Call
Sorcery // Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)



Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{G}{U}
Beetleform Mage
Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
2 / 2
{1}{G}{U}
Beetleform Mage
Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
2 / 2
{4}{U}{R}
Blast of Genius
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
{3}{R}{W}
Blaze Commando
Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
5 / 3
{2}{R}
Bloodmad Vampire
Creature - Vampire Berserker
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 1
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{1}{W}
Boros Mastiff
Creature - Dog
Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2 / 2
{1}{G}{U}
Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
{1}{U}{U}
Broken Concentration
Instant
Counter target spell.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}
Butcher Ghoul
Creature - Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{1}{B}
Butcher Ghoul
Creature - Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{3}
Butcher's Cleaver
Artifact - Equipment
Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip {3}
{1}{B}
Call the Bloodline
Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
{2}{U}
Captain of the Mists
Creature - Human Wizard
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.

{1}{U}, {T}: You may tap or untap target permanent.
2 / 3
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike
1 / 1
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike
1 / 1
{2}{B}{R}
Carnage Gladiator
Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.

{1}{B}{R}: Regenerate Carnage Gladiator.
4 / 2
{W}
Cathedral Sanctifier
Creature - Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
1 / 1
{W}
Champion of the Parish
Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1 / 1
{1}{W}{W}
Chapel Geist
Creature - Spirit
Flying
2 / 3
{1}{G}
Clip Wings
Instant
Each opponent sacrifices a creature with flying.
{1}{G}
Clip Wings
Instant
Each opponent sacrifices a creature with flying.
{2}
Cobbled Wings
Artifact - Equipment
Equipped creature has flying.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
Compelling Deterrence
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
{2}{R}
Convicted Killer
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
2 / 2
--
Branded Howler
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
2 / 2
{2}{R}
Convicted Killer
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
2 / 2
--
Branded Howler
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
2 / 2
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{2}{B}
Crypt Incursion
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
{2}{B}
Crypt Incursion
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
{2}{G}
Daggerback Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 2
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{4}{W}{W}
Dearly Departed
Creature - Spirit
Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
5 / 5
{4}{B}
Demon's Grasp
Sorcery
Target creature gets -5/-5 until end of turn.
{2}{U}
Deny Existence
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{1}{W}
Devilthorn Fox
Creature - Fox
3 / 1
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{1}{U}{B}
Diregraf Captain
Creature - Zombie Soldier
Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.
2 / 2
{1}{U}{B}
Diregraf Captain
Creature - Zombie Soldier
Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.
2 / 2
{B}
Diregraf Ghoul
Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2 / 2
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{3}{R}{R}
Dissension in the Ranks
Instant
Target blocking creature fights another target blocking creature.
{3}{R}{R}
Dissension in the Ranks
Instant
Target blocking creature fights another target blocking creature.
{3}{R}{R}
Dissension in the Ranks
Instant
Target blocking creature fights another target blocking creature.
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{2}{B}{B}
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback--Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}
Driver of the Dead
Creature - Vampire
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{B}{G}
Drown in Filth
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
{B}{G}
Drown in Filth
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
{1}{G}
Duskwatch Recruiter
Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
2 / 2
--
Krallenhorde Howler
Creature - Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
2 / 2
{1}{G}
Earthen Arms
Sorcery
Put two +1/+1 counters on target permanent.

Awaken 4--{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{W}
Elder Cathar
Creature - Human Soldier
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
2 / 2
{2}{W}
Elder Cathar
Creature - Human Soldier
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
2 / 2
{8}
Eldrazi Devastator
Creature - Eldrazi
Trample
8 / 9
{1}{W}{W}
Emancipation Angel
Creature - Angel
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
3 / 3
{4}{W}
Emissary of the Sleepless
Creature - Spirit
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
2 / 4
{5}
Epitaph Golem
Artifact Creature - Golem
{2}: Put target card from your graveyard on the bottom of your library.
3 / 5
{1}{U}
Erdwal Illuminator
Creature - Spirit
Flying

Whenever you investigate for the first time each turn, investigate an additional time.
1 / 3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Explosive Apparatus
Artifact
{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
{1}
Explosive Apparatus
Artifact
{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
{1}{W}
Expose Evil
Instant
Tap up to two target creatures.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{W}
Expose Evil
Instant
Tap up to two target creatures.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{W}
Expose Evil
Instant
Tap up to two target creatures.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{B}
Falkenrath Noble
Creature - Vampire Noble
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
2 / 2
{2}{B}
Farbog Revenant
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 3
{2}{B}
Farbog Revenant
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 3
{2}{B}
Farbog Revenant
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 3
{3}{B}
Fatal Fumes
Instant
Target creature gets -4/-2 until end of turn.
{1}{R}{G}
Feral Animist
Creature - Goblin Shaman
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
2 / 1
--
Fertile Thicket
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

