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Select Main Deck Cards

{3}{R}{W}
Agrus Kos, Wojek Veteran
Legendary Creature - Human Soldier
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
3 / 3
{5}{W}
Auratouched Mage
Creature - Human Wizard
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
3 / 3
{10}{G}{G}{G}{W}{W}
Autochthon Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample
9 / 14
{4}{R}
Barbarian Riftcutter
Creature - Human Barbarian
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
3 / 3
{1}{W}
Bathe in Light
Instant
Radiance -- Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
{4}{U}
Belltower Sphinx
Creature - Sphinx
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
2 / 5
{2}{W}
Benevolent Ancestor
Creature - Spirit
Defender (This creature can't attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.
0 / 4
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{6}{W}{W}{W}
Blazing Archon
Creature - Archon
Flying

Creatures can't attack you.
5 / 6
{3}{R}{R}
Blockbuster
Enchantment
{1}{R}, Sacrifice Blockbuster: It deals 3 damage to each tapped creature and each player.
{1}{B}
Blood Funnel
Enchantment
Noncreature spells you cast cost {2} less to cast.

Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
{2}{W}
Boros Fury-Shield
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{R/W}{R/W}
Boros Guildmage
Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.

{1}{W}: Target creature gains first strike until end of turn.
2 / 2
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{4}
Bottled Cloister
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down.

At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
{3}{G}{G}
Bramble Elemental
Creature - Elemental
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
4 / 4
{2}{R}{R}
Breath of Fury
Enchantment - Aura
Enchant creature you control

When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
{X}{R}{R}{W}{W}
Brightflame
Sorcery
Radiance -- Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
{W}
Caregiver
Creature - Human Cleric
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{3}{B}
Carrion Howler
Creature - Zombie Wolf
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
2 / 2
{2}{G/W}
Centaur Safeguard
Creature - Centaur Warrior
({G/W} can be paid with either {G} or {W}.)

When Centaur Safeguard dies, you may gain 3 life.
3 / 1
{4}{U}{U}
Cerulean Sphinx
Creature - Sphinx
Flying

{U}: Cerulean Sphinx's owner shuffles it into their library.
5 / 5
{6}{W}{W}
Chant of Vitu-Ghazi
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
{2}{R}
Char
Instant
Char deals 4 damage to any target and 2 damage to you.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{2}{U}{B}
Circu, Dimir Lobotomist
Legendary Creature - Human Wizard
Whenever you cast a blue spell, exile the top card of target player's library.

Whenever you cast a black spell, exile the top card of target player's library.

Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
2 / 3
{2}{G}
Civic Wayfinder
Creature - Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2 / 2
{4}{R}
Cleansing Beam
Instant
Radiance -- Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
{1}{B}
Clinging Darkness
Enchantment - Aura
Enchant creature

Enchanted creature gets -4/-1.
{3}
Cloudstone Curio
Artifact
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
{1}{U}{U}{B}
Clutch of the Undercity
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{4}{R}{R}
Coalhauler Swine
Creature - Boar Beast
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
4 / 4
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{2}{W}{W}
Concerted Effort
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
{4}{W}{W}
Conclave Equenaut
Creature - Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying
3 / 3
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{2}{U}
Copy Enchantment
Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
{1}{W}
Courier Hawk
Creature - Bird
Flying, vigilance
1 / 2
{2}
Cyclopean Snare
Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
{1}{B}
Dark Confidant
Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2 / 1
{B}{G}
Dark Heart of the Wood
Enchantment
Sacrifice a Forest: You gain 3 life.
{B}
Darkblast
Instant
Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{1}{U}{B}
Dimir Cutpurse
Creature - Spirit
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
2 / 2
{1}{U}{B}
Dimir Doppelganger
Creature - Shapeshifter
{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
0 / 2
{U/B}{U/B}
Dimir Guildmage
Creature - Human Wizard
({U/B} can be paid with either {U} or {B}.)

{3}{U}: Target player draws a card. Activate only as a sorcery.

