{5}: Exchange control of Avarice Totem and target nonland permanent.
{6}{B}{B}
Avatar of Woe
Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can't be regenerated.
6 /
5
{2}
Cranial Plating
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1}
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
{9}
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
{9}
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
{2}
Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
{2}
Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
{2}
Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
{2}
Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 /
1
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 /
1
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 /
1
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 /
1
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 /
2
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 /
2
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 /
2
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 /
2
{2}
Echo Circlet
Artifact - Equipment
Equipped creature can block an additional creature each combat.
Equip {1}
{1}{B}
Glaze Fiend
Artifact Creature - Illusion
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
0 /
1
{3}
Golem Foundry
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
{3}{B}{B}
Liturgy of Blood
Sorcery
Destroy target creature. Add {B}{B}{B}.
{3}{B}{B}
Liturgy of Blood
Sorcery
Destroy target creature. Add {B}{B}{B}.
{4}
Nightmare Lash
Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip--Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{6}{B}
Nim Grotesque
Creature - Zombie
Nim Grotesque gets +1/+0 for each artifact you control.
3 /
6
{2}{B}
Nim Lasher
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1 /
1
{2}{B}
Nim Lasher
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1 /
1
{2}{B}
Nim Lasher
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1 /
1
{3}{B}
Nim Shrieker
Creature - Zombie
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
0 /
1
{3}{B}
Nim Shrieker
Creature - Zombie
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
0 /
1
{3}{B}
Nim Shrieker
Creature - Zombie
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
0 /
1
{3}{B}
Nim Shrieker
Creature - Zombie
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
0 /
1
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.