{T}: Add {G}.
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{4}{R}{R}
Flameblade Angel
Creature - Angel
Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
4 / 4
{2}{U}
Fleeting Memories
Enchantment
When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player mills three cards.
{2}{U}
Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.
{3}{B}{B}
From Under the Floorboards
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
{1}{G}
Frontier Guide
Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{1}{U}
Furtive Homunculus
Creature - Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
2 / 1
{1}{U}
Furtive Homunculus
Creature - Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
2 / 1
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{4}{R}
Gatstaf Arsonists
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
5 / 4
--
Gatstaf Ravagers
Creature - Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
5 / 4
{2}{R}
Geier Reach Bandit
Creature - Human Rogue Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
3 / 2
--
Vildin-Pack Alpha
Creature - Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
3 / 2
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 / 2
{2}{R}
Geistblast
Instant
Geistblast deals 2 damage to any target.

{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{1}{B}
Ghoulcaller's Accomplice
Creature - Human Rogue
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
2 / 2
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
{4}{B}
Ghoulsteed
Creature - Zombie Horse
{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
4 / 4
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{4}{R}{W}
Gleam of Battle
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
{1}{U}{R}
Goblin Test Pilot
Creature - Goblin Pilot Wizard
Flying

{T}: Goblin Test Pilot deals 2 damage to any target chosen at random.
0 / 2
{4}{W}{W}
Goldnight Redeemer
Creature - Angel
Flying

When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
4 / 4
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
{4}{U}
Gone Missing
Sorcery
Put target permanent on top of its owner's library.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 / 1
{3}{G}
Graypelt Hunter
Creature - Human Warrior Ally
Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2 / 2
{3}{G}
Graypelt Hunter
Creature - Human Warrior Ally
Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2 / 2
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{G}
Grazing Gladehart
Creature - Antelope
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
2 / 2
{4}{G}{G}
Greenwarden of Murasa
Creature - Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
5 / 4
{1}{B}
Grotesque Mutation
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{G}
Groundskeeper
Creature - Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
1 / 1
{G}
Groundswell
Instant
Target creature gets +2/+2 until end of turn.

Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
{3}
Gruul Cluestone
Artifact
{T}: Add {R} or {G}.

{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{2}{R}{G}
Gruul War Chant
Enchantment
Attacking creatures you control get +1/+0 and have menace.
{4}{U}
Gryff Vanguard
Creature - Human Knight
Flying

When Gryff Vanguard enters the battlefield, draw a card.
3 / 2
{2}{W}
Haazda Snare Squad
Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
1 / 4
{2}{W}
Haazda Snare Squad
Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
1 / 4
{2}{W}
Haazda Snare Squad
Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
1 / 4
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{4}{B}{B}
Harvester of Souls
Creature - Demon
Deathtouch

Whenever another nontoken creature dies, you may draw a card.
5 / 5
{2}{U}{U}
Havengul Runebinder
Creature - Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
2 / 2
{2}{B}
Hired Torturer
Creature - Human Rogue
Defender

{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
2 / 3
{2}{B}
Hired Torturer
Creature - Human Rogue
Defender

{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
2 / 3
{2}{W}
Hope Against Hope
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.
{2}{R}
Howlpack Wolf
Creature - Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
3 / 3
{3}{R}
Hulking Devil
Creature - Devil
5 / 2
{B}
Human Frailty
Instant
Destroy target Human creature.
{3}{W}{W}
Increasing Devotion
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Indulgent Aristocrat
Creature - Vampire Noble
Lifelink

{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
1 / 1
{3}{W}
Inquisitor's Ox
Creature - Ox
Delirium -- Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
2 / 5
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
{3}{G}
Joraga Bard
Creature - Elf Rogue Bard Ally
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
1 / 4
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{W}
Kabira Vindicator
Creature - Human Knight
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.
2 / 4
{4}{G}{G}
Kessig Dire Swine
Creature - Boar Horror
Delirium -- Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
6 / 6
{1}{R}
Kessig Forgemaster
Creature - Human Shaman Werewolf
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
2 / 1
--
Flameheart Werewolf
Creature - Werewolf

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
2 / 1
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{W}
Kitesail Scout
Creature - Kor Scout
Flying
1 / 1
{1}{W}
Knight of Cliffhaven
Creature - Kor Knight
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance
2 / 2
{2}{G}{U}
Krasis Incubation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
{1}{G}
Kraul Warrior
Creature - Insect Warrior
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
2 / 2
{4}{U}
Lamplighter of Selhoff
Creature - Zombie Horror
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
3 / 5
{2}{R}
Lightning Prowess
Enchantment - Aura
Enchant creature

Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."
{G}
Loam Dryad
Creature - Dryad Horror
{T}, Tap an untapped creature you control: Add one mana of any color.
1 / 2
{1}{W}
Lyev Decree
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
{3}
Magnifying Glass
Artifact
{T}: Add {C}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{U}
Makeshift Mauler
Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
4 / 5
{3}{W}
Makindi Griffin
Creature - Griffin
Flying
2 / 4
{5}{B}
Maze Abomination
Creature - Elemental
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.
4 / 5
{5}{G}
Maze Behemoth
Creature - Elemental
Trample

Multicolored creatures you control have trample.
5 / 4
{5}{G}
Maze Behemoth
Creature - Elemental
Trample

Multicolored creatures you control have trample.
5 / 4
{5}{R}
Maze Rusher
Creature - Elemental
Haste

Multicolored creatures you control have haste.
6 / 3
{G}
Mending Touch
Instant
Regenerate target creature.
{G}
Mending Touch
Instant
Regenerate target creature.
{2}{B}
Merciless Resolve
Instant
As an additional cost to cast this spell, sacrifice a creature or land.

Draw two cards.
{3}{U}
Mindstatic
Instant
Counter target spell unless its controller pays {6}.
{3}{U}
Mindstatic
Instant
Counter target spell unless its controller pays {6}.
{2}{B}{B}
Mindwrack Demon
Creature - Demon
Flying, trample

When Mindwrack Demon enters the battlefield, mill four cards.

Delirium -- At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4 / 5
{2}{U}{U}
Mist Raven
Creature - Bird
Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.
2 / 2
{2}{B}{B}
Moan of the Unhallowed
Sorcery
Create two 2/2 black Zombie creature tokens.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}{B}
Moan of the Unhallowed
Sorcery
Create two 2/2 black Zombie creature tokens.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Moorland Drifter
Creature - Spirit
Delirium -- Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
2 / 2
{1}{W}
Moorland Inquisitor
Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 / 2
{4}{B}{R}
Morgue Burst
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
{4}{B}{R}
Morgue Burst
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}
Murderous Compulsion
Sorcery
Destroy target tapped creature.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{U}
Murk Strider
Creature - Eldrazi Processor
Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
3 / 2
{G}
Mutant's Prey
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{G}
Mutant's Prey
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
{5}{U}{U}
Nephalia Moondrakes
Creature - Drake
Flying

When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.

{4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
5 / 5
{U}
Nephalia Smuggler
Creature - Human Rogue
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
1 / 1
{2}{R}
Nettle Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

{T}: Nettle Drone deals 1 damage to each opponent.

Whenever you cast a colorless spell, untap Nettle Drone.
3 / 1
{3}{G}
Ondu Giant
Creature - Giant Druid
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 4
{1}{U}
Ongoing Investigation
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
{3}{U}
Opal Lake Gatekeepers
Creature - Vedalken Soldier
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
2 / 4
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{W}
Oust
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
{2}{G}{G}
Pack Guardian
Creature - Wolf Spirit
Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
4 / 3
{1}{G}
Phytoburst
Sorcery
Target creature gets +5/+5 until end of turn.
{2}{U}
Pieces of the Puzzle
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
{2}{U}
Pieces of the Puzzle
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
{1}{U}{B}
Pilfered Plans
Sorcery
Target player mills two cards. Draw two cards.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{1}{U}
Press for Answers
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{U}
Press for Answers
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{U}
Press for Answers
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{G}{G}
Primal Command
Sorcery
Choose two --

• Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles their graveyard into their library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}{W}{ // }{2}{B}
Profit // Loss
Instant // Instant
Creatures you control get +1/+1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)



Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{4}{R}
Punish the Enemy
Instant
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
{4}{R}
Punish the Enemy
Instant
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
{1}{G}
Quilled Wolf
Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
2 / 2
{1}{G}
Quilled Wolf
Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
2 / 2
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{2}{B}
Rakdos Drake
Creature - Drake
Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 2
{1}{R}
Ravenous Bloodseeker
Creature - Vampire Berserker
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
1 / 3
{X}{2}{U}{B}
Reap Intellect
Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
{2}{W}
Rebuke
Instant
Destroy target attacking creature.
{2}{W}
Rebuke
Instant
Destroy target attacking creature.
{3}{U}{U}
Relentless Skaabs
Creature - Zombie
As an additional cost to cast this spell, exile a creature card from your graveyard.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4 / 4
{2}{W}
Repel the Darkness
Instant
Tap up to two target creatures.

