Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{8}
Aladdin's Ring
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{4}{R}
Anarchist
Creature - Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
2 / 2
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
{4}{W}
Angel of Mercy
Creature - Angel
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.
3 / 3
{2}
Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
{2}{U}{U}
Annex
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

You control enchanted land.
{2}{U}{U}
Archivist
Creature - Human Wizard
{T}: Draw a card.
1 / 1
{3}{W}
Aven Cloudchaser
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 / 2
{3}{U}
Aven Fisher
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.
2 / 2
{4}{W}
Aven Flock
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

{W}: Aven Flock gets +0/+1 until end of turn.
2 / 3
{3}{U}{U}
Aven Windreader
Creature - Bird Soldier Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{U}: Target player reveals the top card of their library.
3 / 3
{3}{U}
Azure Drake
Creature - Drake
Flying
2 / 4
{2}{U}
Baleful Stare
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
{3}{W}
Ballista Squad
Creature - Human Rebel
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
2 / 2
{3}{U}{U}
Battle of Wits
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{6}
Beast of Burden
Artifact Creature - Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
* / *
{6}{G}{G}
Biorhythm
Sorcery
Each player's life total becomes the number of creatures they control.
{B}
Blackmail
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
{2}{G}
Blanchwood Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{3}{W}
Blessed Orator
Creature - Human Cleric
Other creatures you control get +0/+1.
1 / 4
{3}{W}{W}
Blinding Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
2 / 4
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{6}{R}{R}
Bloodfire Colossus
Creature - Giant
{R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
6 / 6
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 1
{3}{B}
Bog Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{R}
Boiling Seas
Sorcery
Destroy all Islands.
{6}
Booby Trap
Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card they draw.

When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
{3}
Bottle Gnomes
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1 / 3
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{3}{W}
Chastise
Instant
Destroy target attacking creature. You gain life equal to its power.
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{3}{U}
Clone
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{X}{1}{B}
Consume Spirit
Sorcery
Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.
{1}{B}
Contaminated Bond
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{3}{U}{U}
Cowardice
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
{2}{U}
Crafty Pathmage
Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
1 / 1
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{1}{B}
Cruel Edict
Sorcery
Target opponent sacrifices a creature.
{4}
Dancing Scimitar
Artifact Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 5
{1}{U}{U}
Daring Apprentice
Creature - Human Wizard
{T}, Sacrifice Daring Apprentice: Counter target spell.
1 / 1
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{3}{B}{B}
Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
{3}{B}
Deathgazer
Creature - Lizard
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
2 / 2
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{3}{U}
Dehydration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.
{3}{R}
Demolish
Sorcery
Destroy target artifact or land.
{2}
Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{3}
Disrupting Scepter
Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
{2}
Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
{2}{U}{U}
Dream Prowler
Creature - Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
1 / 5
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{1}{G}{G}
Early Harvest
Instant
Target player untaps all basic lands they control.
{3}{G}{G}
Elvish Bard
Creature - Elf Shaman Bard
All creatures able to block Elvish Bard do so.
2 / 4
{G}
Elvish Berserker
Creature - Elf Berserker
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
1 / 1
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{3}{G}
Elvish Piper
Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1 / 1
{X}{R}
Enrage
Instant
Target creature gets +X/+0 until end of turn.
{3}{U}{U}
Evacuation
Instant
Return all creatures to their owners' hands.
{2}{U}
Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{B}{B}
Final Punishment
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
{1}{U}
Fishliver Oil
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
{3}{R}{R}{R}{R}
Flame Wave
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
{3}{R}
Flashfires
Sorcery
Destroy all Plains.
{2}{U}
Fleeting Image
Creature - Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{U}: Return Fleeting Image to its owner's hand.
2 / 1
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{3}{R}{R}
Flowstone Crusher
Creature - Beast
{R}: Flowstone Crusher gets +1/-1 until end of turn.
4 / 4
{2}{G}{G}{G}{G}
Force of Nature
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8 / 8
{4}{R}{R}{R}
Form of the Dragon
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.

At the beginning of each end step, your life total becomes 5.

