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Select Main Deck Cards

{B}
"Lifetime" Pass Holder
Creature - Zombie Guest
"Lifetime" Pass Holder enters the battlefield tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
2 / 1
{4}{U}
Aberrant Mind Sorcerer
Creature - Human Elf Shaman
Psionic Spells -- When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.

1--9 | You may put that card on top of your library.

10--20 | Return that card to your hand.
3 / 4
{W}
Adorable Kitten
Host Creature - Cat
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
1 / 1
{5}{B}{B}
Ancient Brass Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7 / 6
{5}{G}{G}
Ancient Bronze Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
7 / 7
{4}{R}{R}
Ancient Copper Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6 / 5
{5}{W}{W}
Ancient Gold Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7 / 10
{6}{U}{U}
Ancient Silver Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8 / 8
{5}{U}{U}
Arcane Endeavor
Sorcery
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
{1}{U}
Arcane Investigator
Creature - Elf Wizard
Search the Room -- {5}{U}: Roll a d20.

1--9 | Draw a card.

10--20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2 / 1
{G}
As Luck Would Have It
Enchantment
Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
{3}{G}
Atomwheel Acrobats
Creature - Elf Performer
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.

{2}{G}: Roll a six-sided die.
3 / 2
{X}{B}{B}
Attempted Murder
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
{B}
Bag of Devouring
Artifact
Whenever you sacrifice another nontoken artifact or creature, exile it.

{2}, {T}, Sacrifice another artifact or creature: Draw a card.

{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
{1}{G}
Bag of Tricks
Artifact
{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
--
Balloon Stand
Artifact - Attraction
Visit -- Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
{U}
Bamboozling Beeble
Creature - Beeble
Protection from Robots

{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
1 / 1
{R}
Barbarian Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

{1}{R}: Level 2

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

{2}{R}: Level 3

Creatures you control have haste.
{2}{R}
Berserker's Frenzy
Instant
Cast this spell only before combat or during combat before blockers are declared.

Roll two d20 and ignore the lower roll.

1--14 | Choose any number of creatures. They block this turn if able.

15--20 | You choose which creatures block this turn and how those creatures block.
{3}{B}
Big Boa Constrictor
Host Creature - Snake
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
1 / 2
{3}{B}
Black Hole
Sorcery
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
{1}{U}
Boing!
Instant
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
--
Boomflinger
Artifact - Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
{2}{R}
Boomstacker
Creature - Goblin Artificer
As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.)

Boomstacker gets +1/+1 for each die in its stack.

Boomstacker attacks each combat if able.

When the stack falls, sacrifice Boomstacker.
0 / 0
--
Bounce Chamber
Artifact - Attraction
Visit -- Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
{4}{R}{R}
Box of Free-Range Goblins
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
{1}{R}
Brazen Dwarf
Creature - Dwarf Shaman
Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.
1 / 3
{2}
Bucknard's Everfull Purse
Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
--
Bumper Cars
Artifact - Attraction
Visit -- Target creature must be blocked this turn if able.
{1}{R}{W}
Captain Rex Nebula
Legendary Creature - Human Pilot Employee
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land -- Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
2 / 2
{5}
Celebr-8000
Artifact Creature - Clown Robot
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 -- menace

• 3 -- vigilance

• 4 -- lifelink

• 5 -- flying

• 6 -- indestructible
3 / 3
{3}{G}{G}
Centaur of Attention
Creature - Centaur Performer
When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.

At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.

Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
3 / 3
--
Centrifuge
Artifact - Attraction
Visit -- Each player draws a card from the library of the player to their right. You create three Treasure tokens.
{2}{R}{R}
Chaos Channeler
Creature - Human Shaman
Wild Magic Surge -- Whenever Chaos Channeler attacks, roll a d20.

1--9 | Exile the top card of your library. You may play it this turn.

10--19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.
4 / 3
{1}{R}{R}
Chaos Dragon
Creature - Dragon
Flying, haste

Chaos Dragon attacks each combat if able.

