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Select Main Deck Cards

{1}{W}
Absolute Grace
Enchantment
All creatures have protection from black.
{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{4}{B}{B}
Abyssal Horror
Creature - Horror
Flying

When Abyssal Horror enters the battlefield, target player discards two cards.
2 / 2
{1}{U}{U}
Academy Researchers
Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2 / 2
{2}{R}
Acidic Soil
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
{3}{W}{W}
Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{2}{U}
Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
{3}{G}
Argothian Elder
Creature - Elf Druid
{T}: Untap two target lands.
2 / 2
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.
0 / 1
{3}{G}
Argothian Wurm
Creature - Wurm
Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
6 / 6
{2}{U}
Attunement
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
{2}{U}
Back to Basics
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
{4}
Barrin's Codex
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.

{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
{1}{U}{U}
Barrin, Master Wizard
Legendary Creature - Human Wizard
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
1 / 1
{2}{R}{R}
Bedlam
Enchantment
Creatures can't block.
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{2}{G}
Blanchwood Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{R}
Brand
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.)

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{4}{W}{W}
Catastrophe
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
{3}{G}{G}{G}
Child of Gaea
Creature - Elemental
Trample

At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.

{1}{G}: Regenerate Child of Gaea.
7 / 7
{4}
Chimeric Staff
Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
{3}{G}
Citanul Centaurs
Creature - Centaur
Shroud (This creature can't be the target of spells or abilities.)

Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 3
{5}
Citanul Flute
Artifact
{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
{3}{G}
Citanul Hierophants
Creature - Human Druid
Creatures you control have "{T}: Add {G}."
3 / 2
{1}{U}
Cloak of Mists
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{2}{B}
Contamination
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces {B} instead of any other type and amount.
{2}
Copper Gnomes
Artifact Creature - Gnome
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
1 / 1
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{4}{R}{R}
Crater Hellion
Creature - Hellion Beast
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6 / 6
{4}{B}{B}
Dark Hatchling
Creature - Horror
Flying

When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
3 / 3
{B}
Darkest Hour
Enchantment
All creatures are black.
{1}{R}{R}
Destructive Urge
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
{3}{B}{B}
Discordant Dirge
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.

{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
{3}
Dragon Blood
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{2}{B}{B}
Eastern Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
3 / 3
{3}{R}{R}
Electryte
Creature - Trilobite Beast
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
3 / 3
{5}{W}
Elite Archers
Creature - Human Soldier Archer
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
3 / 3
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{3}{G}{G}
Endless Wurm
Creature - Wurm
Trample

At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
9 / 9
{2}
Endoskeleton
Artifact
You may choose not to untap Endoskeleton during your untap step.

{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
{1}{U}
Energy Field
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice Energy Field.
{2}{U}
Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{1}{W}
Faith Healer
Creature - Human Cleric
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
1 / 1
{2}{G}
Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
{2}{R}
Fire Ants
Creature - Insect
{T}: Fire Ants deals 1 damage to each other creature without flying.
2 / 1
{1}{B}
Flesh Reaver
Creature - Phyrexian Horror
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
4 / 4
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{1}{G}
Fortitude
Enchantment - Aura
Enchant creature

Sacrifice a Forest: Regenerate enchanted creature.

When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{2}{G}{G}
Gaea's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has trample.

{G}: Regenerate enchanted creature.
{R}
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{R}
Goblin Lackey
Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{X}{1}{R}{R}
Goblin Offensive
Sorcery
Create X 1/1 red Goblin creature tokens.
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{4}
Grafted Skullcap
Artifact
At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.
{5}{U}{U}
Great Whale
Creature - Whale
When Great Whale enters the battlefield, untap up to seven lands.
5 / 5
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{2}{G}
Greener Pastures
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
{2}{W}{W}
Herald of Serra
Creature - Angel
Flying, vigilance

Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{G}
Hidden Guerrillas
Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
{G}
Hidden Herd
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
{G}
Hidden Predators
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
{1}{G}
Hidden Stag
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.

Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{2}{B}{B}
Ill-Gotten Gains
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
{1}{U}
Imaginary Pet
Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
4 / 4
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 / 1
{3}{R}{R}
Jagged Lightning
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
{3}{R}
Lay Waste
Sorcery
Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{5}
Lifeline
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
{2}{R}{R}
Lightning Dragon
Creature - Dragon
Flying

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{R}: Lightning Dragon gets +1/+0 until end of turn.
4 / 4
{1}{U}
Lilting Refrain
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.

Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
{1}{U}
Lingering Mirage
Enchantment - Aura
Enchant land

Enchanted land is an Island.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}
Lotus Blossom
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.

{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
{1}{G}
Lull
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}{B}{B}
Lurking Evil
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
{X}{R}
Meltdown
Sorcery
Destroy each artifact with mana value X or less.
{4}
Metrognome
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.

{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.
{3}{G}{G}
Midsummer Revel
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.

{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
{5}
Mishra's Helix
Artifact
{X}, {T}: Tap X target lands.
{4}
Mobile Fort
Artifact Creature - Wall
Defender (This creature can't attack.)