Creatures without flying can't attack you.
{1}{R}{R}{R}
Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{3}{B}
Giant Cockroach
Creature - Insect
4 / 2
{1}{W}
Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}{W}
Glory Seeker
Creature - Human Soldier
2 / 2
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 / 1
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{R}
Goblin Mountaineer
Creature - Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{2}{R}
Goblin Sky Raider
Creature - Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{1}{B}{B}{B}
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{G}
Groundskeeper
Creature - Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
1 / 1
{1}{R}
Guerrilla Tactics
Instant
Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
{3}{B}
Hell's Caretaker
Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1 / 1
{2}{B}{B}
Highway Robber
Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
2 / 2
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{3}{B}{B}
Horror of Horrors
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{3}{G}
Hunted Wumpus
Creature - Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
6 / 6
{1}{B}{B}
Hypnotic Specter
Creature - Specter
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2 / 2
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{1}{U}
Imaginary Pet
Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
4 / 4
{2}{W}
Inspirit
Instant
Untap target creature. It gets +2/+4 until end of turn.
{2}{W}{W}
Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
{4}
Jade Statue
Artifact
{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
{4}
Jester's Cap
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{3}{R}{R}
Karplusan Yeti
Creature - Yeti
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
3 / 3
{3}{G}
King Cheetah
Creature - Cat
Flash
3 / 2
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 / 1
{2}
Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 / 1
{3}{R}
Lightning Elemental
Creature - Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)
4 / 1
{3}{G}{G}
Llanowar Behemoth
Creature - Elemental
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
4 / 4
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{1}{B}{B}
Lord of the Undead
Creature - Zombie
Other Zombie creatures get +1/+1.

{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
2 / 2
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{1}{U}
Lumengrid Warden
Creature - Human Wizard
1 / 3
{2}{R}{R}
Magnivore
Creature - Lhurgoyf
Haste (This creature can attack and {T} as soon as it comes under your control.)

Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
* / *
{3}{W}
Marble Titan
Creature - Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
3 / 3
{2}{G}{G}
Maro
Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
* / *
{4}{W}
Master Healer
Creature - Human Cleric
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
1 / 4
{2}{B}
Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
{3}{G}
Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
{2}
Millstone
Artifact
{2}, {T}: Target player mills two cards.
{U}
Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
{2}{B}{B}
Mindslicer
Creature - Horror
When Mindslicer dies, each player discards their hand.
4 / 3
{R}
Mogg Sentry
Creature - Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
1 / 1
{2}{B}{B}
Mortivore
Creature - Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

{B}: Regenerate Mortivore.
* / *
{2}{B}
Nantuko Husk
Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2 / 2
{2}{G}
Natural Affinity
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
{3}{G}{G}
Natural Spring
Sorcery
Target player gains 8 life.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{2}{G}
Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
{2}{B}{B}
Nekrataal
Creature - Human Assassin
First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2 / 1
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
{G}
Norwood Ranger
Creature - Elf Scout Ranger
1 / 2
{3}{R}
Ogre Taskmaster
Creature - Ogre
Ogre Taskmaster can't block.
4 / 3
{1}{R}{R}
Orcish Artillery
Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
1 / 3
{3}{G}
Order of the Sacred Bell
Creature - Human Monk
4 / 3
{1}{W}{W}
Paladin en-Vec
Creature - Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
2 / 2
{2}{W}
Pegasus Charger
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 1
{2}{B}{B}
Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 / 2
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{4}{B}{B}
Phyrexian Gargantua
Creature - Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
4 / 4
{6}
Phyrexian Hulk
Artifact Creature - Phyrexian Golem
5 / 4
{3}{U}
Plagiarize
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
{7}{B}{B}
Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
{3}{U}
Polymorph
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
{2}{U}
Puppeteer
Creature - Human Wizard
{U}, {T}: You may tap or untap target creature.
1 / 2
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{B}
Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{R}{R}
Rathi Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5 / 5
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{2}{B}
Razortooth Rats
Creature - Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{2}{U}
Reminisce
Sorcery
Target player shuffles their graveyard into their library.
{1}{W}{W}
Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{W}
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
{3}{G}
River Bear
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{1}{R}
Rogue Kavu
Creature - Kavu
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
1 / 1
{5}{G}{G}
Rootbreaker Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{2}{G}
Rootwalla
Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 / 1
{3}{R}
Rukh Egg
Creature - Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
0 / 3
{1}{W}
Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{3}{U}
Sage Aven
Creature - Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 3
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{W}
Savannah Lions
Creature - Cat
2 / 1
{7}{G}
Scaled Wurm
Creature - Wurm
7 / 6
{4}{U}{U}
Sea Monster
Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
6 / 6
{2}{W}{W}
Seasoned Marshal
Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
2 / 2
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{1}{W}
Serra's Blessing
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
{4}{R}
Shard Phoenix
Creature - Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.