At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
4 / 4
{1}{U}{U}
Chicken à la King
Creature - Bird Noble
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)

Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
2 / 2
{3}{G}
Chittering Doom
Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
{2}{R}
Circuits Act
Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
{2}{U}
Clam-I-Am
Creature - Clamfolk
If you roll a 3 on a six-sided die, you may reroll that die.
2 / 2
{4}
Clay Golem
Artifact Creature - Golem
{6}, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Berserk -- When Clay Golem becomes monstrous, destroy target permanent.
4 / 4
{X}
Clown Car
Artifact - Vehicle
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.

Crew 2
1 / 1
--
Clown Extruder
Artifact - Attraction
Visit -- Create a 1/1 white Clown Robot artifact creature token.
{1}{W}
Clowning Around
Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
{2}{R}{W}
Comet, Stellar Pup
Legendary Planeswalker - Comet
0: Roll a six-sided die.

1 or 2 -- [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.

3 -- [-1], then return a card with mana value 2 or less from your graveyard to your hand.

4 or 5 -- Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].

6 -- [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
L: 5
{2}{G}
Coming Attraction
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
{1}{U}
Command Performance
Sorcery
Choose two --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Roll to visit your Attractions.

• You get {TK}{TK}.

• You may put a sticker on a nonland permanent you own.
{3}{W}
Complaints Clerk
Creature - Beast Employee
When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
3 / 3
{3}
Component Pouch
Artifact
{T}, Remove a component counter from Component Pouch: Add two mana of different colors.

{T}: Roll a d20.

1--9 | Put a component counter on Component Pouch.

10--20 | Put two component counters on Component Pouch.
--
Concession Stand
Artifact - Attraction
Visit -- Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{3}{U}
Cone of Cold
Sorcery
Roll a d20.

1--9 | Tap all creatures your opponents control.

10--19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
{3}{U}
Contact Other Plane
Instant
Roll a d20.

1--9 | Draw two cards.

10--19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.
{1}{W}
Contraband Livestock
Instant
Exile target creature, then roll a d20.

1--9 | Its controller creates a 4/4 green Ox creature token.

10--19 | Its controller creates a 2/2 green Boar creature token.

20 | Its controller creates a 0/1 white Goat creature token.
--
Costume Shop
Artifact - Attraction
Visit -- You may put a sticker on a nonland permanent you own.
--
Cover the Spot
Artifact - Attraction
Visit -- Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!

Prize -- You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
{1}{R}
Critical Hit
Instant
Target creature gains double strike until end of turn.

When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
{3}{B}{B}
Danse Macabre
Sorcery
Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.

1--14 | Return a creature card put into a graveyard this way to the battlefield under your control.

15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
--
Dart Throw
Artifact - Attraction
Visit -- Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!

Prize -- Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
{1}{B}
Deadbeat Attendant
Creature - Vampire Employee
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
1 / 1
{1}{U}{B}
Dee Kay, Finder of the Lost
Legendary Creature - Zombie Employee
When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.

Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.

Whenever you roll a 4, you may tap or untap target artifact or creature.

Whenever you roll a 6, return target creature card from your graveyard to your hand.
1 / 4
{3}{R}
Delina, Wild Mage
Legendary Creature - Elf Shaman
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1--14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."

15--20 | Create one of those tokens. You may roll again.
3 / 2
{3}{B}
Discourtesy Clerk
Creature - Vampire Employee
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
3 / 2
{2}{B}
Dissatisfied Customer
Creature - Vampire Guest
Flying, haste

When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.
2 / 1
{X}{U}{U}{U}
Diviner's Portent
Instant
Roll a d20 and add the number of cards in your hand.

1--14 | Draw X cards.

15+ | Scry X, then draw X cards.
{3}{U}
Djinni Windseer
Creature - Djinn
Flying

When Djinni Windseer enters the battlefield, roll a d20.

1--9 | Scry 1.

10--19 | Scry 2.

