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Select Main Deck Cards

{2}{W}
Aradesh, the Founder
Legendary Creature - Human Soldier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
1 / 4
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{R}{W}
Assemble the Legion
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{3}{W}
Battle of Hoover Dam
Enchantment
As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.

• NCR -- At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

• Legion -- Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
{1}{B}{R}
Boomer Scrapper
Creature - Human Soldier
Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
1 / 1
{1}{B}
Butch DeLoria, Tunnel Snake
Legendary Creature - Human Rogue
Menace (This creature can't be blocked except by two or more creatures.)

Tunnel Snakes Rule! -- Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.

{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
2 / 2
{1}{R}{W}{B}
Caesar, Legion's Emperor
Legendary Creature - Human Soldier
Whenever you attack, you may sacrifice another creature. When you do, choose two --

• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.

• You draw a card and you lose 1 life.

• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
4 / 4
{2}{W}
Call the Coppercoats
Instant
Strive -- This spell costs {1}{W} more to cast for each target beyond the first.

Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
{4}{W}{W}
Captain of the Watch
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3 / 3
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{1}{W}{B}
Colonel Autumn
Legendary Creature - Human Soldier
Lifelink

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

Other legendary creatures you control have exploit.

Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
2 / 3
{1}{W}{B}
Commissar Severina Raine
Legendary Creature - Human Soldier
Leading from the Front -- Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.

Summary Execution -- {2}, Sacrifice another creature: You gain 2 life and draw a card.
2 / 2
{1}{R}{W}
Craig Boone, Novac Guard
Legendary Creature - Human Soldier
Reach, lifelink

One for My Baby -- Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
3 / 3
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}
ED-E, Lonesome Eyebot
Legendary Artifact Creature - Robot
Flying

ED-E My Love -- Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.

{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
2 / 1
{W}{B}
Elas il-Kor, Sadistic Pilgrim
Legendary Creature - Phyrexian Kor Cleric
Deathtouch

Whenever another creature enters the battlefield under your control, you gain 1 life.

Whenever another creature you control dies, each opponent loses 1 life.
2 / 2
{1}{W}{B}
Elder Arthur Maxson
Legendary Creature - Human Knight
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)

Blind Betrayal -- Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
4 / 2
{3}{W}
Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
{1}{R}{W}{B}
Fervent Charge
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
{1}{W}
Gary Clone
Creature - Human Citizen
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
1 / 3
{W}{B}
General's Enforcer
Creature - Human Soldier
Legendary Humans you control have indestructible.

{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
2 / 3
{2}{W}{W}
Hero of Bladehold
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3 / 4
{3}
Honored Heirloom
Artifact
{T}: Add one mana of any color.

{2}, {T}: Exile target card from a graveyard.
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 / 2
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{R}{W}{B}
Isshin, Two Heavens as One
Legendary Creature - Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 / 4
{3}{W}
Keeper of the Accord
Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 4
{1}{B}{R}
Kellogg, Dangerous Mind
Legendary Creature - Human Mercenary
First strike, haste

Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.

Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
3 / 2
{2}{B}{B}
Lethal Scheme
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
{W}{B}
MacCready, Lamplight Mayor
Legendary Creature - Human Advisor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)

Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
1 / 3
{2}{W}{W}
Marshal's Anthem
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{3}{B}
Mirkwood Bats
Creature - Bat
Flying

Whenever you create or sacrifice a token, each opponent loses 1 life.
2 / 3
{2}{B}
Morbid Opportunist
Creature - Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 / 3
{3}{W}
Myrel, Shield of Argive
Legendary Creature - Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3 / 4
{4}{W}{W}
Ojer Taq, Deepest Foundation
Legendary Creature - God
Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6 / 6
--
Temple of Civilization
Land

(Transforms from Ojer Taq, Deepest Foundation.)

{T}: Add {W}.

{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
6 / 6
{2}{W}
Overseer of Vault 76
Legendary Creature - Human Advisor
First Contact -- Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.

At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
3 / 3
{1}{R}{W}
Paladin Elizabeth Taggerdy
Legendary Creature - Human Knight
Battalion -- Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
3 / 2
{3}{B}
Pitiless Plunderer
Creature - Human Pirate
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 4
{2}{R}
Powder Ganger
Creature - Human Rogue
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Powder Ganger enters the battlefield, destroy up to one target artifact.
2 / 2
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{1}{W}
Securitron Squadron
Artifact Creature - Robot
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Vigilance

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
2 / 2
{3}{W}
Sierra, Nuka's Biggest Fan
Legendary Creature - Human Citizen
The Nuka-Cola Challenge -- Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.

Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
3 / 4
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{W}{B}
Thalisse, Reverent Medium
Legendary Creature - Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
3 / 4
{2}{R}
Thrill-Kill Disciple
Creature - Human Mercenary
Squad--{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Thrill-Kill Disciple dies, create a Junk token.
3 / 2
{2}{W}{W}
Vault 75: Middle School
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Exile all creatures with power 4 or greater.

II, III -- Put a +1/+1 counter on each creature you control.
{2}{B}{B}
Wasteland Raider
Creature - Human Mercenary
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Wasteland Raider enters the battlefield, each player sacrifices a creature.
4 / 3
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{W}{B}
White Glove Gourmand
Creature - Human Noble
When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.

At the beginning of your end step, if another Human died under your control this turn, create a Food token.
2 / 2
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1