{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
2 / 2
{1}{R}
Shatter
Instant
Destroy target artifact.
{4}{R}{R}
Shivan Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.
5 / 5
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{3}{G}{G}
Silklash Spider
Creature - Spider
Reach

{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
2 / 7
{4}
Slate of Ancestry
Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
{2}{B}
Slay
Instant
Destroy target green creature. It can't be regenerated.

Draw a card.
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{3}{B}{B}
Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{0}
Spellbook
Artifact
You have no maximum hand size.
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{3}
Storage Matrix
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{1}{W}{W}
Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.

{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{3}{R}
Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
{1}{G}
Summer Bloom
Sorcery
You may play up to three additional lands this turn.
{1}{B}
Swarm of Rats
Creature - Rat
Swarm of Rats's power is equal to the number of Rats you control.
* / 1
{1}
Tanglebloom
Artifact
{1}, {T}: You gain 1 life.
{4}
Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{2}{W}
Tempest of Light
Instant
Destroy all enchantments.
{1}{U}{U}
Temporal Adept
Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
1 / 1
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{5}
Thran Golem
Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
3 / 3
{2}{R}
Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{5}{R}
Thundermare
Creature - Elemental Horse
Haste (This creature can attack and {T} as soon as it comes under your control.)

When Thundermare enters the battlefield, tap all other creatures.
5 / 5
{5}{U}{U}{U}
Tidal Kraken
Creature - Kraken
Tidal Kraken can't be blocked.
6 / 6
{3}{U}{U}
Tidings
Sorcery
Draw four cards.
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{1}{U}
Trade Routes
Enchantment
{1}: Return target land you control to its owner's hand.

{1}, Discard a land card: Draw a card.
{3}{U}{U}
Traumatize
Sorcery
Target player mills half their library, rounded down.
{2}{U}{U}
Treasure Trove
Enchantment
{2}{U}{U}: Draw a card.
{G}
Tree Monkey
Creature - Monkey
Reach (This creature can block creatures with flying.)
1 / 1
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{B}{B}{B}
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
{4}
Ur-Golem's Eye
Artifact
{T}: Add {C}{C}.
{1}{G}
Utopia Tree
Creature - Plant
{T}: Add one mana of any color.
0 / 2
{5}{G}{G}{G}
Verdant Force
Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7 / 7
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{1}{R}{R}
Viashino Sandstalker
Creature - Viashino Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
4 / 2
{2}{G}
Viridian Shaman
Creature - Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
2 / 2
{1}{R}
Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Warrior's Honor
Instant
Creatures you control get +1/+1 until end of turn.
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 / 1
{G}
Web
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
{X}{G}{G}
Weird Harvest
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
{2}{R}
Whip Sergeant
Creature - Human Soldier
{R}: Target creature gains haste until end of turn. (It can attack this turn.)
2 / 1
{4}{R}{R}
Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
{B}
Will-o'-the-Wisp
Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0 / 1
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{2}{U}
Withering Gaze
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}
Wurm's Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2 / 2
{4}{B}{B}
Yawgmoth Demon
Creature - Phyrexian Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
6 / 6
{2}{W}
Zealous Inquisitor
Creature - Human Cleric
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
2 / 2
{3}{B}
Zombify
Sorcery
Return target creature card from your graveyard to the battlefield.
{3}{U}
Zur's Weirding
Enchantment
Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.