Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
3 /
2
{2}{R}
Akoum Flameseeker
Creature - Human Shaman Ally
Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
3 /
2
{2}{R}
Akoum Flameseeker
Creature - Human Shaman Ally
Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
3 /
2
{2}{R}
Akoum Flameseeker
Creature - Human Shaman Ally
Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
3 /
2
--
Ally Encampment
Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
--
Ally Encampment
Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
{X}{R}
Burn from Within
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
{X}{R}
Burn from Within
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
{X}{R}
Burn from Within
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
{X}{R}
Burn from Within
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.
Draw a card.
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.
Draw a card.
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.
Draw a card.
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.
Draw a card.
{R}
Magmatic Insight
Sorcery
As an additional cost to cast this spell, discard a land card.
Draw two cards.
{R}
Magmatic Insight
Sorcery
As an additional cost to cast this spell, discard a land card.
Draw two cards.
{R}
Magmatic Insight
Sorcery
As an additional cost to cast this spell, discard a land card.
Draw two cards.
{R}
Magmatic Insight
Sorcery
As an additional cost to cast this spell, discard a land card.
Draw two cards.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Needle Spires
Land
Needle Spires enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
--
Needle Spires
Land
Needle Spires enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
--
Needle Spires
Land
Needle Spires enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
--
Needle Spires
Land
Needle Spires enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
{1}{W}
Ondu War Cleric
Creature - Human Cleric Ally
Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life.
2 /
2
{1}{W}
Ondu War Cleric
Creature - Human Cleric Ally
Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life.
2 /
2
{1}{W}
Ondu War Cleric
Creature - Human Cleric Ally
Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life.
2 /
2
{1}{W}
Ondu War Cleric
Creature - Human Cleric Ally
Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life.
2 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}
Triskaidekaphobia
Enchantment
At the beginning of your upkeep, choose one --
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
{3}{B}
Triskaidekaphobia
Enchantment
At the beginning of your upkeep, choose one --
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
{3}{B}
Triskaidekaphobia
Enchantment
At the beginning of your upkeep, choose one --
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
{3}{B}
Triskaidekaphobia
Enchantment
At the beginning of your upkeep, choose one --
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 /
4
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 /
4
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 /
4
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 /
4
{1}{R}
Zada's Commando
Creature - Goblin Archer Ally
First strike
Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker.
2 /
1
{1}{R}
Zada's Commando
Creature - Goblin Archer Ally
First strike
Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker.
2 /
1
{1}{R}
Zada's Commando
Creature - Goblin Archer Ally
First strike
Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker.
2 /
1
{1}{R}
Zada's Commando
Creature - Goblin Archer Ally
First strike
Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker.
2 /
1
{2}{B}{B}
Languish
Sorcery
All creatures get -4/-4 until end of turn.
{2}{B}{B}
Languish
Sorcery
All creatures get -4/-4 until end of turn.
{2}{B}{B}
Languish
Sorcery
All creatures get -4/-4 until end of turn.
{2}{B}{B}
Languish
Sorcery
All creatures get -4/-4 until end of turn.
{1}{R}
Twin Bolt
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
{1}{R}
Twin Bolt
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
{1}{R}
Twin Bolt
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
{1}{R}
Twin Bolt
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.