{3}{B}: Target player discards a card. Activate only as a sorcery.
2 / 2
{3}{B}
Dimir House Guard
Creature - Skeleton
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Sacrifice a creature: Regenerate Dimir House Guard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
2 / 3
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 / 3
{2}{B}
Dimir Machinations
Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{X}{B}
Disembowel
Instant
Destroy target creature with mana value X.
{3}{W}{W}
Divebomber Griffin
Creature - Griffin
Flying

{T}, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
3 / 2
{U}
Dizzy Spell
Instant
Target creature gets -3/-0 until end of turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{3}{R}
Dogpile
Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{4}{G}
Dowsing Shaman
Creature - Centaur Shaman
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
3 / 4
{1}{U}
Drake Familiar
Creature - Drake
Flying

When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
2 / 1
{4}{W}
Dromad Purebred
Creature - Camel Beast
Whenever Dromad Purebred is dealt damage, you gain 1 life.
1 / 5
{3}{B}{B}{G}
Drooling Groodion
Creature - Beast
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
4 / 3
{4}{G}{G}
Dryad's Caress
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
--
Duskmantle, House of Shadow
Land
{T}: Add {C}.

{U}{B}, {T}: Target player mills a card.
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elvish Skysweeper
Creature - Elf Warrior
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
1 / 1
{5}{U}
Ethereal Usher
Creature - Spirit
{U}, {T}: Target creature can't be blocked this turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
2 / 3
{5}{U}{U}
Eye of the Storm
Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{R}
Fiery Conclusion
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.
{3}{R}{W}{W}
Firemane Angel
Creature - Angel
Flying, first strike

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.
4 / 3
{1}{R}{R}{W}
Flame-Kin Zealot
Creature - Elemental Berserker
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
2 / 2
{5}{R}
Flash Conscription
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
{3}{U}
Flight of Fancy
Enchantment - Aura
Enchant creature

When Flight of Fancy enters the battlefield, draw two cards.

Enchanted creature has flying.
{5}{U}
Flow of Ideas
Sorcery
Draw a card for each Island you control.
{3}{U}{U}
Followed Footsteps
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature.
{R}
Frenzied Goblin
Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1 / 1
{2}{R}
Galvanic Arc
Enchantment - Aura
Enchant creature

When Galvanic Arc enters the battlefield, it deals 3 damage to any target.

Enchanted creature has first strike.
{2}{W}
Gate Hound
Creature - Dog
Creatures you control have vigilance as long as Gate Hound is enchanted.
1 / 1
{G}
Gather Courage
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +2/+2 until end of turn.
{3}{B/G}
Gaze of the Gorgon
Instant
({B/G} can be paid with either {B} or {G}.)

Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
{2}{G}{W}
Glare of Subdual
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
{5}
Glass Golem
Artifact Creature - Golem
6 / 2
{3}{B/G}{B/G}{B/G}
Gleancrawler
Creature - Insect Horror
({B/G} can be paid with either {B} or {G}.)

Trample

At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
6 / 6
{U}{B}
Glimpse the Unthinkable
Sorcery
Target player mills ten cards.
{3}{R}
Goblin Fire Fiend
Creature - Goblin Berserker
Haste

Goblin Fire Fiend must be blocked if able.

{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
1 / 1
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{1}{G}{G}
Golgari Brownscale
Creature - Lizard
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
2 / 3
{1}{B}{G}
Golgari Germination
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
{4}{G}
Golgari Grave-Troll
Creature - Troll Skeleton
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
0 / 0
{B/G}{B/G}
Golgari Guildmage
Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

{4}{G}: Put a +1/+1 counter on target creature.
2 / 2
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{3}{B}{G}
Golgari Rotwurm
Creature - Zombie Wurm
{B}, Sacrifice a creature: Target player loses 1 life.
5 / 4
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{1}{B}
Golgari Thug
Creature - Human Warrior
When Golgari Thug dies, put target creature card from your graveyard on top of your library.

Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
1 / 1
{6}{G}{G}
Goliath Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
7 / 6
{U}
Grayscaled Gharial
Creature - Crocodile
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 1
{3}{R}{R}
Greater Forgeling
Creature - Elemental
{1}{R}: Greater Forgeling gets +3/-3 until end of turn.
3 / 4
{3}{G}
Greater Mossdog
Creature - Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3 / 3
{3}
Grifter's Blade
Artifact - Equipment
Flash

As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.

Equipped creature gets +1/+1.