Draw a card.
{1}{W}{U}
Restore the Peace
Instant
Return each creature that dealt damage this turn to its owner's hand.
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{2}{W}
Riot Control
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
{2}{W}
Riot Control
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
{1}{R}
Riot Piker
Creature - Goblin Berserker
First strike

Riot Piker attacks each combat if able.
2 / 1
{1}{R}
Riot Piker
Creature - Goblin Berserker
First strike

Riot Piker attacks each combat if able.
2 / 1
{3}{W}{W}
Roil's Retribution
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
{2}{G}
Root Out
Sorcery
Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{G}
Root Out
Sorcery
Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{B}{G}
Rot Farm Skeleton
Creature - Plant Skeleton
Rot Farm Skeleton can't block.

{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
4 / 1
{2}{B}{G}
Rot Farm Skeleton
Creature - Plant Skeleton
Rot Farm Skeleton can't block.

{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
4 / 1
{3}{B}
Rottenheart Ghoul
Creature - Zombie
When Rottenheart Ghoul dies, target player discards a card.
2 / 4
{3}{R}
Rubblebelt Maaka
Creature - Cat
Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
3 / 3
{4}
Runaway Carriage
Artifact Creature - Construct
Trample

When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
5 / 6
{4}
Runaway Carriage
Artifact Creature - Construct
Trample

When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
5 / 6
{1}{U}
Runner's Bane
Enchantment - Aura
Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{U}
Runner's Bane
Enchantment - Aura
Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{4}{R}{G}
Ruric Thar, the Unbowed
Legendary Creature - Ogre Warrior
Vigilance, reach

Ruric Thar, the Unbowed attacks each combat if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6 / 6
{R}
Rush of Adrenaline
Instant
Target creature gets +2/+1 and gains trample until end of turn.
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{3}{G}
Saruli Gatekeepers
Creature - Elf Warrior
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
2 / 4
{3}{G}
Saruli Gatekeepers
Creature - Elf Warrior
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
2 / 4
{3}{W}{W}
Scion of Vitu-Ghazi
Creature - Elemental
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
4 / 4
{2}{U}
Scrapskin Drake
Creature - Zombie Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.
2 / 3
{1}{U}
Screeching Skaab
Creature - Zombie
When Screeching Skaab enters the battlefield, mill two cards.
2 / 1
{U}
Screeching Sliver
Creature - Sliver
All Slivers have "{T}: Target player mills a card."
1 / 1
{U}
Screeching Sliver
Creature - Sliver
All Slivers have "{T}: Target player mills a card."
1 / 1
{G}
Scute Mob
Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
1 / 1
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{4}
Seer's Sundial
Artifact
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
{3}
Selesnya Cluestone
Artifact
{T}: Add {G} or {W}.

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}{R}
Senseless Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C}.
{3}{B}
Sever the Bloodline
Sorcery
Exile target creature and all other creatures with the same name as that creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Sharpened Pitchfork
Artifact - Equipment
Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip {1}
{2}{W}
Sheer Drop
Sorcery
Destroy target tapped creature.

Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{W}
Sheer Drop
Sorcery
Destroy target tapped creature.

Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{G}
Silverfur Partisan
Creature - Wolf Warrior
Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
2 / 2
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{B}
Sinister Possession
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.
{B}
Sinister Possession
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.
{4}{B}{R}
Sire of Insanity
Creature - Demon
At the beginning of each end step, each player discards their hand.
6 / 4
{1}
Skeleton Key
Artifact - Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip {2}
{R}
Skin Invasion
Enchantment - Aura
Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
--
Skin Shedder
Creature - Insect Horror

{3}{W}
Slayer of the Wicked
Creature - Human Soldier
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
3 / 2
{3}
Slayer's Plate
Artifact - Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {3}
{3}{U}
Sleep Paralysis
Enchantment - Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{G}
Snapping Gnarlid
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
2 / 2
{2}{G}{G}
Soul Swallower
Creature - Wurm
Trample

Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
3 / 3
{4}{W}
Spectral Gateguards
Creature - Spirit Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2 / 5
{3}{R}
Spiteful Motives
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+0 and has first strike.
{3}{B}
Stallion of Ashmouth
Creature - Nightmare Horse
Delirium -- {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
3 / 3
{3}{B}
Stallion of Ashmouth
Creature - Nightmare Horse
Delirium -- {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
3 / 3
{4}{W}
Steeple Roc
Creature - Bird
Flying, first strike
3 / 1
{W}
Stern Constable
Creature - Human Soldier
{T}, Discard a card: Tap target creature.
1 / 1
--
Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.

