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Select Main Deck Cards

Select Tokens

--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{2}{R}
Alesha, Who Smiles at Death
Legendary Creature - Human Warrior
First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
3 / 2
{5}{W}{W}
Angel of Glory's Rise
Creature - Angel
Flying

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
4 / 6
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{W}{W}
Banisher Priest
Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
2 / 2
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{1}{W}
Bounty Agent
Creature - Human Soldier
Vigilance

{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
2 / 2
{2}{W}
Call the Coppercoats
Instant
Strive -- This spell costs {1}{W} more to cast for each target beyond the first.

Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
{3}{R}
Captivating Crew
Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
4 / 3
--
Castle Ardenvale
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{1}{W}
Cavalry Pegasus
Creature - Pegasus
Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
1 / 1
{W}
Champion of the Parish
Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1 / 1
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{4}{W}{W}
Conclave Equenaut
Creature - Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying
3 / 3
{2}{W}
Devout Chaplain
Creature - Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
2 / 2
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
{2}{W}{W}{ // }{3}{W}{W}
Dusk // Dawn
Sorcery // Sorcery
Destroy all creatures with power 3 or greater.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{B}{R}
Falkenrath Aristocrat
Creature - Vampire Noble
Flying, haste

Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
4 / 1
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{2}{W}
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.
{3}{R}
Frontier Warmonger
Creature - Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
4 / 4
{2}{W}
Frontline Medic
Creature - Human Cleric
Battalion -- Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
3 / 3
{3}{B}{R}
Garna, the Bloodflame
Legendary Creature - Human Warrior
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.

Other creatures you control have haste.
3 / 3
{1}{W}{B}
General Kudro of Drannith
Legendary Creature - Human Soldier
Other Humans you control get +1/+1.

Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.

{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
3 / 3
{W}{B}
General's Enforcer
Creature - Human Soldier
Legendary Humans you control have indestructible.

{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
2 / 3
{W}{ // }{2}{W}
Giant Killer // Chop Down
Creature - Human Peasant // Instant - Adventure
{1}{W}, {T}: Tap target creature.



Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
1 / 2
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{3}
Honored Heirloom
Artifact
{T}: Add one mana of any color.

{2}, {T}: Exile target card from a graveyard.
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
{3}{W}{W}
Increasing Devotion
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{1}{R}{W}{B}
Jirina Kudro
Legendary Creature - Human Soldier
When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.

Other Humans you control get +2/+0.
3 / 3
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 / 2
{1}{W}{B}
Kambal, Consul of Allocation
Legendary Creature - Human Advisor
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
2 / 3
{5}{B}{B}
Kindred Dominance
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
{2}{W}{W}
Kongming, "Sleeping Dragon"
Legendary Creature - Human Advisor
Other creatures you control get +1/+1.
2 / 2
{2}{W}{W}
Magus of the Disk
Creature - Human Wizard
Magus of the Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
2 / 4
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 / 0
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{2}{W}{W}
Odric, Master Tactician
Legendary Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
3 / 4
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{1}{R}{W}{W}
Outlaws' Merriment
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.

• 2/1 Human Cleric with lifelink and haste.

• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{R}{R}
Rage Reflection
Enchantment
Creatures you control have double strike.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{4}{W}
Reverent Hoplite
Creature - Human Soldier
When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
1 / 2
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 / 1
{2}{W}
Sanctuary Lockdown
Enchantment
Humans you control get +1/+1.

{2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{3}{W}
Selfless Squire
Creature - Human Soldier
Flash

When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.

Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
1 / 1
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
--
Shizo, Death's Storehouse
Legendary Land
{T}: Add {B}.

{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{3}{B}{R}
Silvar, Devourer of the Free
Legendary Creature - Cat Nightmare
Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.)

Menace

Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.
4 / 2
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{2}{B}{B}
Species Specialist
Creature - Human Warrior
As Species Specialist enters the battlefield, choose a creature type.

Whenever a creature of the chosen type dies, you may draw a card.
2 / 3
--
Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}{B}
Syr Konrad, the Grim
Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
5 / 4
{1}{W}{W}
Taranika, Akroan Veteran
Legendary Creature - Human Soldier
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
3 / 3
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{W}{B}
Teysa Karlov
Legendary Creature - Human Advisor
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.
2 / 4
{1}{W}
Thalia's Lieutenant
Creature - Human Soldier
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
1 / 1
{1}{W}{W}
Thraben Doomsayer
Creature - Human Cleric
{T}: Create a 1/1 white Human creature token.

Fateful hour -- As long as you have 5 or less life, other creatures you control get +2/+2.
2 / 2
{3}{W}
Trynn, Champion of Freedom
Legendary Creature - Human Soldier
Partner with Silvar, Devourer of the Free (When this creature enters the battlefield, target player may put Silvar into their hand from their library, then shuffle.)

At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
3 / 3
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Vault of the Archangel
Land
{T}: Add {C}.

{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
{2}{B}
Xathrid Necromancer
Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
2 / 2
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1

--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human Cleric
Token Creature - Human Cleric
White, Red

Lifelink, haste
2 / 1
--
Human Cleric
Token Creature - Human Cleric
White, Red

Lifelink, haste
2 / 1
--
Human Rogue
Token Creature - Human Rogue
White, Red

Haste

When this creature enters the battlefield, it deals 1 damage to any target.
1 / 2
--
Human Rogue
Token Creature - Human Rogue
White, Red

Haste

When this creature enters the battlefield, it deals 1 damage to any target.
1 / 2
--
Human Soldier
Token Creature - Human Soldier
White
1 / 1
--
Human Soldier
Token Creature - Human Soldier
White
1 / 1
--
Human Soldier
Token Creature - Human Soldier
White
1 / 1
--
Human Soldier
Token Creature - Human Soldier
White
1 / 1
--
Human Soldier
Token Creature - Human Soldier
White
1 / 1
--
Human Warrior
Token Creature - Human Warrior
White, Red

Trample, haste
3 / 1
--
Human Warrior
Token Creature - Human Warrior
White, Red

Trample, haste
3 / 1
--
Zombie
Token Creature - Zombie
Black
2 / 2
--
Zombie
Token Creature - Zombie
Black
2 / 2
--
Zombie
Token Creature - Zombie
Black
2 / 2
--
Zombie
Token Creature - Zombie
Black
2 / 2
--
Zombie
Token Creature - Zombie
Black
2 / 2