Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
* /
3
{2}{R}
Aspect of Manticore
Enchantment - Aura
Flash
Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
{1}{R}
Blood Aspirant
Creature - Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
{1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
1 /
1
{1}{R}
Blood Aspirant
Creature - Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
{1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
1 /
1
{1}
Bronze Sword
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Bronze Sword
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Destiny Spinner
Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2 /
3
{R}
Escape Velocity
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has haste.
Escape--{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{R}{G}
Gallia of the Endless Dance
Legendary Creature - Satyr
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
2 /
2
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{2}{G}
Hydra's Growth
Enchantment - Aura
Enchant creature
When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 /
1
{1}{R}
Incendiary Oracle
Creature - Human Shaman
{1}{R}: Incendiary Oracle gets +1/+0 until end of turn.
If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.
2 /
2
{3}{G}
Inspire Awe
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
{2}{R}
Irreverent Revelers
Creature - Satyr
When Irreverent Revelers enters the battlefield, choose one --
• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.
2 /
2
--
Labyrinth of Skophos
Land
{T}: Add {C}.
{4}, {T}: Remove target attacking or blocking creature from combat.
{2}{G}
Loathsome Chimera
Creature - Chimera
Escape--{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Loathsome Chimera escapes with a +1/+1 counter on it.
4 /
1
{G}
Moss Viper
Creature - Snake
Deathtouch
1 /
1
{G}
Moss Viper
Creature - Snake
Deathtouch
1 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{G}
Nexus Wardens
Creature - Satyr Archer
Reach
Constellation -- Whenever an enchantment enters the battlefield under your control, you gain 2 life.
1 /
4
{4}{G}
Nylea's Forerunner
Enchantment Creature - Beast
Trample
Other creatures you control have trample.
5 /
3
{4}{G}
Nylea's Forerunner
Enchantment Creature - Beast
Trample
Other creatures you control have trample.
5 /
3
{3}{G}
Nylea's Huntmaster
Creature - Centaur Shaman
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
4 /
3
{1}{R}
Omen of the Forge
Enchantment
Flash
When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
{2}{R}, Sacrifice Omen of the Forge: Scry 2.
{1}{R}
Omen of the Forge
Enchantment
Flash
When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
{2}{R}, Sacrifice Omen of the Forge: Scry 2.
{X}{R}
Purphoros's Intervention
Sorcery
Choose one --
• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.
{R}
Satyr's Cunning
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."
Escape--{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{R}
Satyr's Cunning
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."
Escape--{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{R}
Satyr's Cunning
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."
Escape--{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{1}{G}
Setessan Skirmisher
Creature - Human Warrior
Constellation -- Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
2 /
1
{1}{G}
Setessan Skirmisher
Creature - Human Warrior
Constellation -- Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
2 /
1
{2}{R}
Stampede Rider
Creature - Satyr
Trample
At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.
2 /
3
{2}{R}
Stampede Rider
Creature - Satyr
Trample
At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.
2 /
3
{2}{G}
The First Iroan Games
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I -- Create a 1/1 white Human Soldier creature token.
II -- Put three +1/+1 counters on target creature you control.
III -- If you control a creature with power 4 or greater, draw two cards.
IV -- Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
{1}{R}
Underworld Breach
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach.
{1}{R}
Underworld Rage-Hound
Creature - Elemental Dog
Underworld Rage-Hound attacks each combat if able.
Escape--{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Rage-Hound escapes with a +1/+1 counter on it.
3 /
1
--
Unknown Shores
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{2}{G}{G}
Voracious Typhon
Creature - Snake Beast
Escape--{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Voracious Typhon escapes with three +1/+1 counters on it.