{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0 / 6
{3}{U}{U}
Morphling
Creature - Shapeshifter
{U}: Untap Morphling.

{U}: Morphling gains flying until end of turn.

{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)

{1}: Morphling gets +1/-1 until end of turn.

{1}: Morphling gets -1/+1 until end of turn.
3 / 3
{1}{B}
No Rest for the Wicked
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
{4}
Noetic Scales
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
{1}{R}
Okk
Creature - Goblin
Okk can't attack unless a creature with greater power also attacks.

Okk can't block unless a creature with greater power also blocks.
4 / 4
{4}{W}
Opal Archangel
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
{1}{B}{B}
Oppression
Enchantment
Whenever a player casts a spell, that player discards a card.
{X}{R}
Outmaneuver
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{2}{B}{B}
Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
{7}
Phyrexian Colossus
Artifact Creature - Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.

Pay 8 life: Untap Phyrexian Colossus.

Phyrexian Colossus can't be blocked except by three or more creatures.
8 / 8
{4}
Phyrexian Processor
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.

{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
{2}
Pit Trap
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
{1}{W}
Planar Birth
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
{B}
Planar Void
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
{3}{W}
Presence of the Master
Enchantment
Whenever a player casts an enchantment spell, counter it.
{2}{B}
Priest of Gix
Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
2 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{5}
Purging Scythe
Artifact
At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
{B}
Rain of Filth
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
{3}{U}{U}
Recantation
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.

{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
{3}{W}
Remembrance
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
{2}{B}{B}
Reprocess
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
{2}{G}
Retaliation
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
{2}{R}{R}
Retromancer
Creature - Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3 / 3
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{3}{R}{R}
Rumbling Crescendo
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.

{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
{1}{W}
Rune of Protection: Lands
Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{R}
Scoria Wurm
Creature - Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
7 / 7
{4}{W}{W}{W}
Serra Avatar
Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
* / *
{2}{W}{W}
Serra's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.
{2}{W}{W}
Serra's Liturgy
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
--
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
{1}{W}
Shimmering Barrier
Creature - Wall
Defender (This creature can't attack.)

First strike

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 3
--
Shivan Gorge
Legendary Land
{T}: Add {C}.

{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
{5}{R}{R}
Shivan Hellkite
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{R}: Shivan Hellkite deals 1 damage to any target.
5 / 5
{2}{U}
Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
{4}{B}
Skirge Familiar
Creature - Phyrexian Imp
Flying

Discard a card: Add {B}.
3 / 2
{B}
Sleeper Agent
Creature - Phyrexian Minion
When Sleeper Agent enters the battlefield, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3 / 3
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
{3}{R}
Sneak Attack
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
{2}{U}{U}
Somnophore
Creature - Illusion
Flying

Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2 / 2
{2}{W}
Soul Sculptor
Creature - Human
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
1 / 1
{2}{B}
Spined Fluke
Creature - Worm Horror
When Spined Fluke enters the battlefield, sacrifice a creature.

{B}: Regenerate Spined Fluke.
5 / 1
{3}{G}
Sporogenesis
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
{G}
Spreading Algae
Enchantment - Aura
Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
{U}{U}
Stern Proctor
Creature - Human Wizard
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
1 / 2
{X}{2}{U}
Stroke of Genius
Instant
Target player draws X cards.
{3}{R}
Sulfuric Vapors
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
{3}{U}{U}
Sunder
Instant
Return all lands to their owners' hands.
{2}{B}{B}
Tainted Aether
Enchantment
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{2}
Temporal Aperture
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
--
Thran Quarry
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.

{T}: Add one mana of any color.
{1}
Thran Turbine
Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
{3}{R}{R}
Thundering Giant
Creature - Giant
Haste (This creature can attack and {T} as soon as it comes under your control.)
4 / 3
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
--
Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
{2}{G}
Treefolk Seedlings
Creature - Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
2 / *
{2}{G}
Treetop Rangers
Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
2 / 2
{2}{U}{U}
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
{4}
Umbilicus
Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
{2}{B}{B}
Vampiric Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
{B}
Vebulid
Creature - Phyrexian Horror
Vebulid enters the battlefield with a +1/+1 counter on it.

At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.

When Vebulid attacks or blocks, destroy it at end of combat.
0 / 0
{1}{U}
Veiled Apparition
Enchantment
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
{U}
Veiled Sentry
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
{3}{G}
Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
{2}{R}{R}
Viashino Sandswimmer
Creature - Viashino
{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
3 / 2
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{B}{B}
Vile Requiem
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.

{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
{3}{W}
Voice of Law
Creature - Angel
Flying, protection from red
2 / 2
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{G}
War Dance
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
{2}{W}
Waylay
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
{2}{B}{B}
Western Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
3 / 3
{3}
Whetstone
Artifact
{3}: Each player mills two cards.
{2}{G}{G}
Whirlwind
Sorcery
Destroy all creatures with flying.
{4}{R}{R}
Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{4}{G}
Winding Wurm
Creature - Wurm
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 6
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{1}{B}
Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.
{2}{U}{U}
Zephid's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)