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Select Main Deck Cards

{2}{R}
Ahn-Crop Crasher
Creature - Minotaur Warrior
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
3 / 2
{2}{R}
Ahn-Crop Invader
Creature - Zombie Minotaur Warrior
As long as it's your turn, Ahn-Crop Invader has first strike.

{1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
2 / 2
{5}{R}
Akoum Warrior
Creature - Minotaur Warrior
Trample
4 / 5
--
Akoum Teeth
Land

Akoum Teeth enters the battlefield tapped.

{T}: Add {R}.
4 / 5
{1}{R}
Anaba Ancestor
Creature - Minotaur Spirit
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
1 / 1
{3}{R}
Anaba Bodyguard
Creature - Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2 / 3
{3}{R}
Anaba Shaman
Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
2 / 2
{2}{R}{R}
Anaba Spirit Crafter
Creature - Minotaur Shaman
Minotaur creatures get +1/+0.
1 / 3
--
Animal Sanctuary
Land
{T}: Add {C}.

{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
{2}{R}
Arc Runner
Creature - Elemental Ox
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Arc Runner.
5 / 1
{4}{R}
Ardent Dustspeaker
Creature - Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
3 / 4
{3}{G}
Aurochs
Creature - Aurochs
Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2 / 3
{5}{G}
Aurochs Herd
Creature - Aurochs
Trample

When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.

Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
4 / 4
{4}{R}
Barging Sergeant
Creature - Minotaur Soldier
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
4 / 2
{3}{W}
Bartered Cow
Creature - Ox
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
3 / 3
{3}{R}{W}
Blaze Commando
Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
5 / 3
{1}{R}
Bloodrage Brawler
Creature - Minotaur Warrior
When Bloodrage Brawler enters the battlefield, discard a card.
4 / 3
{2}{R}{R}
Borderland Minotaur
Creature - Minotaur Warrior
4 / 3
{5}{R}{W}
Boros Battleshaper
Creature - Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
5 / 5
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.

{R/W}: Boros Reckoner gains first strike until end of turn.
3 / 3
{1}{G}
Bull Aurochs
Creature - Aurochs
Trample

Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2 / 1
{R}
Bull Rush
Instant
Target creature gets +2/+0 until end of turn.
{1}{G}
Bull's Strength
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
{3}{R}
Bull-Rush Bruiser
Creature - Minotaur Warrior
Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
4 / 3
{1}{R}
Burning-Fist Minotaur
Creature - Minotaur Wizard
First strike

{1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
2 / 1
{3}{R}
Canyon Minotaur
Creature - Minotaur Warrior
3 / 3
{2}
Colossal Plow
Artifact - Vehicle
Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 3
{3}{R}
Deadshot
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
{3}{R}{G}
Deadshot Minotaur
Creature - Minotaur
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.

Cycling {R/G} ({R/G}, Discard this card: Draw a card.)
3 / 4
{1}{R}
Deathbellow Raider
Creature - Minotaur Berserker
Deathbellow Raider attacks each combat if able.

{2}{B}: Regenerate Deathbellow Raider.
2 / 3
{5}{R}{R}{R}
Deathbellow War Cry
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
{1}
Didgeridoo
Artifact
{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
{5}{R}
Dreamshaper Shaman
Enchantment Creature - Minotaur Shaman
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
5 / 4
{3}{R}
Emberhorn Minotaur
Creature - Minotaur Warrior
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
4 / 3
{4}{U}{R}
Etherium-Horn Sorcerer
Artifact Creature - Minotaur Wizard
{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 / 6
{3}{R}
Fanatic of Mogis
Creature - Minotaur Shaman
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
4 / 2
{3}{R}
Felhide Spiritbinder
Creature - Minotaur Shaman
Inspired -- Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
3 / 4
{4}{R}{W}
Firesong and Sunspeaker
Legendary Creature - Minotaur Cleric
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
4 / 6
{4}{R}
Flurry of Horns
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
{3}{R}
Frontline Devastator
Creature - Zombie Minotaur Warrior
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

{1}{R}: Frontline Devastator gets +1/+0 until end of turn.
3 / 3
{4}{G}
Garruk's Gorehorn
Creature - Beast
7 / 3
{1}{W}
Giant Ox
Creature - Ox
Giant Ox crews Vehicles using its toughness rather than its power.
0 / 6
{1}{R}{R}
Glint-Horn Buccaneer
Creature - Minotaur Pirate
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.

