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Select Main Deck Cards

{2}{R}{R}
Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{10}
Ancient Stone Idol
Artifact Creature - Golem
Flash

This spell costs {1} less to cast for each attacking creature.

Trample

When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12 / 12
{6}{R}{R}
Avatar of Fury
Creature - Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast.

Flying

{R}: Avatar of Fury gets +1/+0 until end of turn.
6 / 6
--
Barren Moor
Land
Barren Moor enters tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{3}{R}
Blood Mist
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{2}
Bloodthirsty Blade
Artifact - Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
{3}{R}
Bolt Bend
Instant
This spell costs {3} less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.
{3}
Chariot of Victory
Artifact - Equipment
Equipped creature has first strike, trample, and haste.

Equip {1}
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
{1}{R}
Circle of Flame
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
{3}{G}{G}
Copperhoof Vorrac
Creature - Boar Beast
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
2 / 2
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{B}
Curse of Disturbance
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
{2}{G}
Curse of Predation
Enchantment - Aura Curse
Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
--
Darigaaz's Caldera
Land - Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {B}, {R}, or {G}.
{3}
Darksteel Ingot
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

{T}: Add one mana of any color.
{5}{G}{G}
Engulfing Slagwurm
Creature - Wurm
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
7 / 7
{1}{G}
Evolution Charm
Instant
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Return target creature card from your graveyard to your hand.

• Target creature gains flying until end of turn.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{R}
Fall of the Hammer
Instant
Target creature you control deals damage equal to its power to another target creature.
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}{R}{R}
Flameblade Angel
Creature - Angel
Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
4 / 4
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forgotten Cave
Land
Forgotten Cave enters tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{2}{R}{R}
Fumiko the Lowblood
Legendary Creature - Human Samurai
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)

Creatures your opponents control attack each combat if able.
3 / 2
--
Game Trail
Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.

{T}: Add {R} or {G}.
{1}{G}
Gleeful Sabotage
Sorcery
Destroy target artifact or enchantment.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{B}{G}
Golgari Charm
Instant
Choose one --

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{3}
Golgari Keyrune
Artifact
{T}: Add {B} or {G}.

{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
{3}{R}
Grand Melee
Enchantment
All creatures attack each combat if able.

All creatures block each combat if able.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{6}{R}
Hamletback Goliath
Creature - Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
6 / 6
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Highland Weald
Snow Land
Highland Weald enters the battlefield tapped.

{T}: Add {R} or {G}.
{1}{B}{B}
Hissing Miasma
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
{4}{R}{R}
Homura, Human Ascendant
Legendary Creature - Human Monk
Homura, Human Ascendant can't block.

When Homura dies, return it to the battlefield flipped.
4 / 4
--
Homura's Essence
Legendary Enchantment

Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
4 / 4
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
--
Jund Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
--
Jungle Hollow
Land
Jungle Hollow enters tapped.

When Jungle Hollow enters, you gain 1 life.

{T}: Add {B} or {G}.
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{1}{R}
Keldon Mantle
Enchantment - Aura
Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{3}{B}
Marchesa's Decree
Enchantment
When Marchesa's Decree enters, you become the monarch.

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
{3}
Mirage Mirror
Artifact
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{1}{G}
Pounce
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{G}
Quest for Renewal
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
{B}{R}
Rakdos Charm
Instant
Choose one --

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
{1}{G}
Respite
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
{3}{R}{R}
Rite of the Raging Storm
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 / 1
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{4}{G}
Sight of the Scalelords
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Talisman of Impulse
Artifact
{T}: Add {C}.

{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
--
Temple of Abandon
Land
Temple of Abandon enters tapped.

When Temple of Abandon enters, scry 1.

{T}: Add {R} or {G}.
{1}{G}
Terrifying Presence
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
{3}{B}{R}{G}
Thantis, the Warweaver
Legendary Creature - Spider
Vigilance, reach

All creatures attack each combat if able.

Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
5 / 5
--
Timber Gorge
Land
Timber Gorge enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Tranquil Thicket
Land
Tranquil Thicket enters tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{2}{R}
Varchild, Betrayer of Kjeldor
Legendary Creature - Human Knight
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.

Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.

When Varchild leaves the battlefield, gain control of all Survivors.
3 / 3
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)

{T}: Add {G}.
0 / 4
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
{2}{R}
Vow of Lightning
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
{2}{B}
Vow of Malice
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{2}{G}
Vow of Wildness
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
{2}{B}
Wail of the Nim
Instant
Choose one --

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)
{1}{R}
Wall of Diffusion
Creature - Wall
Defender (This creature can't attack.)

Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
0 / 5
{3}{G}
Wall of Pine Needles
Creature - Plant Wall
Defender (This creature can't attack.)

{G}: Regenerate Wall of Pine Needles.
3 / 3
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1
{4}{R}{R}
Warmonger Hellkite
Creature - Dragon
Flying

All creatures attack each combat if able.

{1}{R}: Attacking creatures get +1/+0 until end of turn.
5 / 5
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
{2}{R}{R}
Wild Ricochet
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
{1}{G}
Wrap in Vigor
Instant
Regenerate each creature you control.