When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).
Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2 /
1
{1}{R}
Aether Chaser
Creature - Human Artificer
First strike
When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).
Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2 /
1
{1}{R}
Aether Chaser
Creature - Human Artificer
First strike
When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).
Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2 /
1
{1}
Consulate Dreadnought
Artifact - Vehicle
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
7 /
11
{1}
Consulate Dreadnought
Artifact - Vehicle
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
7 /
11
{1}
Consulate Dreadnought
Artifact - Vehicle
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
7 /
11
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
{1}
Inventor's Goggles
Artifact - Equipment
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Inventor's Goggles
Artifact - Equipment
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Inventor's Goggles
Artifact - Equipment
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Invigorated Rampage
Instant
Choose one --
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
{1}{R}
Kari Zev, Skyship Raider
Legendary Creature - Human Pirate
First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
1 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}
Pia Nalaar
Legendary Creature - Human Artificer
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{R}: Target artifact creature gets +1/+0 until end of turn.
{1}, Sacrifice an artifact: Target creature can't block this turn.
2 /
2
{2}{R}
Pia Nalaar
Legendary Creature - Human Artificer
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{R}: Target artifact creature gets +1/+0 until end of turn.
{1}, Sacrifice an artifact: Target creature can't block this turn.
2 /
2
{2}
Scrapheap Scrounger
Artifact Creature - Construct
Scrapheap Scrounger can't block.
{1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
3 /
2
{2}
Scrapheap Scrounger
Artifact Creature - Construct
Scrapheap Scrounger can't block.
{1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
3 /
2
{2}
Scrapheap Scrounger
Artifact Creature - Construct
Scrapheap Scrounger can't block.
{1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
3 /
2
{2}
Scrapheap Scrounger
Artifact Creature - Construct
Scrapheap Scrounger can't block.
{1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
3 /
2
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{1}{R}{R}
Siege Modification
Enchantment - Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
{2}
Sky Skiff
Artifact - Vehicle
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2 /
3
{2}
Sky Skiff
Artifact - Vehicle
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2 /
3
{2}
Sky Skiff
Artifact - Vehicle
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2 /
3
{2}
Sky Skiff
Artifact - Vehicle
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2 /
3
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{1}{B}{R}
Unlicensed Disintegration
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
{1}{B}{R}
Unlicensed Disintegration
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
{1}{B}{R}
Unlicensed Disintegration
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
{1}{B}{R}
Unlicensed Disintegration
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
{1}{B}{R}
Weldfast Engineer
Creature - Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
3 /
3
{1}{B}{R}
Weldfast Engineer
Creature - Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
3 /
3
{1}{B}{R}
Weldfast Engineer
Creature - Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
3 /
3
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{2}{R}
Destructive Tampering
Sorcery
Choose one --
• Destroy target artifact.
• Creatures without flying can't block this turn.
{1}
Implement of Combustion
Artifact
{R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker.
When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
{1}{R}{R}
Kari Zev's Expertise
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
{2}
Key to the City
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 /
1
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 /
1
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 /
1
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 /
1
{X}{X}{R}
Release the Gremlins
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
{1}{B}
Transgress the Mind
Sorcery
Devoid (This card has no color.)
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
{1}{B}
Transgress the Mind
Sorcery
Devoid (This card has no color.)
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.