Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* /
4
{1}{W}
And They Shall Know No Fear
Instant
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{1}{W}{B}
Assault Intercessor
Creature - Astartes Warrior
First strike, menace
Chainsword -- Whenever a creature an opponent controls dies, that player loses 2 life.
3 /
2
{2}{W}{U}
Aven Wind Guide
Creature - Bird Warrior
Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
2 /
3
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 /
3
{1}{B}
Bitterblossom
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
{2}{B}
Black Market Connections
Enchantment
At the beginning of your precombat main phase, choose one or more --
• Sell Contraband -- Create a Treasure token. You lose 1 life.
• Buy Information -- Draw a card. You lose 2 life.
• Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 /
1
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}{W}{W}
Collective Effort
Sorcery
Escalate--Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{W}{B}
Commissar Severina Raine
Legendary Creature - Human Soldier
Leading from the Front -- Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution -- {2}, Sacrifice another creature: You gain 2 life and draw a card.
2 /
2
{2}{W}{B}
Company Commander
Creature - Human Soldier
Command Section -- When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! -- Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.
2 /
4
{W}{B}
Corpse Knight
Creature - Zombie Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
2 /
2
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{W}{U}{B}
Deny the Witch
Instant
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
--
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.
Counter target noncreature spell.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
{W}{B}
Elas il-Kor, Sadistic Pilgrim
Legendary Creature - Phyrexian Kor Cleric
Deathtouch
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
2 /
2
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{5}{W}{B}
Exterminatus
Sorcery
Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{4}{W}
Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{W}
For the Emperor!
Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{B}
Grim Hireling
Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3 /
2
{1}{W}{U}{B}
Inquisitor Greyfax
Legendary Creature - Human Inquisitor
Vigilance
Unquestionable Wisdom -- Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
3 /
3
{2}
Inquisitorial Rosette
Artifact - Equipment
Inquisition Agents -- Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{W}{B}
Life Insurance
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
{2}{W}{U}{B}
Marneus Calgar
Legendary Creature - Astartes Warrior
Double strike
Master Tactician -- Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master -- {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
3 /
5
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
{1}{U}{U}
Minn, Wily Illusionist
Legendary Creature - Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1 /
3
{2}{W}
Monologue Tax
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{2}{B}
Nadier's Nightblade
Creature - Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
1 /
3
{1}{U}{U}
Nadir Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2 /
3
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{2}{B}
Ophiomancer
Creature - Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
2 /
2
{3}{B}
Pitiless Plunderer
Creature - Human Pirate
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 /
4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)
Prairie Stream enters tapped unless you control two or more basic lands.
--
Raffine's Tower
Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)
Raffine's Tower enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{U}{U}
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
{2}{W}
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
{3}{B}
Sanguinary Priest
Creature - Astartes Cleric
Lifelink
Blood Chalice -- Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
2 /
4
--
Shattered Sanctum
Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
{2}{W}{U}
Shorikai, Genesis Engine
Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Shorikai, Genesis Engine can be your commander.
8 /
8
{2}{U}
Sicarian Infiltrator
Artifact Creature - Human Soldier
Flash
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Benediction of the Omnissiah -- When Sicarian Infiltrator enters the battlefield, draw a card.
1 /
2
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{W}
Space Marine Devastator
Creature - Astartes Warrior
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Grav-cannon -- When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
3 /
3
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.
{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Hierarchy
Artifact
{T}: Add {C}.
{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.
{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{4}
The Golden Throne
Legendary Artifact
Arcane Life-support -- If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day -- {T}, Sacrifice a creature: Add three mana in any combination of colors.
{2}
Thought Vessel
Artifact
You have no maximum hand size.
{T}: Add {C}.
{3}{W}
Ultramarines Honour Guard
Creature - Astartes Warrior
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.
2 /
2
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
{3}{U}
Vanguard Suppressor
Creature - Astartes Warrior
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying
Suppressing Fire -- Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
3 /
2
{3}{W}
Vexilus Praetor
Creature - Custodes Warrior
Flash
Vigilance
Aegis of the Emperor -- Commanders you control have protection from everything.
3 /
4
{W}{U}{B}
Void Rend
Instant
This spell can't be countered.
Destroy target nonland permanent.
{U}
Wizard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
{3}{W}
Zephyrim
Creature - Human Warrior
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying, vigilance
Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)