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Select Main Deck Cards

{2}{R}
Bloodfire Mentor
Creature - Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
0 / 5
{2}{R}
Bloodfire Mentor
Creature - Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
0 / 5
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{3}{U}
Into the Void
Sorcery
Return up to two target creatures to their owners' hands.
{3}{U}
Into the Void
Sorcery
Return up to two target creatures to their owners' hands.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{R}{W}
Jeskai Charm
Instant
Choose one --

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.
{U}{R}{W}
Jeskai Charm
Instant
Choose one --

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.
{U}{R}{W}
Jeskai Charm
Instant
Choose one --

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.
{1}{U}
Jeskai Elder
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 2
{1}{U}
Jeskai Elder
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 2
{1}{R}
Leaping Master
Creature - Human Monk
{2}{W}: Leaping Master gains flying until end of turn.
2 / 1
{1}{R}
Leaping Master
Creature - Human Monk
{2}{W}: Leaping Master gains flying until end of turn.
2 / 1
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{U}{R}{W}
Mantis Rider
Creature - Human Monk
Flying, vigilance, haste
3 / 3
{U}{R}{W}
Mantis Rider
Creature - Human Monk
Flying, vigilance, haste
3 / 3
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters tapped.

{T}: Add {U}, {R}, or {W}.
--
Mystic Monastery
Land
Mystic Monastery enters tapped.

{T}: Add {U}, {R}, or {W}.
--
Mystic Monastery
Land
Mystic Monastery enters tapped.

{T}: Add {U}, {R}, or {W}.
--
Mystic Monastery
Land
Mystic Monastery enters tapped.

{T}: Add {U}, {R}, or {W}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 / 2
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 / 2
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 / 2
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 / 2
{1}{W}
Suspension Field
Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters tapped.

When Swiftwater Cliffs enters, you gain 1 life.

{T}: Add {U} or {R}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{U}
Void Snare
Sorcery
Return target nonland permanent to its owner's hand.
{4}{U}
Whirlwind Adept
Creature - Djinn Monk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4 / 2
{4}{U}
Whirlwind Adept
Creature - Djinn Monk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4 / 2
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{1}{U}{R}
Winterflame
Instant
Choose one or both --

• Tap target creature.

• Winterflame deals 2 damage to target creature.
{1}{U}{R}
Winterflame
Instant
Choose one or both --

• Tap target creature.

• Winterflame deals 2 damage to target creature.
{1}{U}{R}
Winterflame
Instant
Choose one or both --

• Tap target creature.

• Winterflame deals 2 damage to target creature.
{1}{U}{R}
Winterflame
Instant
Choose one or both --

• Tap target creature.

• Winterflame deals 2 damage to target creature.