Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
2 /
2
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
2 /
2
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
2 /
2
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
2 /
2
{2}
Hero's Blade
Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Hero's Blade
Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
{R}
Inventor's Apprentice
Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
1 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
{2}
Sharpened Pitchfork
Artifact - Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
{2}
Sharpened Pitchfork
Artifact - Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
{2}
Sharpened Pitchfork
Artifact - Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
{2}
Sharpened Pitchfork
Artifact - Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
{1}{R}
Shrapnel Blast
Instant
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
{1}{R}
Shrapnel Blast
Instant
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
{1}{R}
Shrapnel Blast
Instant
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
{1}
Silver-Inlaid Dagger
Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
{1}
Silver-Inlaid Dagger
Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
{1}
Silver-Inlaid Dagger
Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
{1}
Silver-Inlaid Dagger
Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
3 /
3
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{R}{W}
Weapons Trainer
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3 /
2
{R}{W}
Weapons Trainer
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3 /
2
{R}{W}
Weapons Trainer
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3 /
2
{R}{W}
Weapons Trainer
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3 /
2
{1}
Avacyn's Collar
Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
{2}
Shield of the Realm
Artifact - Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip {1}
{2}
Shield of the Realm
Artifact - Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.