When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
2 /
3
{3}{W}
Apothecary Geist
Creature - Spirit
Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
2 /
3
{3}{W}
Apothecary Geist
Creature - Spirit
Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
2 /
3
{3}{U}{U}
Confirm Suspicions
Instant
Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{W}
Dauntless Cathar
Creature - Human Soldier
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
3 /
2
{2}{W}
Dauntless Cathar
Creature - Human Soldier
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
3 /
2
{2}{W}
Dauntless Cathar
Creature - Human Soldier
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
3 /
2
{2}{W}
Dauntless Cathar
Creature - Human Soldier
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
3 /
2
{5}{W}{W}
Drogskol Cavalry
Creature - Spirit Knight
Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
{3}{W}: Create a 1/1 white Spirit creature token with flying.
4 /
4
{5}{W}{W}
Drogskol Cavalry
Creature - Spirit Knight
Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
{3}{W}: Create a 1/1 white Spirit creature token with flying.
4 /
4
{1}{U}
Erdwal Illuminator
Creature - Spirit
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
1 /
3
{1}{U}
Erdwal Illuminator
Creature - Spirit
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
1 /
3
{1}{U}
Erdwal Illuminator
Creature - Spirit
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
1 /
3
{U}
Essence Flux
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
{U}
Essence Flux
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
{U}
Essence Flux
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
{2}{W}
Ethereal Guidance
Sorcery
Creatures you control get +2/+1 until end of turn.
{2}{W}
Ethereal Guidance
Sorcery
Creatures you control get +2/+1 until end of turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}
Moorland Drifter
Creature - Spirit
Delirium -- Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
2 /
2
{1}{W}
Moorland Drifter
Creature - Spirit
Delirium -- Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
2 /
2
{1}{W}
Not Forgotten
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
{1}{W}
Not Forgotten
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}
Press for Answers
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{U}
Press for Answers
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{U}
Rattlechains
Creature - Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2 /
1
{1}{U}
Rattlechains
Creature - Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2 /
1
{3}{W}
Silverstrike
Instant
Destroy target attacking creature. You gain 3 life.
{3}{W}
Silverstrike
Instant
Destroy target attacking creature. You gain 3 life.
{3}{W}
Silverstrike
Instant
Destroy target attacking creature. You gain 3 life.
{4}{U}
Stormrider Spirit
Creature - Spirit
Flash
Flying
3 /
3
{4}{U}
Stormrider Spirit
Creature - Spirit
Flash
Flying
3 /
3
{W}
Topplegeist
Creature - Spirit
Flying
When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
1 /
1
{W}
Topplegeist
Creature - Spirit
Flying
When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
1 /
1
{2}{U}
Uninvited Geist
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)
When Uninvited Geist deals combat damage to a player, transform it.
2 /
2
--
Unimpeded Trespasser
Creature - Spirit
Unimpeded Trespasser can't be blocked.
2 /
2
{2}{U}
Uninvited Geist
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)
When Uninvited Geist deals combat damage to a player, transform it.
2 /
2
--
Unimpeded Trespasser
Creature - Spirit
Unimpeded Trespasser can't be blocked.
2 /
2
{2}{U}
Uninvited Geist
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)
When Uninvited Geist deals combat damage to a player, transform it.
2 /
2
--
Unimpeded Trespasser
Creature - Spirit
Unimpeded Trespasser can't be blocked.
2 /
2
{1}{W}
Vessel of Ephemera
Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
{1}{W}
Vessel of Ephemera
Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
--
Westvale Abbey
Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.