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Select Main Deck Cards

{2}{U}{U}
Anthroplasm
Creature - Shapeshifter
Anthroplasm enters the battlefield with two +1/+1 counters on it.

{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
0 / 0
{2}{U}{U}
Archivist
Creature - Human Wizard
{T}: Draw a card.
1 / 1
{3}{R}
Avalanche Riders
Creature - Human Nomad
Haste

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.
2 / 2
{2}{B}{B}
Brink of Madness
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand.
{3}
Crawlspace
Artifact
No more than two creatures can attack you each combat.
{4}
Damping Engine
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{3}{G}{G}
Deranged Hermit
Creature - Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrel creatures get +1/+1.
1 / 1
{2}{B}
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{2}{U}
Fleeting Image
Creature - Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{U}: Return Fleeting Image to its owner's hand.
2 / 1
{R}
Goblin Welder
Creature - Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1 / 1
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{G}
Hidden Gibbons
Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
{3}
Iron Maiden
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
{3}{W}{W}
Karmic Guide
Creature - Angel Spirit
Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2 / 2
{R}
Last-Ditch Effort
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
{1}{B}
Lurking Skirge
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{3}{G}
Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
{1}{R}
Molten Hydra
Creature - Hydra
{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.

{T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.
1 / 1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{4}{G}{G}
Multani, Maro-Sorcerer
Legendary Creature - Elemental
Shroud (This creature can't be the target of spells or abilities.)

Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
* / *
{2}{B}{B}
No Mercy
Enchantment
Whenever a creature deals damage to you, destroy it.
{5}{U}{U}
Palinchron
Creature - Illusion
Flying

When Palinchron enters the battlefield, untap up to seven lands.

{2}{U}{U}: Return Palinchron to its owner's hand.
4 / 5
{3}{B}{B}
Phyrexian Plaguelord
Creature - Phyrexian Carrier
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.

Sacrifice a creature: Target creature gets -1/-1 until end of turn.
4 / 4
{B}
Phyrexian Reclamation
Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
{1}{W}
Planar Collapse
Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
{3}{W}{W}
Purify
Sorcery
Destroy all artifacts and enchantments.
{2}{R}{R}
Pyromancy
Enchantment
{3}, Discard a card at random: Pyromancy deals damage to any target equal to the mana value of the discarded card.
{4}
Quicksilver Amulet
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
{3}{W}{W}
Radiant, Archangel
Legendary Creature - Angel
Flying, vigilance

Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
3 / 3
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{U}
Rebuild
Instant
Return all artifacts to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Ring of Gix
Artifact
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{1}, {T}: Tap target artifact, creature, or land.
{3}
Scrapheap
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
{4}{R}{R}
Shivan Phoenix
Creature - Phoenix
Flying

When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
3 / 4
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{3}{B}{B}
Subversion
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
{2}
Thran Lens
Artifact
All permanents are colorless.
{4}
Thran Weaponry
Artifact
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

You may choose not to untap Thran Weaponry during your untap step.

{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.
--
Treetop Village
Land
Treetop Village enters tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{6}
Urza's Blueprints
Artifact
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{T}: Draw a card.
{2}{R}
Viashino Heretic
Creature - Viashino
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value.
1 / 3