{T}: Add {G} or {W}.

{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
{1}{U}{U}
Stitched Drake
Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying
3 / 4
{1}{U}{U}
Stitched Drake
Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying
3 / 4
{2}{U}
Stitched Mangler
Creature - Zombie Horror
Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 3
{2}{G}
Stoic Builder
Creature - Human
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
2 / 3
{3}
Stonework Puma
Artifact Creature - Cat Ally
2 / 2
{4}{U}
Stormrider Spirit
Creature - Spirit
Flash

Flying
3 / 3
{3}{R}
Structural Distortion
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
{3}{W}
Sunspire Gatekeepers
Creature - Human Soldier
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
2 / 4
{3}{W}
Sunspire Gatekeepers
Creature - Human Soldier
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
2 / 4
{3}{W}
Sunspire Gatekeepers
Creature - Human Soldier
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
2 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{G}
Tajuru Archer
Creature - Elf Archer Ally
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
1 / 2
{2}{U}
Tandem Lookout
Creature - Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2 / 1
{3}{W}
Tenacity
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
{4}{G}
Territorial Baloth
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
4 / 4
{4}{G}
Territorial Baloth
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
4 / 4
{4}{G}
Thornhide Wolves
Creature - Wolf
4 / 5
{1}{W}
Thraben Heretic
Creature - Human Wizard
{T}: Exile target creature card from a graveyard.
2 / 2
{1}{U}
Tide Drifter
Creature - Eldrazi Drone
Devoid (This card has no color.)

Other colorless creatures you control get +0/+1.
0 / 5
{1}{U}
Tide Drifter
Creature - Eldrazi Drone
Devoid (This card has no color.)

Other colorless creatures you control get +0/+1.
0 / 5
{1}{U}
Tightening Coils
Enchantment - Aura
Enchant creature

Enchanted creature gets -6/-0 and loses flying.
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{2}{B}
Tooth Collector
Creature - Human Rogue
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
3 / 2
{W}
Topplegeist
Creature - Spirit
Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
1 / 1
{W}
Topplegeist
Creature - Spirit
Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
1 / 1
{W}
Topplegeist
Creature - Spirit
Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
1 / 1
{3}{U}
Tower Geist
Creature - Spirit
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2 / 2
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{B}
Tribute to Hunger
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}{G}
Turntimber Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
2 / 1
--
Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.

When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

{T}: Add {G}.
--
Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.

When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

{T}: Add {G}.
{2}{R}
Ulrich's Kindred
Creature - Wolf
Trample

{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
3 / 2
{2}{R}
Ulrich's Kindred
Creature - Wolf
Trample

{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
3 / 2
{2}{B}
Unbreathing Horde
Creature - Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0 / 0
{2}{R}
Uncaged Fury
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
{1}{G}{W}
Unflinching Courage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{1}{G}{W}
Unflinching Courage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{2}{B}
Vampire Noble
Creature - Vampire Noble
3 / 2
{1}{W}
Vessel of Ephemera
Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
{1}{B}
Vessel of Malignity
Enchantment
{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
{G}
Vessel of Nascency
Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
{1}{U}
Vessel of Paramnesia
Enchantment
{U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
{1}{G}{W}
Veteran Warleader
Creature - Human Soldier Ally
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
* / *
{1}{R}{W}
Viashino Firstblade
Creature - Viashino Soldier
Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
2 / 2
{B}{B}
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
{2}{W}
Village Bell-Ringer
Creature - Human Scout
Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.
1 / 4
{4}{W}{W}
Voice of the Provinces
Creature - Angel
Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
3 / 3
{3}{R}
Voldaren Duelist
Creature - Vampire Warrior
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.
3 / 2
{U}{B}
Warped Physique
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
{4}{G}
Watcher in the Web
Creature - Spider
Reach (This creature can block creatures with flying.)

Watcher in the Web can block an additional seven creatures each combat.
2 / 5
{4}{G}
Watcher in the Web
Creature - Spider
Reach (This creature can block creatures with flying.)

Watcher in the Web can block an additional seven creatures each combat.
2 / 5
{R}
Weapon Surge
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{2}{G}
Weirding Wood
Enchantment - Aura
Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Enchanted land has "{T}: Add two mana of any one color."
{3}
Wicker Witch
Artifact Creature - Scarecrow
3 / 1
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 / 3
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{U}{B}
Woodlot Crawler
Creature - Insect
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Protection from green
2 / 1
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1 / 1