Equip {1}
{6}{G}{W}
Guardian of Vitu-Ghazi
Creature - Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Vigilance
4 / 7
{1}{U}{U}
Halcyon Glaze
Enchantment
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
{4}{R}{R}
Hammerfist Giant
Creature - Giant Warrior
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
5 / 4
{3}{B}{B}{B}
Helldozer
Creature - Zombie Giant
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
6 / 5
{4}{B}{B}
Hex
Sorcery
Destroy six target creatures.
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.
{3}{R}{R}
Hunted Dragon
Creature - Dragon
Flying, haste

When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.
6 / 6
{B}{B}
Hunted Horror
Creature - Horror
Trample

When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
7 / 7
{2}{W}{W}
Hunted Lammasu
Creature - Lammasu
Flying

When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.
5 / 5
{1}{U}{U}
Hunted Phantasm
Creature - Spirit
Hunted Phantasm can't be blocked.

When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
4 / 6
{2}{G}{G}
Hunted Troll
Creature - Troll Warrior
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.

{G}: Regenerate Hunted Troll.
8 / 4
{2}{R}
Incite Hysteria
Sorcery
Radiance -- Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
{3}{R}
Indentured Oaf
Creature - Ogre Warrior
Prevent all damage that Indentured Oaf would deal to red creatures.
4 / 3
{2}{U}{U}
Induce Paranoia
Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
{2}{B}
Infectious Host
Creature - Zombie
When Infectious Host dies, target player loses 2 life.
1 / 1
{2}{G}
Ivy Dancer
Creature - Dryad Shaman
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 / 2
{4}
Junktroller
Artifact Creature - Golem
Defender

{T}: Put target card from a graveyard on the bottom of its owner's library.
0 / 6
{2}{B}{B}
Keening Banshee
Creature - Spirit
Flying

When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
2 / 2
{1}{B}
Last Gasp
Instant
Target creature gets -3/-3 until end of turn.
{6}
Leashling
Artifact Creature - Dog
Put a card from your hand on top of your library: Return Leashling to its owner's hand.
3 / 3
{1}{W}
Leave No Trace
Instant
Radiance -- Destroy target enchantment and each other enchantment that shares a color with it.
{1}{G}
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{2}{W}{W}
Loxodon Gatekeeper
Creature - Elephant Soldier
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
2 / 3
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.

{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 / 4
{1}{U/B}
Lurking Informant
Creature - Human Rogue
({U/B} can be paid with either {U} or {B}.)

{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
1 / 2
{U}
Mark of Eviction
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
{2}{R/W}{R/W}
Master Warcraft
Instant
Cast this spell only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.
{3}{B}
Mausoleum Turnkey
Creature - Ogre Rogue
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
3 / 2
{5}{U}{B}{B}
Mindleech Mass
Creature - Horror
Trample

Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
6 / 6
{4}{R}
Mindmoil
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
{3}{U}
Mnemonic Nexus
Instant
Each player shuffles their graveyard into their library.
{2}{G}
Moldervine Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{3}{B}{B}
Moonlight Bargain
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
{2}{U}{B}
Moroii
Creature - Vampire
Flying

At the beginning of your upkeep, you lose 1 life.
4 / 4
{3}{B}
Mortipede
Creature - Insect
{2}{G}: All creatures able to block Mortipede this turn do so.
4 / 1
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{1}{B}{B}
Necroplasm
Creature - Ooze
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.

At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
1 / 1
{2}{W}
Nightguard Patrol
Creature - Human Soldier
First strike, vigilance
2 / 1
{3}{B}
Nightmare Void
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{9}
Nullstone Gargoyle
Artifact Creature - Gargoyle
Flying

Whenever the first noncreature spell of a turn is cast, counter that spell.
4 / 5
{4}{W}{W}
Oathsworn Giant
Creature - Giant Soldier
Vigilance

Other creatures you control get +0/+2 and have vigilance.
3 / 4
{3}{R}
Ordruun Commando
Creature - Minotaur Soldier
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
4 / 1
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{5}
Pariah's Shield
Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.

Equip {3}
{1}{U}
Peel from Reality
Instant
Return target creature you control and target creature you don't control to their owners' hands.
{1}
Peregrine Mask
Artifact - Equipment
Equipped creature has defender, flying, and first strike.

Equip {2}
{3}{G}{G}
Perilous Forays
Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
{1}{U}{B}
Perplex
Instant
Counter target spell unless its controller discards their hand.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}{G}{W}{W}
Phytohydra
Creature - Plant Hydra
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
1 / 1
{3}
Plague Boiler
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.

{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.

