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When focused, this deck will lose easily (Even if it's just 1 aggro focusing you). No question about it. It really, really hopes that people will leave it alone as, honestly, most of what it does is unimpactful anyways until a very certain, quite difficult to reach critical point. Therefore, try to be careful with what you do/say to the other players and realize it's fine if you lose just out of nowhere, pack up and go next.
Low Lands count due to the fact that there's tonnes of cantrips.
Very few counterspells, Disrupt and Remand are there mostly to cycle and draw a card, which leaves you down to Arcane Denial, Counterspell and Dispel (Confluence is a value card mostly). Having an average of 1 counterspell in crucial moments, one thing to realize is that this deck is not a control deck, it's an Engine deck that minds it's own business and therefore should use them only when something threatens you to lose your boardstate, comboing off or game on the spot; Random threats to your artifacts are dealt with the Artifact Recursion and Guard section and if someone is really getting ahead with something you probably just let them have fun instead of counterspelling their value goodies.
The way you don't die is through the 3 mass bounce cards and general Shackling;
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