When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Cliffhaven Kitesail
Artifact - Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.
Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Cliffhaven Kitesail
Artifact - Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.
Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
2 /
2
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
2 /
2
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
2 /
2
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
2 /
2
{1}{W}
Glass Casket
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
{1}{W}
Glass Casket
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
{1}{W}
Glass Casket
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
{1}{W}
Glass Casket
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{1}
Utility Knife
Artifact - Equipment
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Utility Knife
Artifact - Equipment
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Utility Knife
Artifact - Equipment
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Utility Knife
Artifact - Equipment
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{R}{W}
Weapons Trainer
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3 /
2
{R}{W}
Weapons Trainer
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3 /
2
{R}{W}
Weapons Trainer
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3 /
2
{R}{W}
Weapons Trainer
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3 /
2
{1}
Avacyn's Collar
Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
{1}
Avacyn's Collar
Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{2}{R}
Ghirapur Aether Grid
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.
{2}{R}
Ghirapur Aether Grid
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{1}{R}
Lava Coil
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
{1}{R}
Lava Coil
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
{1}{R}
Lava Coil
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.