When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
{4}{G}{W}
Pollenbright Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{2}{G/W}{G/W}{G/W}
Privileged Position
Enchantment
({G/W} can be paid with either {G} or {W}.)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{U}
Quickchange
Instant
Target creature becomes the color or colors of your choice until end of turn.

Draw a card.
{1}{R}
Rain of Embers
Sorcery
Rain of Embers deals 1 damage to each creature and each player.
{4}{R}{W}
Razia's Purification
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
{4}{R}{R}{W}{W}
Razia, Boros Archangel
Legendary Creature - Angel
Flying, vigilance, haste

{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
6 / 3
{2}{G}
Recollect
Sorcery
Return target card from your graveyard to your hand.
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
{1}{R}
Reroute
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)

Draw a card.
{4}{B}
Ribbons of Night
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
{2}{G}{G}
Rolling Spoil
Sorcery
Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
{4}{G}{G}
Root-Kin Ally
Creature - Elemental Warrior
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3 / 3
{1}{R}{R}
Sabertooth Alley Cat
Creature - Cat
Sabertooth Alley Cat attacks each combat if able.

{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
2 / 1
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{B}
Sadistic Augermage
Creature - Human Wizard
When Sadistic Augermage dies, each player puts a card from their hand on top of their library.
3 / 1
{3}{W}
Sandsower
Creature - Spirit
Tap three untapped creatures you control: Tap target creature.
1 / 3
{3}{G}{G}
Scatter the Seeds
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.
{3}{W}
Screeching Griffin
Creature - Griffin
Flying

{R}: Target creature can't block Screeching Griffin this turn.
2 / 2
{1}{R}{W}
Searing Meditation
Enchantment
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
{3}{W}
Seed Spark
Instant
Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.
{G}{W}
Seeds of Strength
Instant
Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.
{2}{R}{R}
Seismic Spike
Sorcery
Destroy target land. Add {R}{R}.
{3}{G}{W}
Selesnya Sagittars
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Selesnya Sagittars can block an additional creature each combat.
2 / 5
{1}{R}
Sell-Sword Brute
Creature - Human Mercenary
When Sell-Sword Brute dies, it deals 2 damage to you.
2 / 2
{3}{B}{B}
Sewerdreg
Creature - Spirit
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Sacrifice Sewerdreg: Exile target card from a graveyard.
3 / 3
{U/B}{U/B}
Shadow of Doubt
Instant
({U/B} can be paid with either {U} or {B}.)

Players can't search libraries this turn.

Draw a card.
{1}{B}
Shred Memory
Instant
Exile up to four target cards from a single graveyard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{4}{B}{B}{G}{G}
Sisters of Stone Death
Legendary Creature - Gorgon
{G}: Target creature blocks Sisters of Stone Death this turn if able.

{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.

{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
7 / 5
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
{2}{R}
Smash
Instant
Destroy target artifact.

Draw a card.
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{1}{R}
Sparkmage Apprentice
Creature - Human Wizard
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
1 / 1
{2}{U}
Spawnbroker
Creature - Human Wizard
When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
1 / 1
{3}
Spectral Searchlight
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
{4}{U}
Stasis Cell
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

{3}{U}: Attach Stasis Cell to target creature.
{2}{B}
Stinkweed Imp
Creature - Imp
Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1 / 2
{2}{G}{G}
Stone-Seeder Hierophant
Creature - Human Druid
Landfall -- Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.

{T}: Untap target land.
1 / 1
{2}{R}
Stoneshaker Shaman
Creature - Human Shaman
At the beginning of each player's end step, that player sacrifices an untapped land.
1 / 1
{3}{B}
Strands of Undeath
Enchantment - Aura
Enchant creature

When Strands of Undeath enters the battlefield, target player discards two cards.

{B}: Regenerate enchanted creature.
{2}{G}
Sundering Vitae
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target artifact or enchantment.
{3}
Sunforger
Artifact - Equipment
Equipped creature gets +4/+0.

{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip {3}
{2}{R}{W}
Sunhome Enforcer
Creature - Giant Soldier
Whenever Sunhome Enforcer deals combat damage, you gain that much life.

{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
2 / 4
--
Sunhome, Fortress of the Legion
Land
{T}: Add {C}.

