At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
2 /
1
{3}{W}
Akroan Mastiff
Creature - Dog
{W}, {T}: Tap target creature.
2 /
2
{W}{W}
Armored Warhorse
Creature - Horse
2 /
3
{3}{W}{W}
Crested Sunmare
Creature - Horse
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
5 /
5
{2}
Diamond Mare
Artifact Creature - Horse
As Diamond Mare enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
1 /
3
{2}{G}
Gatebreaker Ram
Creature - Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
2 /
2
{2}{G}
Gatebreaker Ram
Creature - Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
2 /
2
{2}{U}
Nine-Tail White Fox
Creature - Fox Spirit
Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.
2 /
2
{1}{W}
Nyx-Fleece Ram
Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0 /
5
{3}{G}
Quarry Hauler
Creature - Camel
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
4 /
3
{W}
Resolute Watchdog
Creature - Dog
Defender
{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 /
3
{G}{U}
River Hoopoe
Creature - Bird
Flying
{3}{G}{U}: You gain 2 life and draw a card.
1 /
3
{1}{W}{W}
Shield Mare
Creature - Horse
Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
2 /
3
{2}{W}
Solitary Camel
Creature - Camel
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
{4}{W}
Supply Caravan
Creature - Camel
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
3 /
5
{2}{G}
Sylvan Brushstrider
Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
3 /
2
{W}
Tasseled Dromedary
Creature - Camel
0 /
4
{1}{G}
Temur Charger
Creature - Horse
Morph--Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.
3 /
1
{2}{G}{G}
Vine Mare
Creature - Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Vine Mare can't be blocked by black creatures.
5 /
3
{1}{U}
Welkin Tern
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)