{1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
2 / 4
{5}{G}
Goldenhide Ox
Enchantment Creature - Ox
Constellation -- Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.
5 / 4
{2}{R}{R}
Gorehorn Minotaurs
Creature - Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
3 / 3
--
Griffin Canyon
Land
{T}: Add {C}.

{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
{4}
Gruul War Plow
Artifact
Creatures you control have trample.

{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
{3}{R}
Hostile Minotaur
Creature - Minotaur
Haste (This creature can attack and {T} as soon as it comes under your control.)
3 / 3
{1}{R}{R}
Hurloon Minotaur
Creature - Minotaur
2 / 3
{1}{R}{R}
Hurloon Shaman
Creature - Minotaur Shaman
When Hurloon Shaman dies, each player sacrifices a land.
2 / 3
{3}{W}
Inquisitor's Ox
Creature - Ox
Delirium -- Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
2 / 5
{3}{G}{G}
Ironhoof Ox
Creature - Ox
Ironhoof Ox can't be blocked by more than one creature.
4 / 4
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{2}{R}{R}
Karplusan Minotaur
Creature - Minotaur Warrior
Cumulative upkeep--Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.

Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.
3 / 3
{4}{R}
Kazuul Warlord
Creature - Minotaur Warrior Ally
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
3 / 3
{2}{R}
Kragma Butcher
Creature - Minotaur Warrior
Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
2 / 3
{3}{U}
Labyrinth Minotaur
Creature - Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
1 / 4
{1}{R}
Lightning Visionary
Creature - Minotaur Shaman
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{2}{R}
Longhorn Firebeast
Creature - Elemental Ox Beast
When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.
3 / 2
{3}{R}
Lord of Shatterskull Pass
Creature - Minotaur Shaman
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-5

6/6

LEVEL 6+

6/6

Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
3 / 3
{4}{W}
Makindi Ox
Creature - Ox
Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
4 / 4
{6}{R}
Minotaur Aggressor
Creature - Minotaur Berserker
First strike, haste
6 / 2
{1}{R}
Minotaur Explorer
Creature - Minotaur Scout
When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
3 / 3
{3}{U}{R}
Minotaur Illusionist
Creature - Minotaur Wizard
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)

{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
3 / 4
{2}{R}
Minotaur Skullcleaver
Creature - Minotaur Berserker
Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
2 / 2
{2}{R}
Minotaur Sureshot
Creature - Minotaur Archer
Reach (This creature can block creatures with flying.)

{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
2 / 3
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{2}{R}
Minotaur Warrior
Creature - Minotaur Warrior
2 / 3
{4}{R}{R}
Moraug, Fury of Akoum
Legendary Creature - Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall -- Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6 / 6
{2}{R}{R}
Neheb, Dreadhorde Champion
Legendary Creature - Zombie Minotaur Warrior
Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5 / 4
{3}{R}{R}
Neheb, the Eternal
Legendary Creature - Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
4 / 6
{2}{R}{R}
Ondu Champion
Creature - Minotaur Warrior Ally
Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
4 / 3
{2}{R}{R}
Oracle of Bones
Creature - Minotaur Shaman
Haste

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
3 / 1
{3}{R}
Ordruun Commando
Creature - Minotaur Soldier
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
4 / 1
{2}{R}{W}
Ordruun Veteran
Creature - Minotaur Soldier
Battalion -- Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
3 / 1
{2}{R}
Pensive Minotaur
Creature - Minotaur Warrior
2 / 3
{3}{W}
Pillarfield Ox
Creature - Ox
2 / 4
{1}{W}
Plow Through Reito
Instant - Arcane
Sweep -- Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
{3}{G}{G}
Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample

