Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 /
2
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 /
2
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 /
2
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 /
2
{W}{W}
Ajani's Sunstriker
Creature - Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 /
2
{W}{W}
Ajani's Sunstriker
Creature - Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 /
2
{W}{W}
Ajani's Sunstriker
Creature - Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 /
2
{W}{W}
Ajani's Sunstriker
Creature - Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 /
2
{3}{W}
Allied Reinforcements
Sorcery
Create two 2/2 white Knight Ally creature tokens.
{3}{W}
Allied Reinforcements
Sorcery
Create two 2/2 white Knight Ally creature tokens.
{3}{W}
Allied Reinforcements
Sorcery
Create two 2/2 white Knight Ally creature tokens.
{3}{W}
Allied Reinforcements
Sorcery
Create two 2/2 white Knight Ally creature tokens.
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{4}{W}{W}
Captain of the Watch
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3 /
3
{4}{W}{W}
Captain of the Watch
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3 /
3
{4}{W}{W}
Captain of the Watch
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3 /
3
{4}{W}{W}
Captain of the Watch
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3 /
3
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L:
4
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 /
1
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 /
1
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 /
1
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{2}{W}
Sheer Drop
Sorcery
Destroy target tapped creature.
Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{W}
Sheer Drop
Sorcery
Destroy target tapped creature.
Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{W}
Sheer Drop
Sorcery
Destroy target tapped creature.
Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{W}
Sheer Drop
Sorcery
Destroy target tapped creature.
Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{W}
Smite
Instant
Destroy target blocked creature.
{W}
Smite
Instant
Destroy target blocked creature.
{W}
Smite
Instant
Destroy target blocked creature.
{W}
Smite
Instant
Destroy target blocked creature.
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{2/W}{2/W}{2/W}
Spectral Procession
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
{2/W}{2/W}{2/W}
Spectral Procession
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
{2/W}{2/W}{2/W}
Spectral Procession
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
{2/W}{2/W}{2/W}
Spectral Procession
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
{1}{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 /
2
{1}{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 /
2
{1}{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 /
2
{1}{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 /
2
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 /
2
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 /
2
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 /
2
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 /
2
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{4}{W}
Guardian of the Gateless
Creature - Angel
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3 /
3
{4}{W}
Guardian of the Gateless
Creature - Angel
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3 /
3
{4}{W}
Guardian of the Gateless
Creature - Angel
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3 /
3
{4}{W}
Guardian of the Gateless
Creature - Angel
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.