20 | Scry 3.
3 / 3
{2}{B}
Down for Repairs
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
{5}
Draconian Gate-Bot
Artifact Creature - Robot
When Draconian Gate-Bot enters the battlefield, choose one --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Destroy target Attraction. (It's put into its owner's junkyard.)
4 / 2
--
Drop Tower
Artifact - Attraction
Visit -- Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
{3}{G}
Druid of the Emerald Grove
Creature - Dwarf Druid
When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.

1--9 | Put those cards into your hand, then shuffle.

10--19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.

20+ | Put those cards onto the battlefield tapped, then shuffle.
2 / 2
{2}{W}{U}
Dungeon Master
Legendary Planeswalker - Dungeon Master
+1: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."

+1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.

-6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
L: 1d4+1
{4}{R}{R}
Earth-Cult Elemental
Creature - Elemental
Siege Monster -- When Earth-Cult Elemental enters the battlefield, roll a d20.

1--9 | Each player sacrifices a permanent.

10--19 | Each opponent sacrifices a permanent.

20 | Each opponent sacrifices two permanents.
6 / 6
{2}
Ebony Fly
Artifact
Ebony Fly enters the battlefield tapped.

{T}: Add {C}.

{4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.

Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
{3}{G}
Elvish Impersonators
Creature - Elves
As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
* / *
{3}{R}{R}
Farideh's Fireball
Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.

1--9 | Farideh's Fireball deals 2 damage to each player.

10--20 | Farideh's Fireball deals 2 damage to each opponent.
{2}{U}{R}
Farideh, Devil's Chosen
Legendary Creature - Tiefling Warlock
Dark One's Own Luck -- Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
3 / 3
{4}{R}
Feisty Stegosaurus
Host Creature - Dinosaur
When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
2 / 1
--
Ferris Wheel
Artifact - Attraction
Visit -- Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
{2}{U}
Feywild Trickster
Creature - Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
2 / 2
--
Foam Weapons Kiosk
Artifact - Attraction
Visit -- Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
--
Fortune Teller
Artifact - Attraction
Visit -- Scry 1.
{3}{G}
Free-Range Chicken
Creature - Bird
{1}{G}: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
3 / 3
{3}{U}{U}
Gale's Redirection
Instant
Exile target spell, then roll a d20 and add that spell's mana value.

1--14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
--
Gallery of Legends
Artifact - Attraction
Visit -- Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
{4}{R}
Garbage Elemental
Creature - Elemental
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.
3 / 3
{4}{R}
Garbage Elemental
Creature - Elemental
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
3 / 2
--
Gift Horse
Artifact - Contraption
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
--
Gift Shop
Artifact - Attraction
Visit -- Choose one that hasn't been chosen.

• Create a 1/1 red Balloon creature token with flying.

• Create a 2/2 pink Teddy Bear creature token.

• Create two Food tokens.

• You get {TK}{TK}{TK}.

• You may put a sticker on a nonland permanent you own.
{3}{R}{R}
Goblin Blastronauts
Creature - Goblin Employee
When Goblin Blastronauts enters the battlefield, open an Attraction.

Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
5 / 4
{R}
Goblin Bookie
Creature - Goblin
{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
1 / 1
{3}{R}
Goblin Bowling Team
Creature - Goblin
If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
1 / 1
{3}{R}
Goblin Girder Gang
Creature - Goblin Employee
Reach

Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.

Goblin Girder Gang gets +1/+0 for each result stored on it.
0 / 4
{1}{R}
Goblin Morningstar
Artifact - Equipment
Equipped creature gets +1/+0 and has trample.

Equip {1}{R}

When Goblin Morningstar enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
{R}
Goblin Tutor
Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.

2 -- A card named Goblin Tutor

3 -- An enchantment

4 -- An artifact

5 -- A creature

6 -- An instant or sorcery
{5}{B}{B}
Grave Endeavor
Instant
Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
{1}{G}
Ground Pounder
Creature - Goblin Warrior
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
2 / 2
{1}{G}
Growth Spurt
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
--
Guess Your Fate
Artifact - Attraction
Visit -- Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!