Other Minotaur creatures you control get +1/+1 and have trample.
2 / 3
{2}{R}
Raging Bull
Creature - Ox
2 / 2
{2}{R}{R}
Raging Minotaur
Creature - Minotaur Berserker
Haste
3 / 3
{R}
Raka Disciple
Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

{U}, {T}: Target creature gains flying until end of turn.
1 / 1
{4}{G}
Rimehorn Aurochs
Snow Creature - Aurochs
Trample

Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

{2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow source.)
3 / 3
{1}{R}{R}
Ruinous Minotaur
Creature - Minotaur Warrior
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
5 / 2
{4}{W}{U}
Sanctum Plowbeast
Artifact Creature - Beast
Defender

Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
3 / 6
{3}{R}{R}
Sethron, Hurloon General
Legendary Creature - Minotaur Warrior
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
4 / 4
{3}{R}
Shaleskin Plower
Creature - Beast
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaleskin Plower is turned face up, destroy target land.
3 / 2
{4}{R}{R}
Shatterskull Minotaur
Creature - Minotaur Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Haste
5 / 4
{3}{R}
Skophos Maze-Warden
Creature - Minotaur Warrior
{1}: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
3 / 4
{2}{R}
Skophos Reaver
Creature - Minotaur Warrior
As long as it's your turn, Skophos Reaver gets +2/+0.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 3
{4}{R}
Skophos Warleader
Creature - Minotaur Warrior
{R}, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
4 / 5
{2}{R}
Smelt-Ward Minotaur
Creature - Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
2 / 3
{2}{R}
Spinehorn Minotaur
Creature - Minotaur Berserker
As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.
2 / 3
{R}
Spite of Mogis
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
--
Sunbaked Canyon
Land
{T}, Pay 1 life: Add {R} or {W}.

{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{R}{G}
Tahngarth, First Mate
Legendary Creature - Minotaur Warrior
Tahngarth, First Mate can't be blocked by more than one creature.

Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5 / 5
{3}{R}{R}
Tahngarth, Talruum Hero
Legendary Creature - Minotaur Warrior
Vigilance

{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4 / 4
{4}{R}
Talruum Champion
Creature - Minotaur
First strike

Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
3 / 3
{2}{R}{R}
Talruum Minotaur
Creature - Minotaur Berserker
Haste
3 / 3
{4}{R}
Talruum Piper
Creature - Minotaur
All creatures with flying able to block Talruum Piper do so.
3 / 3
{3}
Transmogrifying Wand
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

{1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
{5}{G}{W}
Vagrant Plowbeasts
Creature - Beast
{1}: Regenerate target creature with power 5 or greater.
6 / 6
{1}{R}{G}
Warden of the Chained
Creature - Minotaur Warrior
Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.
4 / 4
{3}{R}
Warfire Javelineer
Creature - Minotaur Warrior
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
2 / 3
{3}{R}
Warmonger
Creature - Minotaur Monger
{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
3 / 3
{3}{G}
Wild Ox
Creature - Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
--
Winding Canyons
Land
{T}: Add {C}.

{2}, {T}: You may cast creature spells this turn as though they had flash.
{W}
Yoked Ox
Creature - Ox
0 / 4
{5}{W}{W}
Yoked Plowbeast
Creature - Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 5
{3}{R}
Zealot of the God-Pharaoh
Creature - Minotaur Archer
{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
4 / 3
{1}{U}{R}{W}
Zedruu the Greathearted
Legendary Creature - Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.

{U}{R}{W}: Target opponent gains control of target permanent you control.
2 / 4
{2}{R}{R}
Zerapa Minotaur
Creature - Minotaur
First strike

{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
3 / 3
{3}{G}
Zodiac Ox
Creature - Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3