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Select Main Deck Cards

{W}
Cliffside Lookout
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 1
{W}
Cliffside Lookout
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 1
{W}
Cliffside Lookout
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 1
{W}
Cliffside Lookout
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 1
{1}{W}
Dazzling Reflection
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
{1}{W}
Dazzling Reflection
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
{1}{W}
Dazzling Reflection
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{B}
Grotesque Mutation
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{B}
Grotesque Mutation
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{B}
Grotesque Mutation
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{B}
Grotesque Mutation
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{1}{B}
Kalastria Healer
Creature - Vampire Cleric Ally
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1 / 2
{1}{B}
Kalastria Healer
Creature - Vampire Cleric Ally
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1 / 2
{1}{B}
Kalastria Healer
Creature - Vampire Cleric Ally
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1 / 2
{1}{B}
Kalastria Healer
Creature - Vampire Cleric Ally
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1 / 2
{4}{B}
Kalastria Nightwatch
Creature - Vampire Warrior Ally
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
4 / 5
{4}{B}
Kalastria Nightwatch
Creature - Vampire Warrior Ally
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
4 / 5
{1}{W}
Makindi Aeronaut
Creature - Kor Scout Ally
Flying
1 / 3
{1}{W}
Makindi Aeronaut
Creature - Kor Scout Ally
Flying
1 / 3
{2}{W}
Makindi Patrol
Creature - Human Knight Ally
Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
2 / 3
{2}{W}
Makindi Patrol
Creature - Human Knight Ally
Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
2 / 3
{2}{W}
Makindi Patrol
Creature - Human Knight Ally
Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
2 / 3
{2}{B}
Nirkana Assassin
Creature - Vampire Assassin Ally
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 3
{2}{B}
Nirkana Assassin
Creature - Vampire Assassin Ally
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 3
{2}{B}
Nirkana Assassin
Creature - Vampire Assassin Ally
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 3
{1}{W}
Ondu War Cleric
Creature - Human Cleric Ally
Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life.
2 / 2
{1}{W}
Ondu War Cleric
Creature - Human Cleric Ally
Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Tar Snare
Instant
Target creature gets -3/-2 until end of turn.
{2}{B}
Tar Snare
Instant
Target creature gets -3/-2 until end of turn.
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 / 4
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 / 4