Prize -- Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
--
Hall of Mirrors
Artifact - Attraction
Visit -- Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
{3}{R}
Hammer Helper
Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
{3}{R}
Hammer Jammer
Creature - Goblin Warrior
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
0 / 0
--
Hard Hat Area
Artifact - Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
--
Haunted House
Artifact - Attraction
Visit -- Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
{4}{B}
Herald of Hadar
Creature - Human Warlock
Circle of Death -- {5}{B}: Roll a d20.

1--9 | Each opponent loses 2 life.

10--19 | Each opponent loses 2 life and you gain 2 life.

20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
4 / 4
{3}{R}
Hoarding Ogre
Creature - Ogre
Whenever Hoarding Ogre attacks, roll a d20.

1--9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

10--19 | Create two Treasure tokens.

20 | Create three Treasure tokens.
3 / 3
{X}{X}{G}{G}
Hydradoodle
Creature - Hydra Dog
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample
0 / 0
{1}{G}
Icing Manipulator
Creature - Human Employee
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

{3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
1 / 3
--
Information Booth
Artifact - Attraction
Visit -- Draw a card.
{1}{B}
Inhumaniac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
1 / 1
{4}
Iron Mastiff
Artifact Creature - Dog
Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.

1--9 | Iron Mastiff deals damage equal to its power to you.

10--19 | Iron Mastiff deals damage equal to its power to defending player.

20 | Iron Mastiff deals damage equal to its power to each opponent.
4 / 4
{0}
Jack-in-the-Mox
Artifact
{T}: Roll a six-sided die. This ability has the indicated effect.

1 -- Sacrifice Jack-in-the-Mox and you lose 5 life.

2 -- Add {W}.

3 -- Add {U}.

4 -- Add {B}.

5 -- Add {R}.

6 -- Add {G}.
{3}{G}
Journey to the Lost City
Enchantment
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

1--9 | You may put a land card from among those cards onto the battlefield.

10--19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.
{2}{B}
Jumbo Imp
Creature - Imp
Flying

As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
0 / 0
{1}{G}{G}{W}{W}
Kharis & The Beholder
Legendary Creature - Dragon Eye Wizard
Flying

When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.)

• If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control.

• If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature.
1 / 20
--
Kiddie Coaster
Artifact - Attraction
Visit -- Creatures you control get +1/+0 until end of turn.
{2}
Krark's Other Thumb
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
{3}{R}
Krazy Kow
Creature - Cow
At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.
3 / 3
{3}{W}
Lae'zel's Acrobatics
Instant
Exile all nontoken creatures you control, then roll a d20.

1--9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10--20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{1}{B}
Lightfoot Rogue
Creature - Halfling Rogue
Sneak Attack -- Whenever Lightfoot Rogue attacks, roll a d20.

1--9 | Lightfoot Rogue gains deathtouch until end of turn.

10--19 | It gets +1/+0 and gains deathtouch until end of turn.

20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
2 / 1
{3}{B}
Line Cutter
Creature - Human Rogue Guest
When Line Cutter enters the battlefield, roll to visit your Attractions.
3 / 4
{3}{G}{G}
Loathsome Troll
Creature - Troll
{3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard.

1--9 | Put Loathsome Troll on top of your library.

10--19 | Return Loathsome Troll to your hand.

20 | Return Loathsome Troll to the battlefield tapped.
6 / 2
{2}
Lobe Lobber
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."

Equip {2}
--
Log Flume
Artifact - Attraction
Visit -- Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{1}{R}{R}
Maddening Hex
Enchantment - Aura Curse
Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
--
Memory Test
Artifact - Attraction
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.

Visit -- Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!

Prize -- Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
--
Merry-Go-Round
Artifact - Attraction
Visit -- Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
{2}{U}{U}
Monitor Monitor
Creature - Human Employee
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Once each turn, you may pay {1} to reroll one or more dice you rolled.
2 / 5
{2}{B}{R}
Monoxa, Midway Manager
Legendary Creature - Vampire Employee
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.

