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Select Main Deck Cards

{2}{G}
Cartographer
Creature - Human
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
2 / 2
{2}{W}{W}
Cataclysm
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{1}{W}
Convalescence
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
{3}{G}{G}
Crashing Boars
Creature - Boar
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
4 / 4
{B}
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add {B}{B}{B}{B}.
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}{B}
Dauthi Cutthroat
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{B}, {T}: Destroy target creature with shadow.
1 / 1
{1}{U}{U}
Dominating Licid
Creature - Licid
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.

You control enchanted creature.
1 / 1
{G}
Elven Palisade
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
{3}{B}{B}
Entropic Specter
Creature - Specter Spirit
Flying

As Entropic Specter enters the battlefield, choose an opponent.

Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.

Whenever Entropic Specter deals damage to a player, that player discards a card.
* / *
{4}{U}{U}
Ephemeron
Creature - Illusion
Flying

Discard a card: Return Ephemeron to its owner's hand.
4 / 4
{1}{U}{U}
Equilibrium
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
{4}
Erratic Portal
Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{2}{U}
Ertai, Wizard Adept
Legendary Creature - Human Wizard
{2}{U}{U}, {T}: Counter target spell.
1 / 1
{4}{W}{W}
Exalted Dragon
Creature - Dragon
Flying

Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
5 / 5
{R}
Fighting Chance
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
{3}{R}
Flowstone Flood
Sorcery
Buyback--Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target land.
{3}{B}{B}
Fugue
Sorcery
Target player discards three cards.
{3}{B}{B}
Hatred
Instant
As an additional cost to cast this spell, pay X life.

Target creature gets +X/+0 until end of turn.
{W}
High Ground
Enchantment
Each creature you control can block an additional creature each combat.
{B}{B}
Keeper of the Dead
Creature - Human Wizard
{B}, {T}: Choose target opponent who had at least two fewer creature cards in their graveyard than you did as you activated this ability. Destroy target nonblack creature that player controls.
1 / 2
{R}{R}
Keeper of the Flame
Creature - Human Wizard
{R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player.
1 / 2
{U}{U}
Keeper of the Mind
Creature - Human Wizard
{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
1 / 2
{3}{U}{U}
Killer Whale
Creature - Whale
{U}: Killer Whale gains flying until end of turn.
3 / 5
{W}
Limited Resources
Enchantment
When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.

Players can't play lands as long as ten or more lands are on the battlefield.
{2}{U}
Mana Breach
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
{G}
Manabond
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
{2}{U}{U}{U}{U}
Mind Over Matter
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
{4}
Mindless Automaton
Artifact Creature - Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it.

{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.

Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0 / 0
{3}{U}
Mirozel
Creature - Illusion
Flying

When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
2 / 3
{1}{G}{G}
Mirri, Cat Warrior
Legendary Creature - Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
2 / 3
{3}{R}
Monstrous Hound
Creature - Dog
Monstrous Hound can't attack unless you control more lands than defending player.

Monstrous Hound can't block unless you control more lands than attacking player.
4 / 4
{3}{B}{B}
Necrologia
Instant
Cast this spell only during your end step.

As an additional cost to cast this spell, pay X life.

Draw X cards.
{4}
Null Brooch
Artifact
{2}, {T}, Discard your hand: Counter target noncreature spell.
{1}{G}
Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
{1}{B}
Oath of Ghouls
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
{1}{W}
Oath of Lieges
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
{1}{R}
Oath of Mages
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.
{3}{R}{R}
Ogre Shaman
Creature - Ogre Shaman
{2}, Discard a card at random: Ogre Shaman deals 2 damage to any target.
3 / 3
{1}{W}{W}
Paladin en-Vec
Creature - Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
2 / 2
{3}{R}
Pandemonium
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
{1}{W}
Peace of Mind
Enchantment
{W}, Discard a card: You gain 3 life.
{4}{B}{B}{B}
Pit Spawn
Creature - Demon
First strike

At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.

Whenever Pit Spawn deals damage to a creature, exile that creature.
6 / 4
{1}{B}
Plaguebearer
Creature - Zombie
{X}{X}{B}: Destroy target nonblack creature with mana value X.
1 / 1
{G}
Predatory Hunger
Enchantment - Aura
Enchant creature

Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
{1}{R}
Price of Progress
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
{3}{R}
Ravenous Baboons
Creature - Monkey
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
2 / 2
{W}
Reconnaissance
Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
{2}{B}
Recurring Nightmare
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
{1}{G}
Resuscitate
Instant
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
{2}{R}
Scalding Salamander
Creature - Salamander
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
2 / 1
{4}{U}
Scrivener
Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
2 / 2
{R}{R}{R}
Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
{1}{G}
Skyshroud War Beast
Creature - Beast
Trample

As Skyshroud War Beast enters the battlefield, choose an opponent.

Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
* / *
{2}{B}{B}
Slaughter
Instant
Buyback--Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target nonblack creature. It can't be regenerated.
{1}{G}
Song of Serenity
Enchantment
Creatures that are enchanted can't attack or block.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{0}
Spellbook
Artifact
You have no maximum hand size.
{2}{R}
Spellshock
Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{1}{B}{B}
Spike Cannibal
Creature - Spike
Spike Cannibal enters the battlefield with a +1/+1 counter on it.

When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
0 / 0
{2}{G}{G}
Spike Weaver
Creature - Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0 / 0
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{2}{U}{U}
Thalakos Drifters
Creature - Thalakos
Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
3 / 3
{5}
Thopter Squadron
Artifact Creature - Thopter
Flying

Thopter Squadron enters the battlefield with three +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
0 / 0
{2}{W}
Treasure Hunter
Creature - Human
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
2 / 2
{2}{B}{B}
Volrath's Dungeon
Enchantment
Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn.

Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
{1}{W}{W}
Wall of Nets
Creature - Wall
Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by Wall of Nets.

When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
0 / 7
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{3}{W}
Zealots en-Dal
Creature - Human Soldier
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
2 / 4