Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}
Academy Manufactor
Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
1 / 3
{3}{G}{G}
Ant Queen
Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
5 / 5
{2}{G}{G}
Arasta of the Endless Web
Legendary Enchantment Creature - Spider
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3 / 5
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
{1}{B}
Bitterblossom
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
{2}{B}
Black Market Connections
Enchantment
At the beginning of your precombat main phase, choose one or more --

• Sell Contraband -- Create a Treasure token. You lose 1 life.

• Buy Information -- Draw a card. You lose 2 life.

• Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 / 1
{1}
Bloodforged Battle-Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip {2}
{5}{G}
Bootleggers' Stash
Artifact
Lands you control have "{T}: Create a Treasure token."
{2}{B}{B}{G}{G}
Casualties of War
Sorcery
Choose one or more --

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 / 1
{2}{G}
Chatterfang, Squirrel General
Legendary Creature - Squirrel Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.

{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3 / 3
{1}{G}
Chatterstorm
Sorcery
Create a 1/1 green Squirrel creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{2}{G}
Chitterspitter
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.

Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.

{G}, {T}: Create a 1/1 green Squirrel creature token.
{2}{G}
Cloakwood Hermit
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{B/G}{B/G}{B/G}
Creakwood Liege
Creature - Horror
Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
2 / 2
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
--
Darkbore Pathway
Land
{T}: Add {B}.
--
Slitherbore Pathway
Land

{T}: Add {G}.
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Deathcap Glade
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {G}.
{3}{G}{G}
Deep Forest Hermit
Creature - Elf Druid
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrels you control get +1/+1.
1 / 1
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{G}
Earthcraft
Enchantment
Tap an untapped creature you control: Untap target basic land.
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{3}{B}{B}
Fallen Angel
Creature - Angel
Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3 / 3
--
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
{B/G}{B/G}
Fiend Artisan
Creature - Nightmare
Fiend Artisan gets +1/+1 for each creature card in your graveyard.

{X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
1 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{1}{G}
Gala Greeters
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn --

• Put a +1/+1 counter on Gala Greeters.

• Create a tapped Treasure token.

• You gain 2 life.
1 / 1
{G}
Gilded Goose
Creature - Bird
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

{1}{G}, {T}: Create a Food token.

{T}, Sacrifice a Food: Add one mana of any color.
0 / 2
{1}{B}{B}{B}
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{3}{B}
Grim Hireling
Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.

{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3 / 2
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{3}{G}
Krosan Beast
Creature - Squirrel Beast
Threshold -- Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
1 / 1
{2}{G}{G}
Liege of the Hollows
Creature - Spirit
When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
3 / 4
{3}{B}{B}
Lolth, Spider Queen
Legendary Planeswalker - Lolth
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.

0: You draw a card and you lose 1 life.

-3: Create two 2/1 black Spider creature tokens with menace and reach.

-8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
L: 4
{3}{B}{G}
Moldervine Reclamation
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
{B}{G}
Necrogenesis
Enchantment
{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
{B}
Nested Shambler
Creature - Zombie
When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
1 / 1
{5}{G}
Nut Collector
Creature - Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.

Threshold -- Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
1 / 1
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
{5}{G}{G}
Old Gnawbone
Legendary Creature - Dragon
Flying

Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
7 / 7
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{X}{X}{G}
Pest Infestation
Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
{2}{B}{G}
Poison-Tip Archer
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever another creature dies, each opponent loses 1 life.
2 / 3
{1}{B}
Priest of Forgotten Gods
Creature - Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
1 / 2
{1}{G}
Prosperous Innkeeper
Creature - Halfling Citizen
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Whenever another creature enters the battlefield under your control, you gain 1 life.
1 / 1
{B/G}
Ravenous Squirrel
Creature - Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.

{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
1 / 1
{2}{G}{G}
Scapeshift
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}
Scute Swarm
Creature - Insect
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
1 / 1
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{B}{B}
Species Specialist
Creature - Human Warrior
As Species Specialist enters the battlefield, choose a creature type.

Whenever a creature of the chosen type dies, you may draw a card.
2 / 3
{1}{G}{G}
Squirrel Mob
Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
2 / 2
{1}{G}{G}
Squirrel Nest
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
{G}
Squirrel Sanctuary
Enchantment
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.

Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
{1}{G}
Squirrel Sovereign
Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swarmyard
Land
{T}: Add {C}.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{G}{G}
Sylvan Anthem
Enchantment
Green creatures you control get +1/+1.

Whenever a green creature enters the battlefield under your control, scry 1.
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{4}{B}
Szat's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.

• Each opponent sacrifices a creature they control with the greatest power.

• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
--
Tainted Wood
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Activate only if you control a Swamp.
{X}{B}{B}
The Meathook Massacre
Legendary Enchantment
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.
{3}{G}
Toski, Bearer of Secrets
Legendary Creature - Squirrel
This spell can't be countered.

Indestructible

Toski, Bearer of Secrets attacks each combat if able.

Whenever a creature you control deals combat damage to a player, draw a card.
1 / 1
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
--
Undergrowth Stadium
Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {G}.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{G}
Veil of Summer
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{1}{G}
Verdant Command
Instant
Choose two --

• Target player creates two tapped 1/1 green Squirrel creature tokens.

• Counter target loyalty ability of a planeswalker.

• Exile target card from a graveyard.

• Target player gains 3 life.
--
Westvale Abbey
Land
{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon

Flying, lifelink, indestructible, haste
--
Witch's Cottage
Land - Swamp
({T}: Add {B}.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.

When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
{2}{B}
Woe Strider
Creature - Horror
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape--{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Woe Strider escapes with two +1/+1 counters on it.
3 / 2
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1