{6}: Roll a six-sided die.
3 / 3
{4}{G}
Mother Kangaroo
Host Creature - Kangaroo
When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
1 / 1
{3}{U}
Motion Sickness
Enchantment - Aura
Enchant creature

When Motion Sickness enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
--
Multi-Headed
Card
(Theme color: {G})
{2}{U}{R}
Myra the Magnificent
Legendary Creature - Human Performer
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.

{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost.
2 / 4
{1}{B}
Myrkul's Edict
Sorcery
Roll a d20.

1--9 | Choose an opponent. That player sacrifices a creature.

10--19 | Each opponent sacrifices a creature.

20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
{3}{U}
Netherese Puzzle-Ward
Enchantment
Focus Beam -- At the beginning of your upkeep, roll a d4. Scry X, where X is the result.

Perfect Illumination -- Whenever you roll a die's highest natural result, draw a card.
{X}{X}{G}{G}
Neverwinter Hydra
Creature - Hydra
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.

Trample

Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
0 / 0
{3}{B}
Night Shift of the Living Dead
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.

Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
{2}{R}
Non-Human Cannonball
Artifact Creature - Clown Robot
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
4 / 3
{4}{B}
Nothic
Creature - Horror
Weird Insight -- When Nothic dies, roll a d20.

1--9 | You draw a card and you lose 1 life.

10--19 | You draw two cards and you lose 2 life.

20 | You draw seven cards and you lose 7 life.
4 / 3
{3}{U}
Numbing Jellyfish
Host Creature - Jellyfish
When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.
2 / 3
{X}{R}{G}
Ol' Buzzbark
Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3 / 3
{3}{G}{G}
Overwhelming Encounter
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20.

1--9 | Creatures you control get +2/+2 until end of turn.

10--19 | Put two +1/+1 counters on each creature you control.

20 | Put four +1/+1 counters on each creature you control.
{2}{R}
Painiac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0 / 3
{3}{G}{G}
Pair o' Dice Lost
Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
{2}{G}
Petting Zookeeper
Creature - Elf Employee
Reach

When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
0 / 4
--
Pick-a-Beeble
Artifact - Attraction
Visit -- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!

Prize -- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
{2}{G}
Pippa, Duchess of Dice
Legendary Creature - Human Noble
{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.

{2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)
2 / 2
{1}{U}
Pixie Guide
Creature - Faerie
Flying

Grant an Advantage -- If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
1 / 3
{2}{B}
Poultrygeist
Creature - Bird Spirit
Flying

Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
1 / 1
{2}{U}
Power of Persuasion
Sorcery
Choose target creature an opponent controls, then roll a d20.

1--9 | Return it to its owner's hand.

10--19 | Its owner puts it on the top or bottom of their library.

20 | Gain control of it until the end of your next turn.
{2}{R}
Priority Boarding
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
{1}
Proper Laboratory Attire
Artifact - Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)

Equip {2}
--
Push Your Luck
Artifact - Attraction
Visit -- Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.

Prize -- Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction.
{2}{B}
Quick Fixer
Creature - Azra Employee
Menace

Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 3
{3}{R}
Rad Rascal
Creature - Devil Employee
When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
3 / 3
{5}{R}{R}
Reckless Endeavor
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
{2}{W}
Recruitment Drive
Sorcery
Roll a d20.

1--9 | Create two 1/1 white Soldier creature tokens.

10--19 | Create two 2/2 white Knight creature tokens.

20 | Create three 2/2 white Knight creature tokens.
{2}{G}
Resolute Veggiesaur
Creature - Dinosaur Employee
Trample

Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.
3 / 3
{2}{W}
Revivify
Instant
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.

1--14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.

15+ | Return those cards from your graveyard to the battlefield.
{R}
Ricochet
Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
--
Roller Coaster
Artifact - Attraction
Visit -- Creatures you control get +2/+0 until end of turn.
--
Scavenger Hunt
Artifact - Attraction
Visit -- Choose "a vampire or zombie," "fire, lightning, or an explosion", or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.

Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
--
Scavenger Hunt
Artifact - Attraction
Visit -- Choose "an elf or goblin," "a tail", or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.

Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
--
Scavenger Hunt
Artifact - Attraction
Visit -- Choose "a creature wearing a hat," "a book or scroll", or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.

Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
--
Scavenger Hunt
Artifact - Attraction
Visit -- Choose "a four-legged creature," "a liquid other than water", or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.

Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
--
Scavenger Hunt
Artifact - Attraction
Visit -- Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.

Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
--
Scavenger Hunt
Artifact - Attraction
Visit -- Choose "a weapon," "five or more creatures", or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.

Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
{2}{U}
Scion of Stygia
Creature - Tiefling Shaman
Flash

Cone of Cold -- When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.

1--9 | Tap that creature.

10--20 | Tap that creature. It doesn't untap during its controller's next untap step.
2 / 1
{2}{U}
Seasoned Buttoneer
Creature - Vedalken Employee
When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 2
{2}{B}
Six-Sided Die
Instant
Choose target creature. Roll a six-sided die.

1 -- It has base toughness 1 until end of turn.

2 -- Put two -1/-1 counters on it.

3 -- Six-Sided Die deals 3 damage to it and you gain 3 life.

4 -- It gets -4/-4 until end of turn.

5 -- Destroy it.

6 -- Exile it.
{1}{R}
Slight Malfunction
Sorcery
Choose one --

• Destroy target artifact.

• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
{2}{B}
Sly Spy
Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
2 / 2
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{U}
Socketed Sprocketer
Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.
1 / 1
{3}{G}{G}
Song of Inspiration
Instant
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.

1--14 | Return those cards to your hand.

15+ | Return those cards to your hand. You gain life equal to their total mana value.
{4}{B}
Soul Swindler
Creature - Demon Employee
As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)

When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
5 / 3
{3}
Souvenir T-Shirt
Artifact - Equipment
Gear Up, sponsored by Wizards of the Coast -- As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.

Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.

Equip {4}
{4}{R}
Spark Fiend
Creature - Beast
When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.

At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
5 / 6
{1}
Spiked Pit Trap
Artifact
Flash

{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.

1--9 | Spiked Pit Trap deals 5 damage to that creature.

10--20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
{3}{B}{G}
Spinnerette, Arachnobat
Legendary Creature - Spider Performer
Reach

When Spinnerette, Arachnobat enters the battlefield, open an Attraction.

As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
2 / 4
--
Spinny Ride
Artifact - Attraction
Visit -- Tap target creature an opponent controls.
{3}{G}{G}
Squirrel Squatters
Creature - Squirrel
When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
4 / 4
--
Squirrel Stack
Artifact - Attraction
Visit -- You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!

Prize -- Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
{2}{B}
Squirrel-Powered Scheme
Enchantment
Increase the result of each die you roll by 2.
{4}{R}{R}
Steamfloggery
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
{2}
Steel Squirrel
Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

{6}: Roll a six-sided die.
1 / 1
{3}{B}
Step Right Up
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
--
Storybook Ride
Artifact - Attraction
Visit -- Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
{1}{R}
Strategy, Schmategy
Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 -- Do nothing.

2 -- Destroy all artifacts.

3 -- Destroy all lands.

4 -- Strategy, Schmategy deals 3 damage to each creature and each player.

5 -- Each player discards their hand and draws seven cards.

6 -- Repeat this process two more times.
{1}
Strength-Testing Hammer
Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.

Equip {3}
{4}{R}
Swarming Goblins
Creature - Goblin
When Swarming Goblins enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--19 | Create two of those tokens.

20 | Create three of those tokens.
4 / 3
--
Swinging Ship
Artifact - Attraction
Visit -- After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
{3}
Sword of Dungeons & Dragons
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}
{2}
Sword of Hours
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Sylvan Shepherd
Creature - Human Druid
Vigilance

Whenever Sylvan Shepherd attacks, roll a d20.

1--9 | You gain 1 life.

10--19 | You gain 2 life.

