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Dimir Horror Mill Deck (Pioneer)

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THE DECK FOCUS ON MILLING THE ENEMY WITH HORROR LIKE Thing In The Ice, CONSUMING ABERRATION AND NEMESIS OF REASON.

Good card in the early stage of draw phase 1 to 3

  1. " Thing In the Ice" prevent early aggressive deck and with its trigger ability to return all-non horror to their owner hand. It will help you on the mid game and also return your Merfolk SecretKeeper, Brazen Borrower and Overwhelmed Apprentice to be cast their abilities and adventure spell again.

  2. Merfolk Secretkeeper // Venture Deeper : adventure spell to target opponent to mill 4 during early stage this will help you reduce mana cost of by Milling (7) card on enemy the graveyard "INTO THE STORY".

  3. "Overwhelmed Apprentice" also help you Scry 2 to look to your library for important card that you need and the same time mill the enemy deck for 2.

  4. "Brazen Borrower // Petty Theft" adventure ability is a very good spell to control and return target non-land permanent of the opponent.

Early game to Mid-Game Card like

  1. "Sphinx's Tutelage" are good milling machine to those deck who have a share color for 2 every two card being drawn, used the combo of "INTO TO THE STORY" to trigger tutelage 4 times.

  2. "Ashiok, Dream Render" prevent enemy to "research" on their deck, and with a [-1] counter that mill 4 cards on the opponent and exile it later. TAKE NOTE: Using ashiok planewalker [-1] ability will make all card in graveyard in exile this prevent "INTO THE STORY" to cast on early stage. And while "CONSUMING ABERRATION" will become smaller or even destroyed.

  3. "Consuming Aberration" become stronger if more card are being mill in the graveyard are good winning condition for milling and attacking during mid-game and late game. With ability to mill the card until land are good way to remove enemy winning card.

Sorcery, Instant Spell

  1. "Psychic Strike" used to counter spell and mill deck by 2.

  2. "Tyrant's Scorn" used to destroy 3 mana creatures and return target creature.

  3. "Thought Erasure" used to check your opponent hand and discard card threat on your deck.

  4. "Into The Story" draws you 4 card for huge mana cost or less and a very good combination for Sphinx's Tutelage to it trigger multiple times.

  5. "Breaking" a 8 card mill for enemy library this will help consuming aberration become huge on the late game. NOTE: better to trigger Ashiok planeswalker ability first before casting "Breaking" to prevent exiling all the card.

The winning condition is to mill all the card of enemy by using a early Sphinx's Tutelage, mid to late game Jace, Memory Adept, Nemesis of Reason and Consuming Aberration. or by Being zero by horror like Consuming Aberration and Thing In The Ice.

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This deck appears to be legal in Pioneer.

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