{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
{1}{W}
Suppression Field
Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
{R}
Surge of Zeal
Instant
Radiance -- Target creature and each other creature that shares a color with it gain haste until end of turn.
{1}{U}
Surveilling Sprite
Creature - Faerie Rogue
Flying

When Surveilling Sprite dies, you may draw a card.
1 / 1
--
Svogthos, the Restless Tomb
Land
{T}: Add {C}.

{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
{3}{U}{U}{B}{B}
Szadek, Lord of Secrets
Legendary Creature - Vampire
Flying

If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
5 / 5
{4}{U}
Tattered Drake
Creature - Zombie Drake
Flying

{B}: Regenerate Tattered Drake.
2 / 2
{1}{U}
Telling Time
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{U}
Terraformer
Creature - Human Wizard
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
2 / 2
{1}
Terrarion
Artifact
Terrarion enters the battlefield tapped.

{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.

When Terrarion is put into a graveyard from the battlefield, draw a card.
{B}
Thoughtpicker Witch
Creature - Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
1 / 1
{4}{W}
Three Dreams
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
{R}{W}
Thundersong Trumpeter
Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
2 / 1
{3}{U}{U}
Tidewater Minion
Creature - Elemental Minion
Defender (This creature can't attack.)

{4}: Tidewater Minion loses defender until end of turn.

{T}: Untap target permanent.
4 / 4
{4}{G}{W}
Tolsimir Wolfblood
Legendary Creature - Elf Warrior
Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
3 / 4
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)

Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 / 2
{1}{G}
Transluminant
Creature - Dryad Shaman
{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
2 / 2
{2}{G}
Trophy Hunter
Creature - Human Archer
{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.

Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.
2 / 3
{5}{U}
Tunnel Vision
Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
{2}{W}
Twilight Drover
Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1 / 1
{4}{U}{B}
Twisted Justice
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.
{4}{B}
Undercity Shade
Creature - Shade
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{B}: Undercity Shade gets +1/+1 until end of turn.
1 / 1
{3}{G}{G}
Ursapine
Creature - Beast
{G}: Target creature gets +1/+1 until end of turn.
3 / 3
{5}{U}
Vedalken Dismisser
Creature - Vedalken Wizard
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
2 / 2
{3}{U}
Vedalken Entrancer
Creature - Vedalken Wizard
{U}, {T}: Target player mills two cards.
1 / 4
{1}{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 / 2
{2}{R}{R}
Viashino Fangtail
Creature - Viashino Warrior
{T}: Viashino Fangtail deals 1 damage to any target.
3 / 3
{1}{R}
Viashino Slasher
Creature - Viashino Warrior
{R}: Viashino Slasher gets +1/-1 until end of turn.
1 / 2
{2}{B}{B}
Vigor Mortis
Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.
{4}{B}{B}
Vindictive Mob
Creature - Human Berserker
When Vindictive Mob enters the battlefield, sacrifice a creature.

Vindictive Mob can't be blocked by Saprolings.
5 / 5
{1}{G}
Vinelasher Kudzu
Creature - Plant
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
1 / 1
{W}
Votary of the Conclave
Creature - Human Soldier
{2}{G}: Regenerate Votary of the Conclave.
1 / 1
{1}
Voyager Staff
Artifact
{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
{3}{B}{G}
Vulturous Zombie
Creature - Plant Zombie
Flying

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
3 / 3
{R}
War-Torch Goblin
Creature - Goblin Warrior
{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.
1 / 1
{5}{R}{R}{R}
Warp World
Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
{G}{W}
Watchwolf
Creature - Wolf
3 / 3
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{U}
Wizened Snitches
Creature - Faerie Rogue
Flying

Players play with the top card of their libraries revealed.
1 / 3
{3}{B}{B}
Woebringer Demon
Creature - Demon
Flying

At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
4 / 4
{2}{W}{W}
Wojek Apothecary
Creature - Human Cleric
Radiance -- {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
1 / 1
{3}{R}
Wojek Embermage
Creature - Human Wizard
Radiance -- {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
1 / 2
{W}
Wojek Siren
Instant
Radiance -- Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
{3}{B}{B}{G}
Woodwraith Corrupter
Creature - Elemental Horror
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
3 / 6
{2}{B}{G}
Woodwraith Strangler
Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
2 / 2
{5}{U}
Zephyr Spirit
Creature - Spirit
When Zephyr Spirit blocks, return it to its owner's hand.
0 / 6