20 | You gain 5 life.
2 / 3
{4}{R}{R}
The Big Idea
Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4 / 4
{5}
The Deck of Many Things
Legendary Artifact
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1--9 | Return a card at random from your graveyard to your hand.

10--19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
{2}{B}{G}
The Most Dangerous Gamer
Legendary Creature - Human Gamer Guest
Deathtouch

Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.
2 / 2
{2}{R}{G}
The Space Family Goblinson
Legendary Creature - Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.

Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
1 / 1
--
The Superlatorium
Artifact - Attraction
Visit -- An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
--
The Superlatorium
Artifact - Attraction
Visit -- An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
--
The Superlatorium
Artifact - Attraction
Visit -- An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
--
The Superlatorium
Artifact - Attraction
Visit -- An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
--
The Superlatorium
Artifact - Attraction
Visit -- An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
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The Superlatorium
Artifact - Attraction
Visit -- An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
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Thud-for-Duds
Artifact - Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
{2}{R}{R}
Thunderwave
Sorcery
Roll a d20.

1--9 | Thunderwave deals 3 damage to each creature.

10--19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.

20 | Thunderwave deals 6 damage to each creature your opponents control.
{4}{U}
Time Out
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
--
Trash Bin
Artifact - Attraction
Visit -- Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
{3}
Treasure Chest
Artifact
{4}, Sacrifice Treasure Chest: Roll a d20.

1 | Trapped! -- You lose 3 life.

2--9 | Create five Treasure tokens.

10--19 | You gain 3 life and draw three cards.

20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
--
Trivia Contest
Artifact - Attraction
Visit -- An opponent choses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
--
Trivia Contest
Artifact - Attraction
Visit -- An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
--
Trivia Contest
Artifact - Attraction
Visit -- An opponent chooses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
--
Trivia Contest
Artifact - Attraction
Visit -- An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
--
Trivia Contest
Artifact - Attraction
Visit -- An opponent choses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
--
Trivia Contest
Artifact - Attraction
Visit -- An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
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Tunnel of Love
Artifact - Attraction
Visit -- Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
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Underdark Rift
Land
{T}: Add {C}.

{5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
{6}
Urza's Science Fair Project
Artifact Creature - Construct
{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.

1 -- It gets -2/-2 until end of turn.

2 -- Prevent all combat damage it would deal this turn.

3 -- It gains vigilance until end of turn.

4 -- It gains first strike until end of turn.

5 -- It gains flying until end of turn.

6 -- It gets +2/+2 until end of turn.
4 / 4
{4}{W}{W}
Valiant Endeavor
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
{3}{U}
Vedalken Squirrel-Whacker
Creature - Vedalken Guest
As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
* / *
{2}{G}
Vegetation Abomination
Artifact Creature - Plant Mutant Food
Deathtouch

{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.
2 / 2
{1}{U}{U}{U}
Very Cryptic Command
Instant
Choose two --

• Counter target black-bordered spell.

• Return target creature to its owner's hand.

• Untap each permanent you control with a watermark.

• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
{3}
Vexing Puzzlebox
Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.

{T}: Add one mana of any color. Roll a d20.

{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{3}{R}{G}
Vrondiss, Rage of Ancients
Legendary Creature - Dragon Barbarian
Enrage -- Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
5 / 4
{1}{U}
Wall of Fortune
Artifact Creature - Wall
Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.
0 / 4
{3}{R}
Wand of Wonder
Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1--9 | X is one.

10--19 | X is two.

20 | X is three.
{4}{G}{G}
Wild Endeavor
Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2
{5}{U}{U}
Wizard's Spellbook
Artifact
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.

1--9 | Copy that card. You may cast the copy.

10--19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.

20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
{2}{R}
Wyll's Reversal
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1--14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
{1}{R}
Wyll, Blade of Frontiers
Legendary Creature - Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.

Choose a Background (You can have a Background as a second commander.)
1 / 1
{1}{B}
Xenosquirrels
Creature - Alien Squirrel
Xenosquirrels enters the battlefield with two +1/+1 counters on it.

After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
0 / 0