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A weird take on U/W control for a commander game night.
I originally thought that simply using a typical Brago deck with Venser, the Sojourner at the helm would be a cake walk, but to my astonishment, it was not.
I found that instead of eaking out value through Brago triggers, which can target ANY number of non land permanents I control, I would have to be a little more heavy handed, with Venser being only able to blink a SINGLE permanent I control, which means every target I control needs to be very impactful.
Having a planeswalker at the helm also means I need to protect him from the easiest way to kill them, creatures. I tried to feature a heavy suite of board wipes. Roughly 9 ways to stop creatures swinging (both precombat and after attackers are declared). To use this to my advantage, I have included several planeswalkers that I believe can be a problem on their own, but coupled with a deck to support and progress them (Rings, Chain Veil, Deepglow) to their game winning conditions.
This deck was structured with the following numbers in mind:
50 sources of mana
The rest of the cards where to be hinge cards (cards that have synergy with my commander and other cards which can also do the same), win cons (the ol' Mindslaver lock, Lunarchs Acesntion) or game breakers (Lavinia of The Tenth, Kozilek, Lunite Primordial etc).
This deck is first draft and I do not expect it to be good. If the deck is fun I may just decide to tune it.
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